Jinryusai Posted November 12, 2014 Share Posted November 12, 2014 (edited) There are countless endless missions on maps that suck. Need enemies flowing in from all sides. A certain node that shall not be named is perfect example of this. Fast spawning. or else things would get boring especially for alerts and survival. Note that current spawn rates are HORRIBLE! Although... Currently Grineer survival alerts on formian ships come close to this as well. Close, but not enough. Nightmare Alert is the only challenge here for endless types, however the 4s can nullify half the difficulty if not 25% Bring on the genocide. Wave after wave after wave of enemies flowing in constantly spawning once as their brethren die. No more going afk at defense point while the @heroes@ run amok especially in alerts. And no more boring Defense missions and survivals either. This is how it should be on high level planets so bring on the pain. This falling asleep during these missions must end. And if there are 4 mercenaries there doing massive damage, have the spawn rate go all out :) Counter the massive damage with Eximus, etc. massive spawn rate of them depending on your damage...sort of. Hell, certain enemies can always resist aoe damage should aoe be spammed... And take into consideration corrupt and nightmare mods maybe used. Once detected, increase those numbers greatly depending on brokenness or number of corrupt mods and certain mods, etc. Also take into effect certain non corrupt mods and of course conclave. THIS IS WAR! Edited December 23, 2014 by Jinryusai Link to comment Share on other sites More sharing options...
GinKenshin Posted November 12, 2014 Share Posted November 12, 2014 enemies rushing to their doom?.....sounds pretty good to me Link to comment Share on other sites More sharing options...
Kthal Posted November 12, 2014 Share Posted November 12, 2014 It would definitely be a nice option to have spawn rates tied to enemy levels, so in very high level missions things would get hectic. I am hesitant about having increased spawn rates all round, as it could cause issues for newer players on lower level planets. Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 12, 2014 Share Posted November 12, 2014 This should be in feedback. Anyway, yes, higher spawn rates on some maps would be nice. And considering that node which must not be named is on one of the later planets, it makes sense that it would have higher spawn rates. Lower level planets wouldn't benefit much from higher spawn rates considering they are designed for lower level players. Link to comment Share on other sites More sharing options...
Khawz Posted November 12, 2014 Share Posted November 12, 2014 Specially on Ceres Interception, i can almost fell asleep waiting for enemies to spawn. Link to comment Share on other sites More sharing options...
Liminal Posted November 12, 2014 Share Posted November 12, 2014 Yes. I want to be a mass murderer when playing Survival, not a guy begging for dudes to shoot at. Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 12, 2014 Share Posted November 12, 2014 Yes. I want to be a mass murderer when playing Survival, not a guy begging for dudes to shoot at. Well considering you only have to kill 100+ people to be a mass murderer, upping the spawn rates isn't necessary in your eyes. Link to comment Share on other sites More sharing options...
blasron Posted November 12, 2014 Share Posted November 12, 2014 i hate when i goin in the void survival and i need to search for the enemies most of the time i need to extract because they don't spawn fast enought to slow the life support long enought beteewn 2 capsule Link to comment Share on other sites More sharing options...
Archistopheles Posted November 12, 2014 Share Posted November 12, 2014 Been saying this for awhile now. Fun is not a trickle. Fun is a river of Blooooood Link to comment Share on other sites More sharing options...
Kthal Posted November 12, 2014 Share Posted November 12, 2014 Fun is a river of Blooooood Huh... Dejavu... https://forums.warframe.com/index.php?/topic/344349-earth-has-rivers-of-blood/ Link to comment Share on other sites More sharing options...
SmokinDevil Posted November 12, 2014 Share Posted November 12, 2014 Viver. Link to comment Share on other sites More sharing options...
Archistopheles Posted November 12, 2014 Share Posted November 12, 2014 Huh... Dejavu... https://forums.warframe.com/index.php?/topic/344349-earth-has-rivers-of-blood/ Yep. I just came from that thread too ^_^ Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 12, 2014 Share Posted November 12, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 12, 2014 Share Posted November 12, 2014 (edited) im all for the enemies being more aggressive BUT... like other posts/threads have brought up, even if the mobs spawn in the hundreds at a time, the players have powers that can kill them all with the press of ONE button =/ thusly we need something besides just droves of cannon fodder-type enemies =/ we need more mini-boss type 'force-multiplier' mobs IMHO the infested ancient healers actually do this the best so far, as their dmg resistance aura makes them viable threats to be focused on, and protects the grunts around them from massive AoE dmg the eximus thing is aight, and certainly better than what we had b4 (ie nothing) but i really think the corpus need another 'tech' unit that spawns mobile shields/cover for them, or have more hyena/lynx units in more missions and the grineer 'commander' unit needs something other than swap teleport, maybe a personal escort of 4 flameblades or flashbangs or some kind of unit morale/rally/cover boost it would be really great if different units could incite more complex tactics in the AI, like once a certain unit shows up, the AI responds accordingly to leverage it to their best advantage vs the tenno Edited November 12, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
(XBOX)DynamicDiode Posted November 12, 2014 Share Posted November 12, 2014 As a volt i would love to spam shock on a punch of enemies and like a true space ninja dragon nikana all of them like how excalibur slash dashes haha. Lots of blood , lots of XP , lots of fun! Link to comment Share on other sites More sharing options...
