Jinryusai Posted November 20, 2014 Author Share Posted November 20, 2014 Viver is the perfect example. It should be done even if less xp is gained per enemy. That xp that spread out more making it so the loss is NOT felt. But perhaps some gain in xp. Link to comment Share on other sites More sharing options...
LtZefar Posted November 20, 2014 Share Posted November 20, 2014 i say it should be based on party rate In survival. 1 (solo) has a 2x spawn rate 2 has a 4x spawn rate 3 has a 12x spawn rate 4 has a 24x spawn rate BRING ON THE BLOOD and as for exterminate...seriously? like 130 people waiting...im on a mission...BRING ME 500 OF THEM As much as I'd love that it would only lead to maxing out every weapons and Warframe in like 15 minutes of gameplay. It'd be too much exp when used with certain Ultimates. But the flow of enemies needs to be increased. I don't want to have to play with 3 other people to get max amount of enemies. Because every time I play with random in survival they all run off some where to hunt down enemies. So I rather play with my brother and we do just fine. Link to comment Share on other sites More sharing options...
Jinryusai Posted November 21, 2014 Author Share Posted November 21, 2014 ^Did you read the post above yours? Although if you want max spawn rate, you have to earn it by killing a lot and fast. More kills means more punishment, more numbers. So sam that xp Of Course the extra enemies would give less xp. Link to comment Share on other sites More sharing options...
Jinryusai Posted December 2, 2014 Author Share Posted December 2, 2014 Bring on the pain... Link to comment Share on other sites More sharing options...
Jinryusai Posted December 12, 2014 Author Share Posted December 12, 2014 BRING ON THE BLOOD Link to comment Share on other sites More sharing options...
Jinryusai Posted December 23, 2014 Author Share Posted December 23, 2014 (edited) enemies rushing to their doom?.....sounds pretty good to me The more, the better. Nullifiers was a great start to null the warframe 4 powers. great start. Now the spawn numbers must rise as well. Corrupt mods must play a role upon detection upon entering the mission. Game sees corruption(or enemies) and they deploy larger armies and more nullifiers. Once corruptness detected, increase those numbers greatly depending on brokenness or number of corrupt mods and certain mods, etc. Also take into effect certain non corrupt mods and of course conclave. Edited December 23, 2014 by Jinryusai Link to comment Share on other sites More sharing options...
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