Rakshal Posted November 12, 2014 Share Posted November 12, 2014 WARNING: Heavy amounts of speculation and very opinionated. After watching a video on someone else's impressions on Halo 5's multiplayer I thought I would give mine here for some reason. lol I am honestly really disappointed. It looks like a progression of Halo 4 and I did not like Halo 4 at all. Sprinting and jet packs don't look right in a Halo game. They frigging added aiming in there as well which does not fit at all in Halo. Aiming was fine when it was used for the Battle Rifle, Sniper Rifle, or Magnum (or those Covenant variants) but it is now for every weapon. They also added a ground pound for some reason. When I saw that I was like, "What... why?" Ever since 343 took over the Halo franchise it seems that they have been straying away from Halo's roots which I am not a fan of as you can see. Looks like I'm only going to buy the Master Chief Collection. At least that looks decent. :/ Link to comment Share on other sites More sharing options...
xlraistlx Posted November 12, 2014 Share Posted November 12, 2014 Any chance I can get a link to said video? Looks like I'm only going to buy the Master Chief Collection. At least that looks decent. :/ I'm really eager to get the Master Chief collection. I love Halo 2's multiplayer (may be nostalgia) and I didn't make click with the third game onwards. Link to comment Share on other sites More sharing options...
Jahadaya Posted November 12, 2014 Share Posted November 12, 2014 (edited) Holy crap I didn't even know there was gameplay of it! I've been keeping up with too much Warframe and not enough Halo Edited November 12, 2014 by Jahadaya Link to comment Share on other sites More sharing options...
Rakshal Posted November 12, 2014 Author Share Posted November 12, 2014 (edited) Any chance I can get a link to said video? I'm really eager to get the Master Chief collection. I love Halo 2's multiplayer (may be nostalgia) and I didn't make click with the third game onwards. It says that the ADS doesn't effect moment or aim or anything but it is still way out of place. Also this guy plays way to much Battlefield because at the end he said that Halo needs more innovation like bigger maps and more players. Clearly he doesn't know that Halo is an arena shooter at heart. Edited November 12, 2014 by Rakshal Link to comment Share on other sites More sharing options...
LythronaxPrime Posted November 12, 2014 Share Posted November 12, 2014 I disagree, it looks great. Unlike Halo 4, everyone starts out equally, no more loadouts and weapons are placed throughout the map for people to find again. For aiming down the sights, it's different from call of duty and the like, when you're shot you're forced to zoom out and you'll die if you try zooming at closer ranges. I'm glad they're making some changes to the formula, it looks like an evolution of the basic halo gameplay without making it too different from what it was originally. Link to comment Share on other sites More sharing options...
Jahadaya Posted November 12, 2014 Share Posted November 12, 2014 There's another video. I think it looks @(*()$ amazing. Might have to get an Xbox One at Christmas instead of a gaming computer to play Warframe... Link to comment Share on other sites More sharing options...
vaugahn Posted November 12, 2014 Share Posted November 12, 2014 Iron sights and the jet boost from Advanced Warfare? Mixed feelings ahoy... Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted November 12, 2014 Share Posted November 12, 2014 I'm probably going to get Halo 5, as I'm a huge fan of the series. I'm hoping it will be a step up from Halo 4, but we'll see. Magnum Master Race. Link to comment Share on other sites More sharing options...
SgtFlex Posted November 12, 2014 Share Posted November 12, 2014 I was a big fan of the series, but I always strayed from the multiplayer. I stopped bothering with it once Reach came with all the abilities. It felt odd, and the campaign wasn't that good to me IMO. Then came Halo 4, which felt different, but now this. I liked the way the MP was back in 1, 2, or 3. Link to comment Share on other sites More sharing options...
Rakshal Posted November 12, 2014 Author Share Posted November 12, 2014 I was a big fan of the series, but I always strayed from the multiplayer. I stopped bothering with it once Reach came with all the abilities. It felt odd, and the campaign wasn't that good to me IMO. Then came Halo 4, which felt different, but now this. I liked the way the MP was back in 1, 2, or 3. Reach was okay, but it did stray a bit far from Halo's formula (the massive forge map was my most favorite feature of Reach). Reach wasn't over the top like Halo 4 and now soon to be Halo 5. Halo 3 was my most favorite for multiplayer and the story (that last level was pretty epic in Halo 3). Link to comment Share on other sites More sharing options...
