Vance.Stubbs Posted November 12, 2014 Share Posted November 12, 2014 (edited) Another reason why damage mods + elemental rainbows (and crits, if a weapon allows it) are dominant is because "utility" and physical damage mods are garbage. The game doesn't allow me to try something else and be effective at the same time. Impact/Puncture/Slash damage mods should be brought up to 90% for all weapons since physical damage is less effective than special elemental one vs factions. All reload speed mods should be brought up to 50-60% at max (most action RPGs like Borderlands or Fallout3/NV allow you boost reload speed drastically, so I don't there will be any problem with that) All magazine size mods should have more ranks and be around 100% at max rank. 30% is a joke. All max ammo pool mods should be brought to 200-300% max ammo because they are outclassed by ammo mutation mods. Edited November 12, 2014 by Vance.Stubbs Link to comment Share on other sites More sharing options...
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