Versuvious Posted November 11, 2014 Share Posted November 11, 2014 Ever heard of such a thing like macros on a keyboard/mouse? Imho it is pretty lazy if i can press 1 button at the start of a Viver run and go watch TV for half an hour just to return and collect me some 250+ mods! xD If that isn't lazy than what is? And if you're trying to tell me that you kept pressing the button over and over: 1. It's your own fault for not using macros! :P 2. It's still lazy as F***, cause you basically didnt play the game but instead sat there and pressed one button over and over again. Kudos to you! xD If your using a Macro/clicker your in fact going against ToA by using a 3rd party software/device. This is why Viver and stuff was changed first of all. Maybe they should just add in an 3rd party programme detector and be done with it. i think if your like me and you ACTUALLY sit there and spamm that button; you deserve them mods. Link to comment Share on other sites More sharing options...
Juniya Posted November 11, 2014 Share Posted November 11, 2014 Changes Minor Improvements to Syandana physics in space. My problems have been solved :DDDDDD Link to comment Share on other sites More sharing options...
Elvang Posted November 11, 2014 Share Posted November 11, 2014 (edited) After running a few missions, we're not seeing a fps improvement from the mod cap. The fps is still going down at the same rate, and we're still permanently losing fps even after picking up all the drops each wave/round. Additionally, the mod desyncing issue is still there. This sounds like a cap implemented because of Viver, as there isn't mention of any changes to the underlying cause of instability/performance loss. Why not do what minecraft modders did for excessive drops? Combine nearby drops into one object, and then when the drops still hit that cap (because if a Nekros is doing his job, you're going to be constantly hitting it), then you queue the drops. Simply stop all rendering/logic processing on the excess drops, re-enabling them as you drop back below the cap. No mods or resources lost for our effort. Nothing worse than watching a nearby resource drop or seeing a mod off in the distance with that distinct yellow glow disappear as you hop to it, casting desecrate. EDIT: If your using a Macro/clicker your in fact going against ToA by using a 3rd party software/device. This is why Viver and stuff was changed first of all. Maybe they should just add in an 3rd party programme detector and be done with it. i think if your like me and you ACTUALLY sit there and spamm that button; you deserve them mods. Except in the past DE when asked about Macros, said they are acceptable (both in forums, support tickets, and in council chat). They didn't want to limit players who had purchased hardware capable of macros, such as logitech's items. Kickbot even said it's unlikely they could even detect the hardware based macros to begin with even if they wanted to. Edited November 11, 2014 by Elvang Link to comment Share on other sites More sharing options...
TheFapman69 Posted November 11, 2014 Share Posted November 11, 2014 I am so glad I grabbed some popcorn after I saw the 50 mod note. I was not disappointed by my expectations to watch the butthurt flow and failure to understand what was already said by Rebecca herself. Link to comment Share on other sites More sharing options...
Lesserli Posted November 11, 2014 Share Posted November 11, 2014 Hotfix 15.1.3 Changes Performance improvements to mod-pickup effects. Does this lead to the new look of mods when you collected them and others not? It's horrible that you don't see them anymore to mark them for others especially in space missions -_- Can't you just change it that mods and resources are collected by one and everybody gets them like credits...? Link to comment Share on other sites More sharing options...
Haden56 Posted November 11, 2014 Share Posted November 11, 2014 Is Limbo(and squadies) going to be able to pick items from the rift? I remember someone saying that they will but I really don't think that's the case. Link to comment Share on other sites More sharing options...
Hamsta Posted November 11, 2014 Share Posted November 11, 2014 i doubt you'll ever get over 50 mods in a single round of interception or defense, survival... maybe with drop boosters since it doesn't have a "pause" Pift please, have you ever gone on a long void Survival/Defense? Link to comment Share on other sites More sharing options...
