locojuan Posted November 11, 2014 Share Posted November 11, 2014 (edited) Hello there fellow tenno! I'd like to propose a long needed change to ash. As we all know, ash has lately received a small rework. Shurikens bleed proc, teleport finishers and blade storm clones, bleed proc, melee multipliers, revisit an enemy up to 17 until it is dead. These are all good changes and made ash a little bit more viable, but it is still lacking what almost every other frame has, something to apport to the team. While many players agree that ash is for solo playing, i respectfully disagree. I'm all for the idea that all frames should have equal chances of being useful on any mission type and since i main ash, i will concentrate on him.Watching dev streams i've heard scott mentioning that he wanted to give all warframes some utility for the times damage is out of the equation. And i am almost certain this idea will fit that purpose: - Ash and it's clones draw enemy attention (aggro) and gunfire for the duration of blade storm. that is for enemies that are able to see blade storm (dependant of line of sight and AI's range of view). Targets marked by blade storm are open to friendly fire. -i think is very simple to implement, it scales well for when you have to revisit that high armor/shield heavy unit while your team and/or the pod/excavator are being wrecked. Even at survivals for when your team is trying to revive a teammate, activate a capsule, or simply reloading. and of course, the rest of the enemies that are trying to get rid of that crazy teleporting ninja will unintentionally end up shooting their own friends (well, i think this last thing could be optional) I suggest this as a change to the ability and not as a augment mod. i dont think we should add mods to "add" things that could be part of the abiliy itslef. I'd also like to add that, while the bleed proc sounds like a good idea, it becomes pointless when the enemy has no time to bleed from the proc because you are constantly attacking that 1 particular enemy, which again leaves you stuck with that particular 1 enemy and the rest of the team with no help.I am not saying that the bleed proc should be removed, just that it's doing nothing for the team, and that's ash's biggest flaw. however i would happily trade the bleed proc in favor of a more useful utility, if necessary. I'd like to see your ideas and thoughts about this. ofcourse, as always, keep it clean please. While we are at it. i'd also like to add my personal theory on why sometimes we fall through the map because of blade storm, and a simple fix for it: https://forums.warframe.com/index.php?/topic/343846-idea-on-how-to-fix-fall-through-the-map-blade-storm-for-good/ Edit: changed a sentence that didn't express my thoughts correctly. bad english. Edited November 13, 2014 by locojuan Link to comment Share on other sites More sharing options...
_Raiklar_ Posted November 11, 2014 Share Posted November 11, 2014 This is a gif right. Blade storm has been mutilated to the point its almost useless. For one prior to the clones when it hit it killed there was no need for it to return to a previously attacked enemy. Plus it did true damage, again no need for the bleed proc. As the true damage was switched for slash damage which reduced the amount of damage it did. DE felt to even it out they'd add the clones. that still remain useless and require the need for the return visit from the actual Ash. the only thing that the change to blade storm and the subsiquent changes did was shorten the duration of blade storm any and all changes since the inital change has only weaken it. Any thing more they could do would be to remove it totally. Yet them perhaps Those that didn't like it to begin with will finally be happy as then he will only have 3 ability's that they can ask to be nerfed. Link to comment Share on other sites More sharing options...
taiiat Posted November 11, 2014 Share Posted November 11, 2014 drawing Aggro and opening up opportunities for Friendly Fire will certainly help. though i worry about how effective it may be due to the usual length of Bladestorm (meaning often not a huge length). perhaps if marked Enemies would stay marked from Bladestorm until the Bleeding Effect runs out. that would give enough time for the Friendly Fire to do some work. Link to comment Share on other sites More sharing options...
