Edgedemon Posted November 11, 2014 Share Posted November 11, 2014 I think a cap of 50 mods is way too low for survival/interception/def. 100-150 sound a little more fair but that may not have the performance impact some people wanted. i doubt you'll ever get over 50 mods in a single round of interception or defense, survival... maybe with drop boosters since it doesn't have a "pause" Link to comment Share on other sites More sharing options...
Ridgewalker Posted November 11, 2014 Share Posted November 11, 2014 Hotfix. Awesome! { { { Link to comment Share on other sites More sharing options...
Seanjuju Posted November 11, 2014 Share Posted November 11, 2014 (edited) The "50 mod" = 50 simultaneous mods. It's not like once you hit 50 mods, they stop dropping forever. You can still pick up endless amounts of mods provided you pick them up as they drop (or wait a bit then go). The quick session I just had in 10 waves of defense yielded 3 Mods. I think the main point here is that some movement is required. Do common mods get priority in being replaced? Are rare mods replaced last? Edited November 11, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
Sylviee Posted November 11, 2014 Share Posted November 11, 2014 its ok, VIVA LA VIVER!! Thanks DE :D Link to comment Share on other sites More sharing options...
Neah Posted November 11, 2014 Share Posted November 11, 2014 If you're going to limit the mod drops, at least exempt Rare mods from it. Link to comment Share on other sites More sharing options...
Flamingfighter Posted November 11, 2014 Share Posted November 11, 2014 Do common mods get priority in being replaced? Are rare mods replaced last? I'd imagine it would work in that the first mod to drop will be the first mod to vanish when the cap hits. Either that or mods will simply stop dropping? Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 11, 2014 Share Posted November 11, 2014 In regards to affinity, it happen to me and others that affinity no longer doubled even with a affinity boost, thats why I was trying to clerify if that comment included the affinity boost. Link to comment Share on other sites More sharing options...
low1991 Posted November 11, 2014 Share Posted November 11, 2014 Changes Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old. DE, maybe it's time to implement a "any player loot mod = all player loot it" concept... Friendlier + Easier... Link to comment Share on other sites More sharing options...
TheHourMan Posted November 11, 2014 Share Posted November 11, 2014 Jeez you guys are whining alot about that 50 mod cap. So you aren't ballsy enough to run down and pick up mods in between rounds? It's not that hard OR dangerous, really. These complaints are just whining, period. The "Hold to Crouch" Thing I was talking about is actually a real issue. It makes it so that anyone who is using a controller has to hold the crouch button for half a second before they actually crouch. Do you know how hard coptering in the middle of a fight is now? Yet somehow I think nobody with a keyboard and mouse cares because we controller users have fun in a way different than you. Sidenote: had a little steam to blow off, but please, DE read that and at least make crouch/roll and hold to crouch different bindings Link to comment Share on other sites More sharing options...
4MostlyHarmless2 Posted November 11, 2014 Share Posted November 11, 2014 ...how did so many people manage to misinterpret that the 50 mods only limits how many mod drops can be ACTIVE at a certain time? And how on earth did they manage to link that to become an indirect nerf to Viver? Link to comment Share on other sites More sharing options...
Bibliothekar Posted November 11, 2014 Share Posted November 11, 2014 Another thing: When I just launched the game to download the fix, my firewall asked for confirmation to let Warframe through. Did you change some ports again? If yes, which ones (didn't say in the message) so I can reroute them if necessary. Link to comment Share on other sites More sharing options...
Genji Posted November 11, 2014 Share Posted November 11, 2014 Fix the aimbotting grineer please, 100 accuracy hit scan weapons is a pain in the ... Link to comment Share on other sites More sharing options...
Khunvyel Posted November 11, 2014 Share Posted November 11, 2014 Highlighted Improvements:Continued memory optimizations to support Windows XP systems. Changes Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.Fixes Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while. Improvements; will check that later when I'm on my machine again. Changes: ... you have to cap pickups to stabilize the system? That sounds EXCEPTIONALLY odd and more like a quick band-aid fix than anything else. I hope we will see this restriction lifted once you have a proper solution. Fixes: Thank you for continuing to be awesome and mindful with player purchases :) Link to comment Share on other sites More sharing options...