RahuHordika Posted November 12, 2014 Share Posted November 12, 2014 I'd really like to ask what is exactly Halo's 'roots'. It's mostly because a lot of so called 'harcore' fans keep whining whenever a new feature is introduced. There are those who have a fair opinion on the matter and that's fine, but then there's the kind of people I'm refering to which pretty much want Halo 1 through 3 with enchanced graphics for the rest of the subsequent titles aka the exact same thing over an over again (people I like to call CoD fanboys in disguise). Iron sights and the jet boost from Advanced Warfare? Mixed feelings ahoy... Titanfall had jet boost before CoD, you may as well say CoD 'stole' it from them. Not to mention it was already an ability in H4 so it's not new, just on by default now. Link to comment Share on other sites More sharing options...
xlraistlx Posted November 12, 2014 Share Posted November 12, 2014 I have to say I really like what I just saw. The no penalty for ADS or not is very cool as leaves it as just an option (and the extra zoom is ok). Link to comment Share on other sites More sharing options...
88th_Phantom Posted November 12, 2014 Share Posted November 12, 2014 (edited) -video snip - It says that the ADS doesn't effect moment or aim or anything but it is still way out of place. Also this guy plays way to much Battlefield because at the end he said that Halo needs more innovation like bigger maps and more players. Clearly he doesn't know that Halo is an arena shooter at heart. WARNING: this is an angry opinion, if you cannot handle angry opinions then refrain from reading. I've got to say, i'd seen a couple more in-game footage reviews from other sources and i can see just how much they had hush-hushed some of the changes. I was content with seeing how it turned out before but now i'm closer to straight up &!$$ed. I don't know about you, but what drew me in to the halo games ever since combat evolved was the feel of the game, the growing ensemble of both driven action and competitive gameplay that rewarded people on the basis of you are as good as your input - you're not going to be killing three guys because of a special mechanic or feature, you're gonna have to walk in there and do it yourself with whatever you get, you micromanage that firefight into how many can you do before you go out or how much you could get away with without losing the objective. everything was very precise and even up to halo reach i would argue that this was only built upon and improved, even down to the abilities and the pre-set loadouts. it was the most expanded arena-esque experience you could get. I can forgive halo 4 for trying to 'bring halo up to speed' - there was always that outsider opinion that these games were behind the times and needed to 'catch up', so i can't blame a replacement crew trying their best to make a point and a statement about what they could do. but this is bringing about the worst phrases in the gaming industry to date for sequels: "More accessible", "widening the audience", "increasing the scope". That is, for all intensive purposes, bullsh*t - it's handicapping something so even the most basic babby can do as well as the guy who busts his @$$ off to make something of the competitive play. I stuck with halo because it was actually different from the modern-military shooter montage that was sweeping the world, not for the hope that it'll get easier for me to reach my max rank, easier for me to make that jump onto the platform, nulifiy the diversity of user interaction by making all abilities all functional for all people so you never have to second-guess what your opponent was going to do (limitations are not restrictions in gaming, they're diversifies, game changers, secret weapons for you to use over another person), it shouldn't have to conform to the aesthetic of a dedicated shooting mode that simulates looking down a gun. I look at this, the universal abilities, the cosmetic ADS, the higher damage/faster gameplay elements and i just see this game putting itself in a slow cold grave filled with Mountain Dew promotions and pre-order deluxe Doritos coffin for when the veteran playerbase kicks the bucket. seriously, screw this dilution on 'Triple A' game diversity. how do you even do this to something so defiantly different from the modern military shooter? surely, when they took to creating modern shooter games into the future you would try and stray as far away from that community so you actually have something credibly different to offer. It amazes me how far this has gone from its player market that it is shocking that 343 play this off as nothing. Halo most certainly died for me and I ain't seeing a resurrection anytime soon. blargh - vent over. I'm sure it's a big mess up there, in short i played halo because it functioned differently, it worked differently and it played differently. watching it look like everything else is breaking my heart. Edited November 12, 2014 by Phantom_Jack Link to comment Share on other sites More sharing options...
