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A Way To Fix Viver Forever.


thatdamnlobster
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Before I start, I would like to say my opinion in this is just an opinion, and I will use examples or ways that I think can work.

 I run it but I have been here so long that not doing Viver would not be a horrible thing to me. 

 

DE obviously does not like Viver. This is something that should be super apparent right now. I believe, if you do not want Viver anymore, just take away the powerhorse. Anyone who had run Viver in the past will have known that if you have a bad trinity or Limbo that you will not succeed in it. This is where the genius is. If DE makes it so energy leech Eximus enemies will spawn more often if three or more players are together in the same meters (say about 10 meters) for longer than 5 minutes, you would make the game unplayable. This is a very simple solution.

 

The way the computer can tell what you are up to to spawn the leeches is up to DE. The main point is that Leeches will spawn to sap energy. If you take limbos or trinitys energy, thats it. Game over man, game over.

Edited by thatdamnlobster
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But I like Viver :( 

 

Honestly, it takes more than just playing the map to get high rep. It requires a lot of skill and execution. Just because something yields a high reward, that doesn't automatically mean that it's broken. You have to look at the context first. Besides, #thegrind is difficult enough as is. Do we really need something to make it longer?

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Not sure I would assume they don't like Viver, however there was an obviously simple way to farm Rep in that particular interception mission. Unfortunately there is nothing wrong with Viver, and no amount of changes would fix the problem, which is reputation gain.

 

Also limbo and trinity aren't required, so a bad limbo or trinity would not suddenly ruin everything. Enemy spawns are also nowhere near where most players hang out, so they are pretty easy to spot and nuke well before they are in range.

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Or just have this rep system:

 

Wave set / minutes / round (n) gives a certain rep number (x)...

 

So: [ (55n)-100 = x ] for defense and survival and [ (50(n^2))-(50n) = x ] (?) for interception missions.               

 

waves / minutes : rep                                         rounds : rep

5 = 175                                                            1 = 50 {first round is set to 50 because the formula would mean 0 rep is given]

10 = 450                                                          2 = 100

15 = 725                                                          3 = 300

20 = 1000                                                         4 = 600

25 = 1275                                                         5 = 1000

30 = 1550                                                         6 = 1500

35 = 1825                                                         7 = 2100

40 = 2100                                                         8 = 2800

etc                                                                   etc

 

It'd encourage people to go on for a longer run rather than leave at the first set of waves / 5 minutes / round.

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This game is grindy enough; making the grind worse isn't going to win warframe any fans.

 

Grind is not a feature; instead of nerfing viver how about buffing other stages to suck less?

 

Thank you!

 

Someone gets it.

 

Here, take my +1 and a cookie.

Edited by Radford_343
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This game is grindy enough; making the grind worse isn't going to win warframe any fans.

 

Grind is not a feature; instead of nerfing viver how about buffing other stages to suck less?

Viver has been like this for awhile, in terms of mechanics. Planets past Mars are considered "dead." I've tried to do some research on finding a new Xini, and nodes Paimon and Valefor on Europa seem to be the new Xini, but the community is ignorant to change.

 

So buffing nodes isn't going to change anything, it is the ignorance of the community that needs fixing.

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But I like Viver :( 

 

Honestly, it takes more than just playing the map to get high rep. It requires a lot of skill and execution. Just because something yields a high reward, that doesn't automatically mean that it's broken. You have to look at the context first. Besides, #thegrind is difficult enough as is. Do we really need something to make it longer?

Spamming an ability is skill?Just Marke Viver the Boss node and the Problem is done.
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I don't see how this would prevent you from spamming skills when the enemies don't even have the chance to get anywhere near you.

If anything, more eximus = more exp = more rep.

 

We need more missions with hundreds of enemies swarming your team without giving you any time to relax.

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This happens with every MMO with a grind. Blizzard nerfed AoE grinding (Mages, Paladins) in Vanilla / TBC because it had those classes pulling, and defeating, 20+ enemies at once to level at an absurd rate... which goes against their vision of "Go down this long corridor for 120+ hours to hit level 90" like it wants to be the next FFXIII. Anything that changes the grind to the benefit of the players in a grind based game is always going to be viewed as negative to the devs. The problem is the grind mindset that needs to change though, but for short term gains and bandaid fixes, nerfing things like Viver is more preferable to leaving it as is and addressing the true monster: the Grind.

 

Viver has been like this for awhile, in terms of mechanics. Planets past Mars are considered "dead." I've tried to do some research on finding a new Xini, and nodes Paimon and Valefor on Europa seem to be the new Xini, but the community is ignorant to change.

 

So buffing nodes isn't going to change anything, it is the ignorance of the community that needs fixing.

 

Smidge off-topic but why would everything post-Mars be dead? I don't often do group stuff since I play with clanmates so I don't see how many squads a node does or doesn't have.

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I was in a mission where we had two limbos giving myself (excal) and mag energy. Mag and I have every mod maxed, potatod and formad max range and strength. We still got #*($%%@ up. it is because of the limbos were unable to give us energy and we couldnt kill. it took awhile for the limbo to regain enough energy to make a difference. we got back up and continued as if nothing happened but if that happened with just two, what if there were more. All you would need is for a couple just to get close. also de could easily adjust the range of the eximus.

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Those energy leech ospreys are as annoying as IRL flies around your dinner table... any more of those and I'll stop fighting Corpus all together.