Tomcat Posted November 11, 2014 Share Posted November 11, 2014 If your using a Macro/clicker your in fact going against ToA by using a 3rd party software/device. This is why Viver and stuff was changed first of all. Maybe they should just add in an 3rd party programme detector and be done with it. i think if your like me and you ACTUALLY sit there and spamm that button; you deserve them mods. LOL. First of all, macros are not detectable. Secondly, they arn't to be confused with a "3rd party software/device". And in some wicked way you are right, I guess if you sorry fool sit there and press 1000 times you really deserve the mods. Even more so if you have a rubberdome keyboard that you are hammering into oblivion! xD Link to comment Share on other sites More sharing options...
NeloAngelicus Posted November 11, 2014 Share Posted November 11, 2014 LoL people don't go to viver for mods DE is for rep for REP xD; fix first the poorly rep reward in missions and them you will see... no more abuse or exploit players in viver. Link to comment Share on other sites More sharing options...
Dr.ZedVe Posted November 11, 2014 Share Posted November 11, 2014 Hotfix 15.1.3 Highlighted Improvements: Continued memory optimizations to support Windows XP systems. Changes Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.The "50 mod" = 50 simultaneous mods. It's not like once you hit 50 mods, they stop dropping forever. You can still pick up endless amounts of mods provided you pick them up as they drop (or wait a bit then go). The quick session I just had in 10 waves of defense yielded 3 Mods. I think the main point here is that some movement is required. Minor Improvements to Syandana physics in space.Performance improvements to mod-pickup effects. Fixes Fixed a Client-side hitch when Miniboss type enemies spawn. Fixed issue with floating props on the Gas City tileset. Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while. Fixed weapons being enabled in the Liset after releasing the Grustrag Bolt (for real this time). Fixed missing localization for Solar Rail customizations. Fixed an issue with the Kubrow and Sentinel Codex entries freezing the game. Fixed an issue with the Ballistica where it would only burst fire on the first attempt. After that the "tap fire" would only shoot once. Fixed an issue where Ballistica’s magazines floated after reloading. Fixed size scaling issues on Melee Attachments. Fixed minor grammar and typo errors on Training entries. Fixed an issue with missing Orokin Stairs as reported here: https://forums.warframe.com/index.php?/topic/337776-the-ancient-mystery-of-the-missing-orokin-stairs Fixed issues with brightness on the Corpus Outpost levels as seen here: https://forums.warframe.com/index.php?/topic/342680-too-bright-on-corpus-outpost-screenshots-included/ Fixed an issue with Dojo Transporters being broken if created without a name. Fixed numerous instances of Sargas Ruk being spelled ‘Sargus’. Fixed issues with Excavation Scanners sometimes not appearing in missions. Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens. Fixed an issue with energy colours not working on Archwings as seen here: https://forums.warframe.com/index.php?/topic/343478-it-appears-that-energy-color-does-not-work-for-archwing/ i do not no how to report a bug but the alert on Eris is broke thar is a wall in the way so you can not do the misson Link to comment Share on other sites More sharing options...
Versuvious Posted November 11, 2014 Share Posted November 11, 2014 Pift please, have you ever gone on a long void Survival/Defense? exactly. im pretty sure half these "pro mods reduction" guys have not done any mod farming and are speed runners or lowbies. LoL people don't go to viver for mods DE is for rep for REP xD; fix first the poorly rep reward in missions and them you will see... no more abuse or exploit players in viver. That is exactly the point. I dont even care for the mods in viver to be honest with you, i just miss the fact that cores and stuff from my mod farming missions will be truly rare now. LOL. First of all, macros are not detectable. Secondly, they arn't to be confused with a "3rd party software/device". And in some wicked way you are right, I guess if you sorry fool sit there and press 1000 times you really deserve the mods. Even more so if you have a rubberdome keyboard that you are hammering into oblivion! xD i think i need rubber buttons now =P Link to comment Share on other sites More sharing options...
