Agua Posted November 11, 2014 Share Posted November 11, 2014 This is a message to DE. Currently there is absolutely NO REWARD for ranking up. Also, people with rank 14 and up doesn't want to replay hundreds of hours of the same content to get rep points, so they go to viver. Why not fixing this by giving everyone a "Rep multiplier". Rank 2 would wind double rep exp, rank 3 triple, and so on. This will allow veterans to do a minimum replay of the old content, and will make people want to rank up. Just a way to hit two birds with one stone. Link to comment Share on other sites More sharing options...
ra9una Posted November 11, 2014 Share Posted November 11, 2014 It's crazy, wouldn't work and won't happen, but I'd be happy with it. Link to comment Share on other sites More sharing options...
xRufus7x Posted November 11, 2014 Share Posted November 11, 2014 Or, perhaps mastery rank could give us specialized sigils that increase rep, so that if you wear it on your back and have a faction sigil on the front of your frame, you gain a boost. Your multipliers may be a bit high though. Link to comment Share on other sites More sharing options...
KIREEK Posted November 11, 2014 Share Posted November 11, 2014 Just No Mastery Rank shouldn't be mandatory to be better at the game Fan art, extractors, trades, i'm fine with that, but i'm not ok with MR being a rep multiplier. I like being MR9 tyvm Link to comment Share on other sites More sharing options...
Genoscythe Posted November 11, 2014 Share Posted November 11, 2014 Just No Mastery Rank shouldn't be mandatory to be better at the game Fan art, extractors, trades, i'm fine with that, but i'm not ok with MR being a rep multiplier. I like being MR9 tyvm Actually DE already confirmed that Mastery will give bonuses in the future, for example with the focus system. Link to comment Share on other sites More sharing options...
--MZez-- Posted November 11, 2014 Share Posted November 11, 2014 Maps has nothing to do with MR far as i know Link to comment Share on other sites More sharing options...
.Fire_Fly. Posted November 11, 2014 Share Posted November 11, 2014 i like the idea gives a good reason to even have a high ranked mastery level i feel there are zero rewards for all my work to keep my high rank up Link to comment Share on other sites More sharing options...
EdBazokatone Posted November 11, 2014 Share Posted November 11, 2014 (edited) Mastery Rank shouldn't be mandatory to be better at the game I like being MR9 tyvm Please tell me about one game that has any level increment system that doesn't represent getting stronger/better (aside from WF). You like being MR9 that's fine. Many doesn't like to be the same at MR17 as they were at MR10 (or whatever). Edited November 11, 2014 by EdBazokatone Link to comment Share on other sites More sharing options...
Orbister Posted November 11, 2014 Share Posted November 11, 2014 (edited) i don't know if this is a solution but i find it amazing that so much people in this game don't accept that veterans, who worked hard to get the right mods and worked hard to rank them up, do not deserve to be more efficient, this is just ridiculous, in any other online game, people who worked hard to get to max/high levels are always faster to get the new content released in updates, that is how online gaming works, new players need to catch up to old players, and in this game, everyone can go at their own pace, because WE ARE NOT COMPETING for the mods... they will always be there for whenever you get enough rep to get them, they are not limited, you will not be late for them... Edited November 11, 2014 by Orbister Link to comment Share on other sites More sharing options...
direcyphre Posted November 11, 2014 Share Posted November 11, 2014 Mastery rank bonuses sure would be nice, and do make a lot of sense. It rewards those who have already played the game, because it's not like we have a lot to look forward to unti the next major update once we've hit Mastery 18. Still not a 'Viver issue' however Link to comment Share on other sites More sharing options...
Lokime Posted November 11, 2014 Share Posted November 11, 2014 (edited) I love the idea, I'll throw mine here, since it's about the same. What if instead of doubling, MR helps with giving Extra rep? Starts with MR 3, giving and extra rep of 0,04 of the total rep per mission... and grows to 0,09 in MR 8 Then... raw rep per mission *0.1= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 9. raw rep per mission *0.2= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 10. raw rep per mission *0.3= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 11. raw rep per mission *0.4= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 12. raw rep per mission *0.5= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 13. raw rep per mission *0.6= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 14. raw rep per mission *0.7= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 15. raw rep per mission *0.8= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 16. raw rep per mission *0.9= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 17. DOUBLED reputation per mission on Mastery Rank 18. (since it's the max MR possible right now...) I'll take my last mission results, as an example, it was a Round 4-Viver run, with a total of 1020 rep, since I'm MR 16, The extra reputation should be: 1020*0.8=816, and the TOTAL should be 1020 + 816= 1836. That's more than enough per mission (considering is a 4 round run.) Now imagine the same result with a booster... ---This is just a suggestion... i know nothing about games...--- Edited November 11, 2014 by Lokime Link to comment Share on other sites More sharing options...
