Namacyst Posted April 24, 2013 Share Posted April 24, 2013 Autoclicker software still good to go for utilizing the maximum melee and Akbolto Fire rate or cheat? Link to comment Share on other sites More sharing options...
Helldiver Posted April 24, 2013 Share Posted April 24, 2013 Awesome fixes and updates DE. Thank you so much :) +1 Link to comment Share on other sites More sharing options...
zelgaris Posted April 24, 2013 Share Posted April 24, 2013 (edited) On one hand, it's nice they added more sorting options in mod collection, but there are no tool tips, the buttons have again completely unique look and makes the UI looks even more inconsistent than it already is, but they removed one line of mods while doing so. It's hard to appreciate the good changes... Edited April 24, 2013 by zelgaris Link to comment Share on other sites More sharing options...
SlappyJohnson Posted April 24, 2013 Share Posted April 24, 2013 awesome update !! WAY TO STAY AHEAD ( and ya, F the cheaters ) Link to comment Share on other sites More sharing options...
Tyrian3k Posted April 24, 2013 Share Posted April 24, 2013 Update 7.8.0 CHANGES - Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded This was a expected update change but what was more expected was with this change, drop rates for build resources, would raise, Currently the game is extremely on the unrealistic side, grind heavy, even with the ability to abort once needed items were acquired or when you'd get as much as what you were after was going to drop, it still took a very very, very, long time, many many, many runs of the highest yielding mission to acquire the needed amount to build a weapon or part, So with this change it'd only make sense that drop rates for build material would raise to prevent the game from becoming a even more grind heavy game, yes this is beta and some bad choices are expected to be made but they are usually followed by good choices or correcting bad choices. Its understandable that a FTP game has to push their players to buy game items, plat but this change with out a raise in build resources drop, has made creating a single item, takes days if not weeks to gather the needed resources, thus making the game way to grind heavy, the game being grind heavy to begin with even before the update change. Even now, buying plat will help you very little, if at all, I'm looking at about 800 rebedo needed to build the Frost frame and before that'd take me two to four days to come up with, now I'm looking at about a month or so. Possible solutions 1. Raise the build material drop rate. 2. Raise the quantity of materials when they drop by a %. 3. Aborting missions does not forfeit building materials. 4. Reduce required amount of building materials across all blueprints requiring more then 200 of a build material. Please Thumbs up. Thank you. I disagree. Link to comment Share on other sites More sharing options...
ParadigmBlitz Posted April 24, 2013 Share Posted April 24, 2013 Update 7.8.1: - Mod UI has received significant improvements: Added category tabs to the Mod pages Enabled fusion for installed mods No longer resets to page one after selling mods Misc. bug fixes. Awesome, love it already. Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 24, 2013 Share Posted April 24, 2013 Oh forgot, we all need a detection for AHK scripts and anything related to AHK ! Link to comment Share on other sites More sharing options...
Skandar Posted April 24, 2013 Share Posted April 24, 2013 Shotgun . MODs are not displayed under .. 2h weapons .... Link to comment Share on other sites More sharing options...
Kelevera Posted April 24, 2013 Share Posted April 24, 2013 Awesome. I was expecting most of the UI changes we might get to be in the big patch but I'm glad this is happening sooner. Quick question if I can: Will the equipment presets be able to move mods around too? It's a huge pain to have to remove all my mods from things and switch weapon to place them all back. Although even a quick mod remove function would be great. Link to comment Share on other sites More sharing options...
Mainabi Posted April 24, 2013 Share Posted April 24, 2013 Make sure Fraps and the like don't throw false positives. don't think so, was streaming all day long with open broadcaster, no probs :D Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 24, 2013 Share Posted April 24, 2013 Autoclicker software still good to go for utilizing the maximum melee and Akbolto Fire rate or cheat? This stuff isn't on the list currently. We intend to address these at a lower level. Link to comment Share on other sites More sharing options...
spikeyhare Posted April 24, 2013 Share Posted April 24, 2013 Alright glad to see Defense fixed so fast. Thanks guys! Link to comment Share on other sites More sharing options...
alexislightus Posted April 24, 2013 Share Posted April 24, 2013 the Defence checkpoints.. and trinity link not blowing up sentinals... awwwh yeah!! thats awesome love it.. love everything about it :D Link to comment Share on other sites More sharing options...
