Renegade343 Posted November 11, 2014 Share Posted November 11, 2014 Hello all, This thread will be talking about the Powerfist, a Grineer melee enemy in Warframe, and ways to make it be a more powerful and fun adversary to fight against. The content is below: The Powerfist is a Grineer melee enemy that wields a single Furax, and would attack by running up to an enemy, then attack have a very, very slow attack speed, which then inflicts relatively large damage if the attack connects. However, there are two problems: 1. The attack speed is really, really slow, meaning basically, one could wait around before running away, and the Powerfist may not have finished his attack animation. 2. His health (and armour) is too low to justify for its very slow attack speed (even Butchers could score a few blows every now and then, although their running speed could be increased by a bit to make them feel a bit more dangerous). Since Powerfists are meant to deal high spike damage (i.e.: High damage per hit, in exchange for slow attack speed), the suggestion is to build around this concept, and make the Powerfist be a Heavy Grineer Melee enemy. While some players may argue that the Grineer have already got a Heavy Grineer melee enemy in the form of Drahk Masters, there is one main thing to note: 1. He throws his Halikar almost always, so that means technically, he is a ranged enemy (with a melee weapon), which means that he is really half a Heavy Grineer melee enemy (or maybe less, given that he also sends his Drahks to fight). So, to make the Powerfist be a full Heavy Grineer melee enemy, his stats are altered as thus: Alloy Armour: 475 Cloned Flesh: 425 The Powerfist will look more armoured (with additional armour plating and a helmet to protect his head), and will have a running speed that is 0.8x of the Butcher's running speed. The Powerfist will have a normal attack, where he will still have his slow attack with the Furax, but will have a two attack combo with the normal attack, each dealing moderate damage (around 300-375 damage per hit at level 30). The first part of the combo is a right hook, then the second part is a backhand smash (meaning he first swings his right arm to the left, then swings it back to the right). Each part of the combo will have the slow attack effect like on his original attack, but will be slightly faster (around 0.2 - 0.25s), and the Furax will still have the chance to inflict Viral status effects on enemies. The Powerfist will also gain a new attack (if he is swarmed by two or more enemies), where he will charge up his Furax, then punch the ground, creating a rippling shockwave that deals heavy damage (around 350-450 damage at level 30) and knockback when it hits an enemy. The shockwave will travel (at a high velocity), and will decrease in amplitude until at 3.5m (or 4m) away from the Powerfist (where it would dissipate). Players can evade this by jumping over the shockwave. With this rework for the Powerfist, this would allow the Grineer to have a dedicated Heavy Grineer melee unit, while making the Powerfist be a slightly more challenging enemy to fight against during missions. Please take the time to read this thread, and provide constructive criticism and feedback. Renegade343 Link to comment Share on other sites More sharing options...
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