vats3 Posted November 9, 2014 Share Posted November 9, 2014 I really love the idea of them, and the weapon mod for the burston prime is basicly what made me deiced my syndicate but there is so few offered, im not expecting one for every weapon in the game but out of the 200ish weapons in the game theres only like 18 weapon mods available, I do like how alot of them are for weapons that alot of people dont really use that much, it is a great way to try and make weapons that almost no one uses up the point where they are worth using but there needs to be atlest another set of weapons mods for each faction so people have a little options with it Link to comment Share on other sites More sharing options...
Firetempest Posted November 9, 2014 Share Posted November 9, 2014 This is the first release of syndicates. there will be more eventually. Link to comment Share on other sites More sharing options...
holdenagincourt Posted November 9, 2014 Share Posted November 9, 2014 There will be more in the future, they've said as much. Also, I too looked forward to the Burston Prime mod, but after getting it last night discovered that it's bugged and reduces your attack speed instead of increasing it. Link to comment Share on other sites More sharing options...
The_Rising_Dusk Posted November 9, 2014 Share Posted November 9, 2014 Firerate mods on burst weapons are almost worthless because they affect the burst speed, not the downtime between bursts. Link to comment Share on other sites More sharing options...
LordViridian94 Posted November 9, 2014 Share Posted November 9, 2014 as the gentlemen above me have stated, the Syndicate System is a whlole new thing, and because of that, this is only the start of the Syndicate Exclusive Mods, i'm 100% sure there will be more, as DE has stated so in a Devstream. (can't remember exactly which one though)it may take a little while, but im certain of it. (: Link to comment Share on other sites More sharing options...
holdenagincourt Posted November 9, 2014 Share Posted November 9, 2014 (edited) Firerate mods on burst weapons are almost worthless because they affect the burst speed, not the downtime between bursts. The refire delay on the Burston Prime is how fast you can click, really. Burst speed is a better stat in this case, since reducing an already negligible refire delay doesn't do much. Edit: I just tested this extensively and it's erroneous that attack speed mods do not affect the downtime between bursts. Equip Vile Precision and Critical Delay on the Hind, Tiberon, Sybaris or Burston and attempt to shoot immediately after the burst finishes. You will not be able to due to the drastically reduced attack speed. For Burston Prime you might need Gilded Truth as well to reduce attack speed enough, due to its insanely high base attack speed. In practicality no one one would build a weapon this way, but the theoretical point stands: fire rate mods affect both refire time and burst time. Edited November 9, 2014 by holdenagincourt Link to comment Share on other sites More sharing options...
Sixty5 Posted November 9, 2014 Share Posted November 9, 2014 This is just the first rollout for syndicate mods. De intend to make augments for every power in the game, so I see no reason why the weapons won't get the same treatment. It will just take time. Link to comment Share on other sites More sharing options...
LunarTemplar Posted November 9, 2014 Share Posted November 9, 2014 >.> the Syndicates where JUST released, calm yo self, they will get more latter. Link to comment Share on other sites More sharing options...
Shinigami_Greed Posted November 9, 2014 Share Posted November 9, 2014 Hek mod is still the most insane thing, even after the fix. Because holy crap 200 freakin % multishot. Link to comment Share on other sites More sharing options...
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