Azawarau Posted November 11, 2014 Share Posted November 11, 2014 This is a good idea but itd need something to balance still I mean He is still entirely invincible during all that time Link to comment Share on other sites More sharing options...
locojuan Posted November 11, 2014 Author Share Posted November 11, 2014 This is a good idea but itd need something to balance still I mean He is still entirely invincible during all that time so is nyx while absorb is on. they are both stuck in the ability (nyx can cancel it now thou). the whole idea is to add utility. drawing Aggro and opening up opportunities for Friendly Fire will certainly help. though i worry about how effective it may be due to the usual length of Bladestorm (meaning often not a huge length). perhaps if marked Enemies would stay marked from Bladestorm until the Bleeding Effect runs out. that would give enough time for the Friendly Fire to do some work. yes, the friendly fire idea is kind of optional. the thing is, when you reach high levels, blade storm lasts longer due to the fact that you will revisit certain enemies several times. so basicly utility enters when damage is not enough. otherwise it will keep working as always. similar to rhino stomp, if it does not kill the enemies, you have 8 seconds of C.C. in my experience blade storm can last that long on high level missions, yet , as it is now, it doesn't add a thing for the team. Link to comment Share on other sites More sharing options...
Azawarau Posted November 11, 2014 Share Posted November 11, 2014 so is nyx while absorb is on. they are both stuck in the ability (nyx can cancel it now thou). the whole idea is to add utility. yes, the friendly fire idea is kind of optional. the thing is, when you reach high levels, blade storm lasts longer due to the fact that you will revisit certain enemies several times. so basicly utility enters when damage is not enough. otherwise it will keep working as always. similar to rhino stomp, if it does not kill the enemies, you have 8 seconds of C.C. in my experience blade storm can last that long on high level missions, yet , as it is now, it doesn't add a thing for the team. Nyx pushes the line there Adding to the issues isnt really helping Link to comment Share on other sites More sharing options...
taiiat Posted November 11, 2014 Share Posted November 11, 2014 This is a good idea but itd need something to balance still not dealing Finisher Damage. and dealing Slash instead. there's your balance. Link to comment Share on other sites More sharing options...
Azawarau Posted November 11, 2014 Share Posted November 11, 2014 not dealing Finisher Damage. and dealing Slash instead. there's your balance. You mean straight lower the damage or...? Link to comment Share on other sites More sharing options...
locojuan Posted November 12, 2014 Author Share Posted November 12, 2014 (edited) well, being invulnerable does not seem to be of much help when you are in a team trying to defend a pod, or when being swarmed in a survival. the idea here is to add a few seconds of soft c.c. i dont think that will make ash an op frame, do you? Edited December 19, 2014 by locojuan Link to comment Share on other sites More sharing options...
locojuan Posted December 19, 2014 Author Share Posted December 19, 2014 Nyx pushes the line there Adding to the issues isnt really helping what issues? mind to explain? Link to comment Share on other sites More sharing options...
Azawarau Posted December 19, 2014 Share Posted December 19, 2014 (edited) what issues? mind to explain? Being invincible while drawing aggro and doing tons of damage For a very low energy cost Edited December 19, 2014 by Azawarau Link to comment Share on other sites More sharing options...
locojuan Posted December 19, 2014 Author Share Posted December 19, 2014 you do know that absorb drains energy by damage taken right? Link to comment Share on other sites More sharing options...
LurkenLurker Posted December 19, 2014 Share Posted December 19, 2014 This is a gif right. Blade storm has been mutilated to the point its almost useless. For one prior to the clones when it hit it killed there was no need for it to return to a previously attacked enemy. Plus it did true damage, again no need for the bleed proc. As the true damage was switched for slash damage which reduced the amount of damage it did. DE felt to even it out they'd add the clones. that still remain useless and require the need for the return visit from the actual Ash. the only thing that the change to blade storm and the subsiquent changes did was shorten the duration of blade storm any and all changes since the inital change has only weaken it. Any thing more they could do would be to remove it totally. Yet them perhaps Those that didn't like it to begin with will finally be happy as then he will only have 3 ability's that they can ask to be nerfed. Are you just a bad ash player BS is one of the most powerful Press 4 to win ability's in game and it scales great into later game thanks to its bleed procs Link to comment Share on other sites More sharing options...
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