HIGHDAMAGE Posted November 9, 2014 Share Posted November 9, 2014 (edited) ok we already need 240k to reach max rank and after your done 250k more to get all mods on selected syndicate 250 only for those no sigils no nothing think the price should be lower like 10k max even FREE once you reach max rank I WANA SEE LOVE <3 Edited November 9, 2014 by HIGHDAMAGE Link to comment Share on other sites More sharing options...
Seraphyx Posted November 9, 2014 Share Posted November 9, 2014 Thing is, you don't need all of the mods. Everyone just wants them all. They're also tradeable so technically you don't even have to earn 1 rep point if you didn't want to. Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 9, 2014 Share Posted November 9, 2014 All it takes to fix this is separating standing you use to level up and standing you use to buy items. Link to comment Share on other sites More sharing options...
Gryphticon Posted November 9, 2014 Share Posted November 9, 2014 Now, gotta wait for the mods to sell at a decent price in trading and everyone will get all the mods in no time. Link to comment Share on other sites More sharing options...
AlienOvermind Posted November 9, 2014 Share Posted November 9, 2014 (edited) The price itself is fine. The problem is my opinion is that you have to reset your rep points to 0 to level up your rank. I think levelups shouldn't spend any of earned points. Then the price would be ok. Edited November 9, 2014 by AlienOvermind Link to comment Share on other sites More sharing options...
HIGHDAMAGE Posted November 9, 2014 Author Share Posted November 9, 2014 Thing is, you don't need all of the mods. Everyone just wants them all. They're also tradeable so technically you don't even have to earn 1 rep point if you didn't want to. yes i want them all muahahaha i wana try those mods one by one to see how they works im in my right =) ye i know i can trade for those do you know the price 400-600 pl for 1 mod thats the price people are selling i wana get them by my own and i can make it all i need is some love Link to comment Share on other sites More sharing options...
HIGHDAMAGE Posted November 9, 2014 Author Share Posted November 9, 2014 The price itself is fine. The problem is my opinion is that you have to reset your rep points to 0 to level up your rank. I think levelups shouldn't spend any of earned points. Then the price would be ok. thats ok +1 Link to comment Share on other sites More sharing options...
Darkseal Posted November 9, 2014 Share Posted November 9, 2014 i agree. I wish it didn't reset to 0 every time. You work hard to level up and then you don't even feel like buying something because you just want to hit the next rank. Link to comment Share on other sites More sharing options...
GhostSwordsman Posted November 9, 2014 Share Posted November 9, 2014 The price itself is fine. The problem is my opinion is that you have to reset your rep points to 0 to level up your rank. I think levelups shouldn't spend any of earned points. Then the price would be ok. Or let us accumulate rep after we've reached the maximum for that rank. i.e. I reach 5000 points for Suda Syndicate, any mission I earn rep in afterwards continues to add up, but when I rank up it only uses 5000. Link to comment Share on other sites More sharing options...
direcyphre Posted November 9, 2014 Share Posted November 9, 2014 The prices are a bit crazy overall, including ranking up. It would at least be nice to have points to use after you've attained a rank, as it is pretty costly to rank up in the first place. Link to comment Share on other sites More sharing options...
low1991 Posted November 9, 2014 Share Posted November 9, 2014 I'm more concern regarding the 'cost' for upgrading your title... *hold orokin cat tightly* Link to comment Share on other sites More sharing options...
-Onyx-Phalian Posted November 9, 2014 Share Posted November 9, 2014 I'm more concern regarding the 'cost' for upgrading your title... *hold orokin cat tightly* I hate the fact that you need to give up an Orokin Catalyst just to rank up. I mean it's basically a pay wall since not everyone can be on at that once specific time on a Friday every other week. And it's usually in the middle of the day, when most people are at work or in class, Also what are the point of obtaining the sigils if they do nothing? Shouldn't they increase the amount of loyalty points I get the more expensive it is? Link to comment Share on other sites More sharing options...
GhostSwordsman Posted November 10, 2014 Share Posted November 10, 2014 Also what are the point of obtaining the sigils if they do nothing? Shouldn't they increase the amount of loyalty points I get the more expensive it is? Well, the devs are currently debating the dilemma of "do we give more rep gain for higher sigils purchased, upsetting players that want to use a specific sigil because they like the way it looks over others" or "do we leave rep gain even across the board so players can wear the sigils they like the most without repercussion". With the current implementation, which might or might not be temporary, they only have to wait out the retaliation and cries for a change on the forums until everyone accepts it as is. But I think there is also a strong argument behind the former option. It makes a bit of sense for sigils purchased at higher ranks rewarding more rep, because you gave up standing in order to gain that sigil. But the devs didn't like the idea of potentially "forcing" players to use sigils they didn't want to because of aesthetic reasons. Of course, I'm all for the idea that you earn +X% rep gain increase per rank you achieve in a syndicate, that way you earn more rep as you move up in the syndicate (similar to how the higher rank syndicate alerts grant more rep) and can wear any sigil from the syndicate without a negative impact on net rep gain. Link to comment Share on other sites More sharing options...
Onisa Posted November 10, 2014 Share Posted November 10, 2014 Well, the devs are currently debating the dilemma of "do we give more rep gain for higher sigils purchased, upsetting players that want to use a specific sigil because they like the way it looks over others" or "do we leave rep gain even across the board so players can wear the sigils they like the most without repercussion". With the current implementation, which might or might not be temporary, they only have to wait out the retaliation and cries for a change on the forums until everyone accepts it as is. But I think there is also a strong argument behind the former option. It makes a bit of sense for sigils purchased at higher ranks rewarding more rep, because you gave up standing in order to gain that sigil. But the devs didn't like the idea of potentially "forcing" players to use sigils they didn't want to because of aesthetic reasons. Of course, I'm all for the idea that you earn +X% rep gain increase per rank you achieve in a syndicate, that way you earn more rep as you move up in the syndicate (similar to how the higher rank syndicate alerts grant more rep) and can wear any sigil from the syndicate without a negative impact on net rep gain. And yet the Devs are perfectly fine with forcing syndicate choices based on interactions between said groups. I'm just glad the three I like kinda sorta get along with only opposition and no enemies amongst them. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 10, 2014 Share Posted November 10, 2014 the price is ok, but their effects kinda suck... only a few is worth the effort to get Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 10, 2014 Share Posted November 10, 2014 the price is ok, but their effects kinda suck... only a few is worth the effort to get You're okay with something being overpriced, even if you don't like it? Link to comment Share on other sites More sharing options...
Eric1738 Posted November 10, 2014 Share Posted November 10, 2014 You're okay with something being overpriced, even if you don't like it? ? it's not overpriced if u know how to farm rep. i dont like some of the mods because their effects are too weak. Link to comment Share on other sites More sharing options...
Liminal Posted November 10, 2014 Share Posted November 10, 2014 I actually think the reputation cost for mods is just right. Cost for high-level sigils and sacrifices may be too high in my opinion, but that's another matter entirely. Link to comment Share on other sites More sharing options...
CGs_Knackie Posted November 10, 2014 Share Posted November 10, 2014 Do u know prices of these mods? 'Coz I got some but I'd like ideas :) Link to comment Share on other sites More sharing options...
KirukaChan Posted November 10, 2014 Share Posted November 10, 2014 Nothing's wrong with the mod prices. The promotion prices can F*** right off, though. Link to comment Share on other sites More sharing options...
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