MantisCore Posted November 11, 2014 Share Posted November 11, 2014 Please explain exactly WHY does this sound like a "ridiculous game exploit"? Have you done a Viver run yet? Probably no....Let me explain......Viver is the only mission I saw in my 1000 hours in Warframe which needed perfect "TEAMWORK"(which is a alien word as someone stated) for maximum gain.....Your Trinity is a noob...Whole team #*($%%@. Your Mag and Excal does less damage....you get less reputation points. One mistake and outcome won't be very good. Come now, you are talking about something that loads of people are doing routinely. I'm just calling it as I see it. You are free to disagree of course. If the yields weren't extraordinarily high for the effort put in people wouldn't be this pissed about it. Link to comment Share on other sites More sharing options...
Tenno10499 Posted November 11, 2014 Share Posted November 11, 2014 If mod count is making that much of a problem for performance then why not just make it so mods automatically goes in your inventory when enemy drops it? -.- +1 Link to comment Share on other sites More sharing options...
Niellos Posted November 11, 2014 Share Posted November 11, 2014 uuhmm. so... Now I have to bail on my team to get my mods? When I'm in a mission I always tell myself; ''that will also be there in 5 min''. Can you atleast make an update for ordis then? That when you hit 30 mods on the ground he will pop up and say something like; ''Hey fatty, move your @@$ and get your freeking mods man. F*ck your teammates! DE want's you to exercise more and I'm not picking you up if your pockets ain't full''. Something like that? Next update? Oh and can you peeps fix the meteore hugging grineer that will mess up my mission. Sounds a bit more like a priority, but that's just me blabering. Link to comment Share on other sites More sharing options...
s7n7a7k7e Posted November 11, 2014 Share Posted November 11, 2014 (edited) After running a few missions, we're not seeing a fps improvement from the mod cap. The fps is still going down at the same rate, and we're still permanently losing fps even after picking up all the drops each wave/round. Additionally, the mod desyncing issue is still there. This sounds like a cap implemented because of Viver, as there isn't mention of any changes to the underlying cause of instability/performance loss. Why not do what minecraft modders did for excessive drops? Combine nearby drops into one object, and then when the drops still hit that cap (because if a Nekros is doing his job, you're going to be constantly hitting it), then you queue the drops. Simply stop all rendering/logic processing on the excess drops, re-enabling them as you drop back below the cap. No mods or resources lost for our effort. Nothing worse than watching a nearby resource drop or seeing a mod off in the distance with that distinct yellow glow disappear as you hop to it, casting desecrate. EDIT: Except in the past DE when asked about Macros, said they are acceptable (both in forums, support tickets, and in council chat). They didn't want to limit players who had purchased hardware capable of macros, such as logitech's items. Kickbot even said it's unlikely they could even detect the hardware based macros to begin with even if they wanted to. I'd be &!$$ed if they started punishing people with Macro capable hardware. Both me, my daughter, and g/f, all use Logitech, Corsair, Razer, and Steelseries mice and keyboards. We have our key bindings like melee and abilites set to extra buttons on our mice and we have the extra keys on our keyboards set to our Item Slots like health restores, etc. If we started getting kicked because of something so trivial we would seriously just up and quit Warframe all together. Edited November 11, 2014 by s7n7a7k7e Link to comment Share on other sites More sharing options...
turbinea Posted November 11, 2014 Share Posted November 11, 2014 Shouldn't be dev stream this Friday? I really want to see vague to nonexistent comment on this 50cores max issue. If DE has problem with players getting 200+ mods per run, then they should say so directly, not hide behind this cheap excuse/hack. Which doesn't even work! FPS is about the same. Truly embarrassing, and somewhat insulting, thinking no one will see through this. I agree with those that Viver needs very good team to pull this off. I've seen mission going from very good to train wreck in matter of seconds. Reason I do this is because i find this relatively short intense grind preferable to slow gray death by grind over several months. One regular mission gives me now ~200 - 550 points. And I need 99 000! of those to get all the mods. Unless this underlying issue of massive boring grind will be fixed/replaced by entertaining missions/goals, players will be finding new tricks to do "exploits". If DE will keep 'fixing problems' like this this way... Link to comment Share on other sites More sharing options...