Darkrium Posted November 11, 2014 Share Posted November 11, 2014 Honestly Everyone read the 50 mods wrong. You only have 50 on screen before a new mod just despawns the oldest mod around or should remove the oldest mod. As for the accuracy that everyone is complaining about I completely understand that and would like that fixed. Heavy Gunner = Fully automatic sniper with major health. Ballista = Sniper who can't even aim right until right in front of you. I also encounter a spawn issue with extraction missions on corpus maps. I spawn in the middle of battle fields every time. I also found two moa's spawned in the wall for your first archwing quest mission you get. I also find that on earth the Grineer have a very small chance of spawning underground. I've only seen it on exterminate and thus failed the mission because I can't kill said enemy under the map. Other than that the game seems to be really good and your doing great! (Not being sarcastic, I love this game and though it may have bugs they're doing the best they can to address them in any way possible and as soon as possible.) Link to comment Share on other sites More sharing options...
H3dsh0t Posted November 11, 2014 Share Posted November 11, 2014 This was a "nerf" to Viver without being a direct nerf. Its fine, just means that theres no real place for a Nekros in the team any more. You'll hit that mod cap in a minute. Link to comment Share on other sites More sharing options...
MyHappyFace Posted November 11, 2014 Share Posted November 11, 2014 THANK YOU! :) Link to comment Share on other sites More sharing options...
TheHourMan Posted November 11, 2014 Share Posted November 11, 2014 Then pick the freakin mods up before you hit the cap, its not hard. Link to comment Share on other sites More sharing options...
Z123FFSS89 Posted November 11, 2014 Share Posted November 11, 2014 (edited) Changes The "50 mod" = 50 simultaneous mods. It's not like once you hit 50 mods, they stop dropping forever. You can still pick up endless amounts of mods provided you pick them up as they drop (or wait a bit then go). The quick session I just had in 10 waves of defense yielded 3 Mods. I think the main point here is that some movement is required. Question: say I do a long T4S and I pick up 50 R5 cores...would 1 core be replaced by another mod or would all of them be replaced? I ask because they're currently grouped when you look at the end of mission log. edit idk how to quote as you can tell i f***** up lol Edited November 11, 2014 by OsanoSSX Link to comment Share on other sites More sharing options...
Faith666cz Posted November 11, 2014 Share Posted November 11, 2014 Is it 50 per tile or whole map? If group split you can get more than 50 on map because they loot on one side you loot on other and until someone mark some rare i dont have need go there. So mod that only one player loot and other dont will get lost for 3 others. With this "fix" makes sense change pick up for all when one grabs mod. But then its another problem, afkers get mods too. Link to comment Share on other sites More sharing options...
Ivelor Posted November 11, 2014 Share Posted November 11, 2014 The 50 mods surely address the old Hyperion thrusters farm. Afterall, if you don't consider HT itself, you could still leave your computer running over night while numerous locusts would get killed by the lasers. Again, apart HT you still would find a ludicrous amount of mods the next morning. For free Link to comment Share on other sites More sharing options...
HackShield Posted November 11, 2014 Share Posted November 11, 2014 AND STILL MIXING MY PENDRAGON FIX!!! the helm still clips on his back of the head Q.Q Link to comment Share on other sites More sharing options...
KaleShibata Posted November 11, 2014 Share Posted November 11, 2014 Still no fix for ash's teleport and Bladestorm skill being able to teleport you into walls and out of the map...or disabling finisher and back kill prompts when not the host (which can happen to any frame by the way) Link to comment Share on other sites More sharing options...
cx-dave Posted November 11, 2014 Share Posted November 11, 2014 When is the last item before exit drop error for clients finally going to be fixed? I just completed 40 waves of defense and the last item that was rewarded (a T3 key) was missing. This should be a top priority. You can't have people working for an item and then not giving it. I Link to comment Share on other sites More sharing options...
Monsterwithin Posted November 11, 2014 Share Posted November 11, 2014 Great! Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted November 11, 2014 Share Posted November 11, 2014 So mods was lowering the performance on some PC's? is that what you are saying?.. Nice excuse to nerf Viver :P Now we gotta loot every 10%. nerf? What nerf? ... are you telling me you went to viver for mods? Link to comment Share on other sites More sharing options...
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