Archistopheles Posted November 12, 2014 Share Posted November 12, 2014 thusly we need something besides just droves of cannon fodder-type enemies =/ we need more mini-boss type 'force-multiplier' mobs Yeah. Eximus units. We have those already. Link to comment Share on other sites More sharing options...
s7n7a7k7e Posted November 12, 2014 Share Posted November 12, 2014 I think it should at least be its own Mission Mode. Not everyone wants this game to be completely Run & Gun. I personally like the ninja stealth aspect of the game along with the futuristic weaponry. If I wanted to fight constant waves of relentless mindless enemies I would play Left 4 Dead. What the game needs is variety. I'm all for a Massacre Mode. As long as we don't lose other aspects that make this game awesome. Also have to remember how hordes of enemies would affect player behaviors. As is on missions where I know I am going to have huge amounts of enemies rushing me at the same time, like infested defense or hive missions the first thing I do is grab my Penta and my Angstrum. Not to mention it affects what Frame I choose to take to the mission. If that's what Warframe became all the time, the load-outs players choose would start to trend in the same directions. Link to comment Share on other sites More sharing options...
Jinryusai Posted November 13, 2014 Author Share Posted November 13, 2014 I think it should at least be its own Mission Mode. You should brush up what what endless missions are. Don't see how stealth even applies there. And survival/excavation is the Warframe equivalent of Left 4 Dead. Link to comment Share on other sites More sharing options...
s7n7a7k7e Posted November 13, 2014 Share Posted November 13, 2014 You should brush up what what endless missions are. Don't see how stealth even applies there. And survival/excavation is the Warframe equivalent of Left 4 Dead. Like I said, as long as there are still missions where stealth is a part of the game play I'm fine with missions that have endless waves of enemies. Hell, defense and survival modes are two of my favorite modes. Just don't think every mission type needs endless hordes. Link to comment Share on other sites More sharing options...
Liminal Posted November 13, 2014 Share Posted November 13, 2014 Well considering you only have to kill 100+ people to be a mass murderer, upping the spawn rates isn't necessary in your eyes. But in space the requirements go up. Especially when fighting a clone army :D Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 13, 2014 Share Posted November 13, 2014 Yeah. Eximus units. We have those already. funny, it's like you didn't read the rest of my post.... how silly =/ Link to comment Share on other sites More sharing options...
Archistopheles Posted November 13, 2014 Share Posted November 13, 2014 funny, it's like you didn't read the rest of my post.... how silly =/ No really. The idea around Eximus units were to be force-multipliers. Are they currently working like you or I think they should? No, but they were added to be a type of mini-boss, or "high priority" target. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 14, 2014 Share Posted November 14, 2014 No really. The idea around Eximus units were to be force-multipliers. Are they currently working like you or I think they should? No, but they were added to be a type of mini-boss, or "high priority" target. HP tgts, maybe, and yes i realize that 'may' have been the intention behind their introduction into the game, but i can't say i know that for a fact since i wasn't in the inner circle for the meeting but when i talk about mini-boss type enemies, im thinking more like the hyena's and the lynx and sprag and the G3 or stalker or zanuka (i realize some of these are the current "boss" characters, but they are NOT on the same level as reworked bosses like Lephantis or Vay Hek) like i said, the eximus units are fine, but they are NOT enough, we need enemies that change the encounter, that change the engagement and force the tenno to use a variety of tactics, enemies that cannot be defeated with the same 1-button presses (give enemies a block ability or short duration aegis shield, etc) Link to comment Share on other sites More sharing options...
RyouichiKitsune Posted November 14, 2014 Share Posted November 14, 2014 i say it should be based on party rate In survival.1 (solo) has a 2x spawn rate2 has a 4x spawn rate 3 has a 12x spawn rate 4 has a 24x spawn rateBRING ON THE BLOOD and as for exterminate...seriously? like 130 people waiting...im on a mission...BRING ME 500 OF THEM Link to comment Share on other sites More sharing options...
xRevelation Posted November 18, 2014 Share Posted November 18, 2014 Ofc, sounds awesome. I know that problem since i love running survivals, because i dont want to start a new mission every few minutes xP. The spawn rates in general need some work yes, and about the high level areas, it would be great to see something >difficult<, like for example surprising Grineer reinforcements on Ceres, pwning in your face while you are already in approach with another platoon. Hope the spawn thing is noticed by the DEvs. Link to comment Share on other sites More sharing options...
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