Rakshal Posted November 12, 2014 Author Share Posted November 12, 2014 I'd really like to ask what is exactly Halo's 'roots'. It's mostly because a lot of so called 'harcore' fans keep whining whenever a new feature is introduced. There are those who have a fair opinion on the matter and that's fine, but then there's the kind of people I'm refering to which pretty much want Halo 1 through 3 with enchanced graphics for the rest of the subsequent titles aka the exact same thing over an over again (people I like to call CoD fanboys in disguise). Titanfall had jet boost before CoD, you may as well say CoD 'stole' it from them. Not to mention it was already an ability in H4 so it's not new, just on by default now. When I say it's roots I mean a pace similar to Halo 1, 2, and 3, and no over the top gimmicks that weren't in the game before like the ADS. The ground pound seems to be alright in the new game (though it looks a bit odd), abilities were fine in Reach, but they got a bit over the top in Halo 4. I am fine with adding a new weapon here and there, and I always welcome new maps (especially forge based ones). Link to comment Share on other sites More sharing options...
SgtFlex Posted November 12, 2014 Share Posted November 12, 2014 I'd really like to ask what is exactly Halo's 'roots'. It's mostly because a lot of so called 'harcore' fans keep whining whenever a new feature is introduced. There are those who have a fair opinion on the matter and that's fine, but then there's the kind of people I'm refering to which pretty much want Halo 1 through 3 with enchanced graphics for the rest of the subsequent titles aka the exact same thing over an over again (people I like to call CoD fanboys in disguise). Titanfall had jet boost before CoD, you may as well say CoD 'stole' it from them. Not to mention it was already an ability in H4 so it's not new, just on by default now. It's not asking for the same thing over and over again, but they are changing the idea of Multiplayer much more vastly than most games have. Most games stick to a certain formula, whilst introducing new vehicles, weapons, gamemodes and other things. Halo 3, for example, introduced things like Bubble shields and shield drains, etc, but it wasn't over the top or anything. The roots of Halo multiplayer still existed. If you played Halo 1 and then Halo 3 multiplayer, you could still have the same level of skill in both games, but with some new concepts in Halo 3 and vehicle mechanics, weapons, etc. On the contrary, if you play Halo 1 and then delve into Halo 5's multiplayer, you may not be even as remotely good as you were before. The combat is much faster paced, it's much easier to move from place to place, and what I saw as well is DODGING. Im not saying all these things are bad, but they stray far from what they once were. It's like introducing parkour into Counter Strike or something. The Halo series has become much faster paced than what it once was. I may continue playing it anyways, but I know it's going to be different. It also seems that most of the Multiplayer has become much more infantry focused than how it used to be. When I played Halo 4's multiplayer, tanks were fun like always, but it's so easy to get taken out because there's so many places from players to jump from and then onto your tank. Link to comment Share on other sites More sharing options...
Jahadaya Posted November 12, 2014 Share Posted November 12, 2014 To be honest, all these new additions e.g. default sprint + dodging + jetpack serve two purposes. They are new additions to the game play, to change it up a bit and make it more diverse, and they also keep up with the lore. These spartans that we're playing as in the newer games are newer, more advanced spartans. So are the weapons. So of course they will have more abilities, and the weapons will be stronger and kill faster. Link to comment Share on other sites More sharing options...
jwapplephobia Posted November 12, 2014 Share Posted November 12, 2014 Looks great imo, faster movement, faster time to kill. These are things I like in an arena shooter. Dodging adds nice depth to the gameplay, not to sure what its effect will be. ADS honestly doesn't sound like a big change, the weapons that didn't already have zoom don't have too great accuracy, so it probably won't make a huge impact. Link to comment Share on other sites More sharing options...
BizarreFetalChimpanzee Posted November 12, 2014 Share Posted November 12, 2014 I don't know entirely what I think of this..... It feels like it isn't entirely Halo this time around. The jet boosting, suit abilities, and definitely the ADS feel a bit out of place here in Halo. It feels like they're trying to make it fit a bit too much with the CoD/Battlefield side of things. As much as I honestly like CoD/BF, I'd like Halo to, y'know, stay Halo. Link to comment Share on other sites More sharing options...
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