Sannidor Posted November 9, 2014 Share Posted November 9, 2014 Implying I would love to see more variety and I still remember this being said on a live stream. I expected new signs be meaningful BECAUSE of how unique these missions were suppose to be. Now it's all about daily grind in very similar missions and farming extra xp on the side as we chase for ultimate rewards. Please, diversify syndicate tasks. There's so many possibilities: use melee only (or primary/secondary exclusively); random weapon get (start with random set of zero rank pr+sec+melee) not cause any alarm (as much stealth as we can get); escort (second stage of rescuing prisoner but with a group of three revivable allies); harvest survival (supplies dropping only from enemies); I fancy random weapon mode the most, being a chance for "testing" not craftable (rank cap) or simply not yet crafted weapons :) Link to comment Share on other sites More sharing options...
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