Zagrax Posted November 11, 2014 Share Posted November 11, 2014 I like it. Makes it so players who have put in time to rank stuff don't have to grind as long to "catch up" and new players will get syndicates maxed or nearly maxed by getting to that point! Link to comment Share on other sites More sharing options...
Twilight053 Posted November 11, 2014 Share Posted November 11, 2014 (edited) You are taking this too seriously, everyone can max their syndicates in less than a month provided they grind enough. Edited November 11, 2014 by Twilight053 Link to comment Share on other sites More sharing options...
Archistopheles Posted November 11, 2014 Share Posted November 11, 2014 You can use the current Viver to grind MR exp too. I don't see how this changes anything. Link to comment Share on other sites More sharing options...
TinFoilMkIV Posted November 11, 2014 Share Posted November 11, 2014 I can understand where you're coming from but the values seem way too extreme to me. If anything rep bonuses and such from mastery rank should be minimal. We have several systems that promote mastery, such as rank requirements, extractors, and reportedly the upcoming focus system. Admittedly what we currently have is minimal and in terms of equipment rank requirements is kinda a mess in some areas. High mastery ranks have an advantage as they at least in theory, should have access to high end equipment, mods, and game knowledge that gives them a big edge in acquiring or completing new content. I think the problem is more that the current top rep gain methods are generally uninteresting and really nothing new, and everything else is so far behind in effectiveness you might as well not be gaining any rep at all. In my opinion the solution for the current situation is to expand how rep gains work and what we get them from. I'd recommend giving this thread a read as there is some interesting stuff over here https://forums.warframe.com/index.php?/topic/340692-refining-the-syndicate-system/ Link to comment Share on other sites More sharing options...
Agua Posted November 12, 2014 Author Share Posted November 12, 2014 I can understand where you're coming from but the values seem way too extreme to me. If anything rep bonuses and such from mastery rank should be minimal. We have several systems that promote mastery, such as rank requirements, extractors, and reportedly the upcoming focus system. Admittedly what we currently have is minimal and in terms of equipment rank requirements is kinda a mess in some areas. High mastery ranks have an advantage as they at least in theory, should have access to high end equipment, mods, and game knowledge that gives them a big edge in acquiring or completing new content. Rank requirements: Useless after 6. Extractors: We are allowed to throw away more money. Extractors are useless as they cannot gain orokin cells nor neural sensors. Suposedly they can, but after about a hundred extractors I only got cells one time. Focus System: Doesn't exist yet. I mean: i don't know if this is a solution but i find it amazing that so much people in this game don't accept that veterans, who worked hard to get the right mods and worked hard to rank them up, do not deserve to be more efficient, this is just ridiculous, in any other online game, people who worked hard to get to max/high levels are always faster to get the new content released in updates, that is how online gaming works, new players need to catch up to old players, and in this game, everyone can go at their own pace, because WE ARE NOT COMPETING for the mods... they will always be there for whenever you get enough rep to get them, they are not limited, you will not be late for them... Link to comment Share on other sites More sharing options...
Agua Posted November 12, 2014 Author Share Posted November 12, 2014 I love the idea, I'll throw mine here, since it's about the same. What if instead of doubling, MR helps with giving Extra rep? Starts with MR 3, giving and extra rep of 0,04 of the total rep per mission... and grows to 0,09 in MR 8 Then... raw rep per mission *0.1= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 9. raw rep per mission *0.2= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 10. raw rep per mission *0.3= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 11. raw rep per mission *0.4= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 12. raw rep per mission *0.5= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 13. raw rep per mission *0.6= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 14. raw rep per mission *0.7= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 15. raw rep per mission *0.8= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 16. raw rep per mission *0.9= X rep then TOTAL rep = raw rep + X; per mission on Mastery Rank 17. DOUBLED reputation per mission on Mastery Rank 18. (since it's the max MR possible right now...) I'll take my last mission results, as an example, it was a Round 4-Viver run, with a total of 1020 rep, since I'm MR 16, The extra reputation should be: 1020*0.8=816, and the TOTAL should be 1020 + 816= 1836. That's more than enough per mission (considering is a 4 round run.) Now imagine the same result with a booster... ---This is just a suggestion... i know nothing about games...--- This is a good idea, maybe making it so rank 18 triples instead of doubling would be better, IMHO. Link to comment Share on other sites More sharing options...
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