Rezo0 Posted November 11, 2014 Share Posted November 11, 2014 (edited) Ever heard of such a thing like macros on a keyboard/mouse? Imho it is pretty lazy if i can press 1 button at the start of a Viver run and go watch TV for half an hour just to return and collect me some 250+ mods! xD If that isn't lazy than what is? And if you're trying to tell me that you kept pressing the button over and over: 1. It's your own fault for not using macros! :P 2. It's still lazy as F***, cause you basically didnt play the game but instead sat there and pressed one button over and over again. Kudos to you! xD Ever heard of bots? I can make a bot for warframe in under 1 week and never play this game again.. I could be that lazy. Using other software to play a game.. Its not even worth answering your comment. EDIT: I read your whole comment because I got nothing to do atm. And I just realized how worthless you are. 1. Why would I use macros to play the game for me? I got a second monitor, I can watch whatever I want even in survival missions.. Heard of multi tasking? 2. Its still lazy? Comes from someone who uses a macro and goes afk. Basicly didn't play the game? Sure because you was right? Atleast thoose that click thoose buttons for 30 mins are still infront of their computers. And playing a game consists of clicking buttons. So I don't know what you are trying to get at.. If I can do something more effectively by pressing lesser buttons I will go for it.. Not because I'm lazy but because of strain on fingers. But since i found this awesome way of doing it faster.. You went ahead and made it look dumb by using a macro. Which makes who lazy again? PS: I wasn't first to do this, just a example. If you are looking for ways to use macro's in a game.. You are the lazy one. Edited November 11, 2014 by Rezo0 Link to comment Share on other sites More sharing options...
WindBlade Posted November 11, 2014 Share Posted November 11, 2014 XP player, can confirm the game is now working for me (have the archwing components building to prove it) I had turned down all the graphics settings as part of the troubleshooting process, its it safe to return them to what it was? Link to comment Share on other sites More sharing options...
Trowicia Posted November 11, 2014 Share Posted November 11, 2014 Hotfix 15.1.3 Fixes Fixed an issue with energy colours not working on Archwings as seen here: https://forums.warframe.com/index.php?/topic/343478-it-appears-that-energy-color-does-not-work-for-archwing/ Elytron's still not fixed, picture for reference. Link to comment Share on other sites More sharing options...
WingedCrusade Posted November 11, 2014 Share Posted November 11, 2014 Elytron's energy lighting still doesn't change. Link to comment Share on other sites More sharing options...
SmilingReaper Posted November 11, 2014 Share Posted November 11, 2014 Will have to wait and see how this "limited drops" thing play now, what's the reasoning behind it? Link to comment Share on other sites More sharing options...
Anubias Posted November 11, 2014 Share Posted November 11, 2014 Well now when the game works Archwing Missions: After host migrates 2 things can occur (all or squad member): Players Archwing will not be able to ascend/descent at all and player will be dragged down Messed up reward menu (already reported) Archwing Shield Mod does not grant 80% of shields Archwing Health Mod should receive slight buff Archwing Elytron 4th ability : rocked could get manual detonate trigger (like 1st ability) Onorix Sometimes change color to green despite selected blade color (green overlay perhaps ?) When doing interception missions above rewards are Waves 5,10,15 etc instead 1,2,3 Link to comment Share on other sites More sharing options...
Trowicia Posted November 11, 2014 Share Posted November 11, 2014 Will have to wait and see how this "limited drops" thing play now, what's the reasoning behind it? Probably an indirect rebalance to Viver. Link to comment Share on other sites More sharing options...
Katinka Posted November 11, 2014 Share Posted November 11, 2014 Fixed an issue with energy colours not working on Archwings as seen here: https://forums.warframe.com/index.php?/topic/343478-it-appears-that-energy-color-does-not-work-for-archwing/ Elytron energy colours still aren't working. Thanks for fixing the rest though! Link to comment Share on other sites More sharing options...
Dastrient Posted November 11, 2014 Share Posted November 11, 2014 this 50 mod cap really punishes more stationary frames. I know that it is aimed at nerfing Viver, but it seems like it will just be a pain when i play a long defense with a frost or something, I don't want to have to do a lap after every wave. . . Link to comment Share on other sites More sharing options...
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