 

I sure hope they don't rebuff Shock Eximus to drain all energy, that was even worse.

Edited by PsiWarp
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This game is grindy enough; making the grind worse isn't going to win warframe any fans.

 

Grind is not a feature; instead of nerfing viver how about buffing other stages to suck less?

 

QFT!

Viver isn't an easy exploit for reputation or leveling gear. You have to build your Warframes correctly, communicate a clear strategy, and work as a team to get the massive results some are seeing.

 

And if you don't gear up correctly, follow a strategy, or work as a team, at best you'll get a somewhat decent amount of reputation and maybe a few levels on your gear, and at worst you'll be scooting along the floor trying to see what just took you down during bleed out.

 

If you are willing to follow all the necessary steps, you should be rewarded. DE should be thrilled that so many players are excited about teamwork and discovering and improving a strategy. If they are not (Did they actually say they don't like Viver? Honest question.), well, I have to wonder why players enjoying their game makes them such sad pandas.

The real problem is that there aren't enough Vivers out there. We need many more rewarding levels, each requiring a different strategy, that offers their own benefits. We need levels that have more than one strategy available, involving different combinations of frames and mods. That's how you solve the "Viver Problem". You keep it from being the only level that offers good rewards.

 

Every second DE spends thinking about Viver is a wasted second. It's every other node that is the problem.

Edited by MisterUltimate
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QFT!

Viver isn't an easy exploit for reputation or leveling gear. You have to build your Warframes correctly, communicate a clear strategy, and work as a team to get the massive results some are seeing.

 

And if you don't gear up correctly, follow a strategy, or work as a team, at best you'll get a somewhat decent amount of reputation and maybe a few levels on your gear, and at worst you'll be scooting along the floor trying to see what just took you down during bleed out.

 

If you are willing to follow all the necessary steps, you should be rewarded. DE should be thrilled that so many players are excited about teamwork and discovering and improving a strategy. If they are not (Did they actually say they don't like Viver? Honest question.), well, I have to wonder why players enjoying their game makes them such sad pandas.

The real problem is that there aren't enough Vivers out there. We need many more rewarding levels, each requiring a different strategy, that offers their own benefits. We need levels that have more than one strategy available, involving different combinations of frames and mods. That's how you solve the "Viver Problem". You keep it from being the only level that offers good rewards.

 

Ever second DE spends thinking about Viver is a wasted second. It's every other node that is the problem.

I agree with bits and pieces of this post. Yes every other node gives terrible rep gains. Yes I agree with the general notion of teamwork and challenge needing to be rewarded. Yes I agree that we need more rewarding and diverse levels...

But I feel that using Viver in this context is just so, so wrong. Viver does not reward us for the right things. And I think it's kind of sad that so many people feel that Viver is an example of teamwork that should be rewarded. Everything that is done in a successful Viver can be done by macro. This shouldn't be rewarded. It's not skillful.

 

It's teamwork in the sense that you all set up your frames to work with each other, and the strategy is to stand in one spot and press one button. This is barely teamwork. The only communication that needs to be done is "Do you have the right gear? Do you agree to stand in place here and then collect the loot at the end?"

I get that we've built up all this gear so that we can farm efficiently. But I don't think Viver is the way that DE intends for us to go about doing it. Personally, I don't want this to be the way we go about doing things either. Standing in place and pressing 2 or 4 is not what I want all my levels and hours to amount to.

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Personally, I don't want this to be the way we go about doing things either. Standing in place and pressing 2 or 4 is not what I want all my levels and hours to amount to.

Then don't run it that way. I read the post that suggests capturing one node, never going into the side rooms, staying in perfect position. It's cool, but I don't play that way, so I do it differently, and I get good results.

 

Granted, my rewards are a bit lower because it takes less time, but I have no beef with other players if they have a different way of having fun.

 

If they are willing to do it, let them. It in no way harms me, or any other player. Again, Viver isn't the problem. It's the other nodes. Fix those, and Viver will suddenly be much less populated, because players will be more spread out.

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Then don't run it that way. I read the post that suggests capturing one node, never going into the side rooms, staying in perfect position. It's cool, but I don't play that way, so I do it differently, and I get good results.

 

Granted, my rewards are a bit lower because it takes less time, but I have no beef with other players if they have a different way of having fun.

 

If they are willing to do it, let them. It in no way harms me, or any other player. Again, Viver isn't the problem. It's the other nodes. Fix those, and Viver will suddenly be much less populated, because players will be more spread out.

The point of my post was that a "playstyle" that can be made with an AFK macro is, at the moment, the most rewarded one.

I'm of the party that skillful play should be rewarded. I would even go as far as to say that standing in one spot and pressing 4 isn't even a 'playstyle.' I've been part of a lot of Viver groups, and in all of them, everyone was saying that they were half playing and usually watching Netflix or something. My qualm is that this is the kind of 'playstyle' that is the most rewarded.

 

I don't mind the amount of rep we get from Viver. Not at all. I mind that the way we get this rep is by playing the bare minimum of what Warframe is.

 

Again, I agree that we need more nodes and places to gain rep like this in different and diverse ways. I disagree with people justifying the state of Viver by using the defense that it requires 'teamwork.' Keep the rep. Make it more difficult to get said rep. Make it use the teamwork that you're talking about, and then I'll agree with you 100% instead of 70%.

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