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Solve Viver Issue Using Mastery Rank


Agua
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This is a message to DE. Currently there is absolutely NO REWARD for ranking up. Also, people with rank 14 and up doesn't want to replay hundreds of hours of the same content to get rep points, so they go to viver.

 

Why not fixing this by giving everyone a "Rep multiplier". Rank 2 would wind double rep exp, rank 3 triple, and so on. This will allow veterans to do a minimum replay of the old content, and will make people want to rank up.

 

Just a way to hit two birds with one stone.

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Just No

Mastery Rank shouldn't be mandatory to be better at the game

 

Fan art, extractors, trades, i'm fine with that, but i'm not ok with MR being a rep multiplier.

I like being MR9 tyvm

 

Actually DE already confirmed that Mastery will give bonuses in the future, for example with the focus system.

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Mastery Rank shouldn't be mandatory to be better at the game

 

I like being MR9 tyvm

 

 

Please tell me about one game that has any level increment system that doesn't represent getting stronger/better (aside from WF).

 

You like being MR9 that's fine. Many doesn't like to be the same at MR17 as they were at MR10 (or whatever).

Edited by EdBazokatone
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i don't know if this is a solution but i find it amazing that so much people in this game don't accept that veterans, who worked hard to get the right mods and worked hard to rank them up, do not deserve to be more efficient, this is just ridiculous, in any other online game, people who worked hard to get to max/high levels are always faster to get the new content released in updates, that is how online gaming works, new players need to catch up to old players, and in this game, everyone can go at their own pace, because WE ARE NOT COMPETING for the mods... they will always be there for whenever you get enough rep to get them, they are not limited, you will not be late for them...

Edited by Orbister
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I love the idea, I'll throw mine here, since it's about the same.

 

What if instead of doubling, MR helps with giving Extra rep?

Starts with MR 3, giving and extra rep of 0,04 of the total rep per mission... and grows to 0,09 in MR 8

 

Then...

raw rep per mission *0.1= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 9.

raw rep per mission *0.2= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 10.

raw rep per mission *0.3= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 11.

raw rep per mission *0.4= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 12.

raw rep per mission *0.5= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 13.

raw rep per mission *0.6= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 14.

raw rep per mission *0.7= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 15.

raw rep per mission *0.8= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 16.

raw rep per mission *0.9= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 17.

DOUBLED reputation  per mission on Mastery Rank 18. (since it's the max MR possible right now...)

 

I'll take my last mission results, as an example, it was a Round 4-Viver run, with a total of 1020 rep, since I'm MR 16, The extra reputation should be:

1020*0.8=816, and the TOTAL should be 1020 + 816= 1836. That's more than enough per mission (considering is a 4 round run.)

 

Now imagine the same result with a booster...

 

---This is just a suggestion... i know nothing about games...---

Edited by Lokime
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I can understand where you're coming from but the values seem way too extreme to me. If anything rep bonuses and such from mastery rank should be minimal. We have several systems that promote mastery, such as rank requirements, extractors, and reportedly the upcoming focus system. Admittedly what we currently have is minimal and in terms of equipment rank requirements is kinda a mess in some areas. High mastery ranks have an advantage as they at least in theory, should have access to high end equipment, mods, and game knowledge that gives them a big edge in acquiring or completing new content.

 

I think the problem is more that the current top rep gain methods are generally uninteresting and really nothing new, and everything else is so far behind in effectiveness you might as well not be gaining any rep at all.

 

In my opinion the solution for the current situation is to expand how rep gains work and what we get them from. I'd recommend giving this thread a read as there is some interesting stuff over here https://forums.warframe.com/index.php?/topic/340692-refining-the-syndicate-system/

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I can understand where you're coming from but the values seem way too extreme to me. If anything rep bonuses and such from mastery rank should be minimal. We have several systems that promote mastery, such as rank requirements, extractors, and reportedly the upcoming focus system. Admittedly what we currently have is minimal and in terms of equipment rank requirements is kinda a mess in some areas. High mastery ranks have an advantage as they at least in theory, should have access to high end equipment, mods, and game knowledge that gives them a big edge in acquiring or completing new content.

 

Rank requirements: Useless after 6.

Extractors: We are allowed to throw away more money. Extractors are useless as they cannot gain orokin cells nor neural sensors.  Suposedly they can, but after about a hundred extractors I only got cells one time.

Focus System: Doesn't exist yet.

 

I mean:

 

i don't know if this is a solution but i find it amazing that so much people in this game don't accept that veterans, who worked hard to get the right mods and worked hard to rank them up, do not deserve to be more efficient, this is just ridiculous, in any other online game, people who worked hard to get to max/high levels are always faster to get the new content released in updates, that is how online gaming works, new players need to catch up to old players, and in this game, everyone can go at their own pace, because WE ARE NOT COMPETING for the mods... they will always be there for whenever you get enough rep to get them, they are not limited, you will not be late for them...

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I love the idea, I'll throw mine here, since it's about the same.

 

What if instead of doubling, MR helps with giving Extra rep?

Starts with MR 3, giving and extra rep of 0,04 of the total rep per mission... and grows to 0,09 in MR 8

 

Then...

raw rep per mission *0.1= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 9.

raw rep per mission *0.2= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 10.

raw rep per mission *0.3= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 11.

raw rep per mission *0.4= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 12.

raw rep per mission *0.5= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 13.

raw rep per mission *0.6= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 14.

raw rep per mission *0.7= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 15.

raw rep per mission *0.8= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 16.

raw rep per mission *0.9= X rep  then TOTAL rep = raw rep + X;      per mission on Mastery Rank 17.

DOUBLED reputation  per mission on Mastery Rank 18. (since it's the max MR possible right now...)

 

I'll take my last mission results, as an example, it was a Round 4-Viver run, with a total of 1020 rep, since I'm MR 16, The extra reputation should be:

1020*0.8=816, and the TOTAL should be 1020 + 816= 1836. That's more than enough per mission (considering is a 4 round run.)

 

Now imagine the same result with a booster...

 

---This is just a suggestion... i know nothing about games...---

 

This is a good idea, maybe making it so rank 18 triples instead of doubling would be better, IMHO.

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