locojuan Posted November 11, 2014 Share Posted November 11, 2014 I am not a coder or developer, so bare with my poor explanation and improvised english. In order to execute blade storm on enemies that are close to walls and objects, ash's models needs to be removed from it's collision meshes, otherwise it would, well... collide with the environment. As we all know, ash will return to the original cast position once the ability is over... and it is then when, mostly in laggy matches, ash will return with no col meshes, therefore falling through the floor. Following this theory i decided to run some tests, where i would only cast blade storm after jumping and from the air. Effectively, i havent fall through the map while using this technique. Then i tried casting it standing on top of catwalks, once again proving my point, since ash would fall through the catwalk but not from the lower floor. how do we fix it? simple. make ash return to cast position a few inches above ground. i think that the animation used on teleport (when arriving at destination) would suffice to give the model enough time to recover it's col meshes. i hope someone at DE reads this and at least gives it a try if they find it useful. thanks for your time. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now