Karmapolis Posted April 24, 2013 Share Posted April 24, 2013 Good thing for the cheaters, even if cheating is useless and kills the pleasure of gaming, and better thing for the mods, that was quite exhaustive to combine mods without a list, nice. Link to comment Share on other sites More sharing options...
IcarusXYZ Posted April 24, 2013 Share Posted April 24, 2013 Awesome. Though what I'd like to see is being able to sell multiple items/mods at once, and a back and apply button on the color customization screen. Link to comment Share on other sites More sharing options...
DarkMark Posted April 24, 2013 Share Posted April 24, 2013 Are you guys going to fix the Slash Dash/Rhino Charge bug when not hosting again? Neither of those skills work AT ALL when you're not the host. When skills don't work as intended, it's a serious hit to the usability of the warframe. Link to comment Share on other sites More sharing options...
SomeAsianDude Posted April 24, 2013 Share Posted April 24, 2013 Keep it up! Loving the updates! Link to comment Share on other sites More sharing options...
Namacyst Posted April 24, 2013 Share Posted April 24, 2013 This stuff isn't on the list currently. We intend to address these at a lower level. With address you mean put it on the banlist or come up with ingame solutions like a Auto-Fire option or keybind? I use(d) Autoclicker now and then but i won't risk a ban for trying to utilize the full fire rate the game mechanics offer but are impossible to do so when trying manually. Link to comment Share on other sites More sharing options...
SnuSnu. Posted April 24, 2013 Share Posted April 24, 2013 (edited) Update 7.8.1: Additions: - Mod UI has received significant improvements: Added category tabs to the Mod pages Maybe it's just me, but under 2H weapons, I don't see my shotgun mods. Aside from that, I love the new changes. Thank you. Edited April 24, 2013 by ItsTen Link to comment Share on other sites More sharing options...
Sealgaire Posted April 24, 2013 Share Posted April 24, 2013 (edited) I guess it's back to running endless defense missions for the most efficient gains in mods and XP. I kind of liked it when there was that bit of risk involved. Now there's no point in not going until the mission is failed, as the one mod you get as a reward is peanuts compared to the mods you can potentially get in one wave. Any thought given to adjusting the drop rates in defense missions so other mission types are worth playing? Also, if it was me, I would have waited before warning people of automatic bans for cheating. It would have weeded out some of the riffraff. You Canadians are just too damn nice, I guess. Edited April 24, 2013 by Sealgaire Link to comment Share on other sites More sharing options...
Morte_de_Angelis Posted April 24, 2013 Share Posted April 24, 2013 I officially call this the "I love you DE" patch :P Link to comment Share on other sites More sharing options...
Jakiller Posted April 24, 2013 Share Posted April 24, 2013 Update 7.8.1: Additions: - Mod UI has received significant improvements: Added category tabs to the Mod pages Enabled fusion for installed mods No longer resets to page one after selling mods Misc. bug fixes. Changes: - Inventory Checkpoint for Endless Defense added. Reaching every fifth wave (5, 10, 15…) locks in rewards earned to that point. Yes! Thank You! Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 24, 2013 Share Posted April 24, 2013 Awesome. Though what I'd like to see is being able to sell multiple items/mods at once, and a back and apply button on the color customization screen. Hold shift! (I know, it should be control) Link to comment Share on other sites More sharing options...
Jakiller Posted April 24, 2013 Share Posted April 24, 2013 I guess it's back to running endless defense missions for the most efficient gains in mods and XP. I kind of liked it when there was that bit of risk involved. Now there's no point in not going until the mission is failed, as the one mod you get as a reward is peanuts compared to the mods you can potentially get in one wave. Don't you loose all dropped mods and credits when failing a mission? Link to comment Share on other sites More sharing options...
Kattefjaes Posted April 24, 2013 Share Posted April 24, 2013 The defense change sounds excellent, like a sensible compromise. It will be interesting to see how it shakes out. Link to comment Share on other sites More sharing options...
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