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Primed / Purified Mods


(PSN)DanceOnUrGav3
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I really like what DE has done with the corrupted mods. The power they give, and the fact that they force you to decide what kind of tradeoff you're willing to make for that power. But something has always bugged me about them. Why are threse incredible Orokin artifacts corrupted in the first place? Surely the Orokin had to have better mods then that. Mods with all the power, and no drawback. So where are they? Why are the only Orokin era mods we have access to corrupted? 

 

What I propose is a repeatable quest system to obtain these Purified mods. Now the specifics of the quest itself is something to leave to DE. But as far as the mods are concerned they would have the plus side of their corrupted counterpart, without the negative. For example "Purified" Rage would simply be +99% power strength. To offset the obvious abuse of such mods they wild have certain restrictions. The quest to obtain then would have some RNG involved. Even if you complete the quest, the purification process could fail. They would be not be tradable. Their power drain would be slightly more then the corrupted version. If necessary DE cold limit the number of Purified mods on a single piece of equipment to one. 

 

I'm not merely suggesting these mods because I want to be able to spam 4 all day and breeze through every mission. I'm suggesting it because I can see this being a fun activity to do with a huge payoff in the end. And I think many players would enjoy this method of adding some more power to their warframes and weapons. I'd like to hear what you guys think of this? 

 

PS: I tried searching to find the origins of the corrupted mods and vaults in the lore but didn't really find anything. If what I suggested contradicts established lore, please let me know 

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I'm sure there are a lot of ways for lore to explain how they are 'corrupted' in the first place. In-game itself, they have downside for the obvious reason that they provide a significantly higher bonus alongside that negative stat. We definitely don't need something that make these even more overpowered.

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God no. No no no no no.
 

Corrupt mods are honestly one of the worst things to happen to Warframe, because they've made ridiculous things possible (look at the nerfs to Blessing, Absorb, Radial Blind, or look at the current Viver controversy on PC). That's what they've done to the game while having massive downsides. Take away the downsides from these mods and even more horrendous things become possible (now duration abilities can have +200% range at the same time as lasting for two minutes, while costing 25 energy and doing triple the damage! Wait, nvm, only two and a half times, mybad!)

 

This makes it *very* hard for DE to give even lacklustre abilities an improvement, simply because the right combination of Corrupt mods can already destroy the balance of the game. Allowing these Purified mods would force DE to make the base stats of any ability so low as to be useless, simply to maintain the balance at the upper end.
 

No no no no no no. Do not want. Ever.

Edited by SolarDwagon
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I'd have to say I really don't want this. The addition of corrupted mods made things pretty OP to begin with. Giving them the same power without the drawback, not to mention the possibility to stack just seems like all too much.

 

Likewise. Even with the drawbacks of corrupted mods, I think player power would start getting even more ridiculous than it currently is. Something like this should require the Primed mod to take two mod slots or have no stacking with mods that have similar stats (like power strength).

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I'd have to say I really don't want this. The addition of corrupted mods made things pretty OP to begin with. Giving them the same power without the drawback, not to mention the possibility to stack just seems like all too much.

I knew these mods would be Seen as OP. I tried to come up with some limitations for them, but I obviously missed a big one. Perhaps a Purified mod would be unable to work with its corrupted counterpart. Like putting two magnets together with their North ends facing each other. 

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Likewise. Even with the drawbacks of corrupted mods, I think player power would start getting even more ridiculous than it currently is. Something like this should require the Primed mod to take two mod slots or have no stacking with mods that have similar stats (like power strength).

That's actually a good suggestion. I could see myself giving up two slots for a strong enough mod. Only on certain builds of course 

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 the only thing i agree with you in this suggestion is that we need some Mods that only can be obtain by doing Quest.^^. The rest is just ... nah, it wont happen.

 

If you say that you like how the mod are balanced with sacrifice a stat to buff another. Then why? why would you want a removed-balance-version of it in the first place? it would be stupid if they just put the (negative)stats in to remove it later !! @@ Bad ideas

 

About the "Purifield" Orokin technology part in lore, infact DE already did it. DE did it with the Primed weapons (i wont say primed frame), Prime weapon is stronger, have more orokin "purity" and a good lore for each. what would u suggest more for the lore?

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Likewise. Even with the drawbacks of corrupted mods, I think player power would start getting even more ridiculous than it currently is. Something like this should require the Primed mod to take two mod slots or have no stacking with mods that have similar stats (like power strength).

 

 

That's actually a good suggestion. I could see myself giving up two slots for a strong enough mod. Only on certain builds of course 

 

err .... i dont know but 2 mod slot for a mod wont solve any problem. Take a example of max Blind Rage and max Fleeting Expertise, it grant u +99% Strength and even +5% Power Efficient with a cost of  - 60% duration, The similar build to your idea is already here. So i think that's meaningless for a Mod to take another slot for no reason.

 

My suggestion would be create mods that have Great stat but insane cost in mod space, or have mods that only fit in the slot if that slot have a new "rare" polarity that cant be create with forma but another meaning. Let say it's a "Prime Polarity" that can only get by doing a quest with that weapon alone. In summary, u have "Prime Mods" that only equipable to a "Prime Polarity".

 

P/s: sorry for double post (i thought it auto-merge @@)

Edited by FireSegment
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I think the corruption both mutated and mutilated the mods. This is why they are grossly powerful and so costly. They were probably orokin dual stat mods in the beginning.Now,  those I want. like +30% power strength and +15% power-duration

I actually like that better then my idea, both in terms of functionality and balance. Nice 

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How bout you get a mod, say your blind rage for example, and a rage mod.

 

You go through the ordeal of getting and maxing both, or you go through the expense of buying both maxed because you're lazy, i wont judge. Important requrement is they are both maxed.

 

You do a stupid hard quest to get materials to fuse them into something like Undying rage (99% power strength +40% energy gained from hp)

 

Now you have this awsome mod, but you cant equip it because its too powerful

 

So you go do a really hard quest to attune this mod to your warframe.

 

Since people are gonna cry op, why not have like 2 max attuned mods on your frame at any given time.

 

And so people dont go 'lol i can sell" make them untradeable special items.

 

There you go. new content, with restrictions and a challenge to make getting your power fun.

Edited by Sakatchi
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How bout you get a mod, say your blind rage for example, and a rage mod.

 

You go through the ordeal of getting and maxing both, or you go through the expense of buying both maxed because you're lazy, i wont judge. Important requrement is they are both maxed.

 

You do a stupid hard quest to get materials to fuse them into something like Undying rage (99% power strength +40% energy gained from hp)

 

Now you have this awsome mod, but you cant equip it because its too powerful

 

So you go do a really hard quest to attune this mod to your warframe.

 

Since people are gonna cry op, why not have like 2 max attuned mods on your frame at any given time.

 

And so people dont go 'lol i can sell" make them untradeable special items.

 

There you go. new content, with restrictions and a challenge to make getting your power fun.

Yes. Just yes 

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