-InV-igo95862 Posted November 12, 2014 Share Posted November 12, 2014 I recently crafted a new hero Valkyr with the awesome ultimate Hysteria and the problem of abilities not having cooldowns have risen before me. All there are four abilities per hero but ever seen I got Hysteria I almost stopped using any other abilities beside it. Why? Because I want to use as much mana on it as possible. (plus they have really long cast time and I don't want to lose Hysteria time on casting) As soon as it ends I want to use it again for invulnerability. If I use any other ability I might ran out of mana for one more Hysteria if I get unlucky on energy orbs drops. If I couldn't spam Hysteria immediately as it ends I would have used other abilities to utilize all mana pool more effectively. Rhino was another hero I used only two abilities: Iron Skin (Roar on high levels) and Stomp. Same applies to Vauban: any reason to cast Tesla Grenades then you can use mana for another Vortex or Bastille ? Excalibur is the only hero I somewhat used all abilities but mostly because all of them are somewhat lackluster. Rhino Stomp stuns longer then Radial Blind and has longer range, Slash Dash can be replaced with sliding melee attack (helicopter), Super Jump can be replaced with melee aerial attack... Nothing as epic as Hysteria or Vortex. Another problem of cooldownless abilities is it spam with sizable mana regeneration. Like Trinity's Energy Vampire or couple of mana pads. One of the reasons of Viver farming is abilities being spammable. Of cause you can nerf abilities like Hysteria but it will only make it less satisfying to use and hero less unique. Link to comment Share on other sites More sharing options...
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