(XBOX)ShapelessHorr0r Posted November 9, 2014 Share Posted November 9, 2014 On a serious note, why doesn't DE support limited modding? By "limited," I mean approved modding. Valve does this with TF2. So I just want to ask: Y u no do dis? Link to comment Share on other sites More sharing options...
.Monarch Posted November 9, 2014 Share Posted November 9, 2014 List one Free to Play MMO that supports modding. TF2 is not an MMO by definition. Link to comment Share on other sites More sharing options...
Guest Posted November 9, 2014 Share Posted November 9, 2014 Big'ole can o' worms right there. Extra work, potentially dangerous exploits... Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 9, 2014 Share Posted November 9, 2014 They don't do this because there is no point in doing this. The only approved mod they'd send out would be improved textures/lighting. They can do that themselves. Letting people mess around with the game code is also a problem. Link to comment Share on other sites More sharing options...
Orbister Posted November 9, 2014 Share Posted November 9, 2014 Well... they are incorporating player created content through contests, the weapon skins, i think that is somehow a first step towards modding, maybe some day we will be able to create skins for frames or even alternate helmets and submit them to get approved like in Dota 2 Link to comment Share on other sites More sharing options...
Sixty5 Posted November 9, 2014 Share Posted November 9, 2014 Mostly because it opens up some annoying cans of worms. Firstly, DE update the game weekly, this would likely break certain mods for whatever reason Secondly is distribution, steam is by far the best avenue for it, but not all pc guys use it, then you also have the console guys who cant access it. So if they wanted to unilaterally support modding there would be a bit of extra work there. Next is the client/host issue. Because the game is p2p based, rather than on server, you can't really do mods client side, what the host had would be seen by all, and I doubt DE would want naked hitler rhinos spoiling games for all. Those are the main reasons, but there are more Link to comment Share on other sites More sharing options...
Tveoh Posted November 9, 2014 Share Posted November 9, 2014 TF2 is pretty much a finish game, with assets never changing. Warframe the assets are being updated, and coding even being opitimized as time goes on. Even mods that just effect client side of things for games. Specially MMO style games, can still get a persons account banned and/or deleted if found out. And thats just for something that changes how the interface looks for the player that is using it, it affects nobody else and doesn't impact the game :/. Just different companies take different looks at these things, and make a choice based on what they feel is the best course of action. Link to comment Share on other sites More sharing options...
Demon-King-Lamb Posted November 9, 2014 Share Posted November 9, 2014 Big'ole can o' worms right there. Extra work, potentially dangerous exploits... Dangerous exploits? How can you get an exploit out of a player created content that only DE can approve of? Say I make an Ether Claymore. Looks badass right? SO I send it in for 130p and if DE approves it. They'll decide the stat and put it in game for every one. Simple as that! Won't take very long. In fact it can give the artists in DE to take a break. Link to comment Share on other sites More sharing options...
Xaelroa Posted November 9, 2014 Share Posted November 9, 2014 Dangerous exploits? How can you get an exploit out of a player created content that only DE can approve of? Say I make an Ether Claymore. Looks badass right? SO I send it in for 130p and if DE approves it. They'll decide the stat and put it in game for every one. Simple as that! Won't take very long. In fact it can give the artists in DE to take a break. Have to consider the load times and latency increases that would be caused when getting thrown into public matches utilizing mods that not everyone had. Load time would be dramatically increased for those people while their client downloaded the relevant information, and could potentially cause even more disconnects/failed joins/whatever multiplayer connection problems here. In regards to the "I make this, then submit the idea to DE for approval" They already take from stuff like that, if memory serves popular things in the community tend to become canon or be implemented based on their popularity. Link to comment Share on other sites More sharing options...
LunarTemplar Posted November 9, 2014 Share Posted November 9, 2014 Four words Potential. Game. Breaking. Exploits. Letting people screw with the games code would likely lead to more problems then benefit, and if you think hackers would descend on an opening like that, your nuts. Leave the mods in the single player games. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 9, 2014 Share Posted November 9, 2014 On a serious note, why doesn't DE support limited modding? By "limited," I mean approved modding. Valve does this with TF2. So I just want to ask: Y u no do dis? Whenever someone mods the game in TF2, it is on servers which allow public access (in which many of them only mod the weapon selections). If they did this with Warframe, it would be disastrous. Link to comment Share on other sites More sharing options...
Toppien Posted November 9, 2014 Share Posted November 9, 2014 THIS IS NOT SKYRIM! deal with it. Link to comment Share on other sites More sharing options...
Orbister Posted November 9, 2014 Share Posted November 9, 2014 THIS IS NOT SKYRIM! deal with it. Because everyone knows Skyrim invented modding... Link to comment Share on other sites More sharing options...
arch111 Posted November 9, 2014 Share Posted November 9, 2014 It's hard. Other games have hats, we have armor-sets, syandana and now sigills. Player moddable content that will not break are: Helmets. Clothing. Armor. Custom addons to weapons. Textures. Sigills. Constraints: Bounding box, rigging limitations= number bones, anchors. Size= Scale must conform with models, or bound to item; Boltor can only use the boltor-skin/cosmetic addons. Requirements: Texture maps, models and files for sigills must all be approved by DE. So it can be done, but not easily. De would need to add a modding part of the game first. Maby down the line? Link to comment Share on other sites More sharing options...
LoyalFangs Posted November 9, 2014 Share Posted November 9, 2014 THIS IS NOT SKYRIM! deal with it. Continuing... THIS IS NOT THE SIMS! -wat Link to comment Share on other sites More sharing options...
TheErebus. Posted November 9, 2014 Share Posted November 9, 2014 Because everyone knows Skyrim invented modding... Bethesda is known for their games being highly moddable however. Link to comment Share on other sites More sharing options...
Ritchel Posted November 9, 2014 Share Posted November 9, 2014 i think modding should only be for offline gamesalso, i dont want to see modded archwing that looks like a chinese mmo. Link to comment Share on other sites More sharing options...
Cat_Jam Posted November 9, 2014 Share Posted November 9, 2014 Because everyone knows Skyrim invented modding... It didn't, but I'll be damned if I don't have over 1,000 mods on my skyrim... Sh!t's pretty, yo. Link to comment Share on other sites More sharing options...
Corvid Posted November 9, 2014 Share Posted November 9, 2014 Orbister, on 09 Nov 2014 - 07:23 AM, said:Because everyone knows Skyrim invented modding... I believe it was the first game to have support for the Steam Workshop, though. Link to comment Share on other sites More sharing options...
Inversus Posted November 9, 2014 Share Posted November 9, 2014 Although I can see why changing things ingame would be a real problem, UI mods could be possible (although I doubt we'll ever see it and we don't really need it imo) Link to comment Share on other sites More sharing options...
Tiqalicious Posted November 9, 2014 Share Posted November 9, 2014 Community mods simply aren't possible with the kind of update schedule DE have. The game is being tweaked constantly and that infrastructure does not play nicely with fan made mods. Link to comment Share on other sites More sharing options...
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