Kinperor Posted November 12, 2014 Share Posted November 12, 2014 Hey there, It occurred to me a long, long while ago, that the way we collect Reputation was flawed from the get go because of it scaling on affinity. I think for many here as well, it was a foregone conclusion that it was yet another system that was biased toward endless modes of all kind, or to be more accurate, any mode with a large amount of spawn. This include... That other node. I will not speak of this node here, other than say it shows that players are again feeling pressurized into turning the game into a conveyor belt of enemy. With that said, I am of the opinion that there are already ways to equalize this... inequality between high-spawn missions and regular mission. This situation is aberrant in the sense that, as I said above, it clearly puts a pressure on players to converge on a... "tactic" (I won't use the E-word here) to progress. Other missions needs some help to compete, and I think we already have some of the foundation in the game right now to equalize. First equalization: There are non-combat bundles of affinity already offered in the game, these should be worth more than kill-affinity in term of reputation. Have you ever noticed how you get experience for reviving teammates, capturing points in interception, killing all the Wardens, etc etc? I believe that if we gave these a bigger multiplier in reputation gain than what they have right now, the missions types would be much more appealing to players who wants Reputation without going... on that node. Currently these affinity rewards are much rarer than what you get from genociding a whole battalion as well as giving only marginally more affinity than a light unit (whose number quickly closes the gap in affinity gain), without mentioning these objectives are always more important than killing a number higher than 9000 of infantry (it doesn't matter how much lancers you kill, that target must be stopped from escaping). It sounds obvious to me that these rewards should be worth MUCH more reputation. I'd go as far as saying that they should get a ratio of 100% affinity to reputation (from about 0,35%). Additions of affinity bundles might be required for some objectives (like defending a whole 5 waves). There's also the matter of the Affinity Balls: While I think giving those a 100% ratio like above might be exagerated, I do think raising their ratio from the ~0,3% range they are in would make crate hunting more interesting. Second equalization: Expand the "challenge" system. Right now, we are given a single challenge per missions, and they vary between 1000 to 5000 affinity. The amount is very nice indeed, and already counts toward Reputation gain. What I suggest is that we add an expansion to the system, in the form of more challenges following the first one, which increases in complexity and reward, without focusing on combat prowess. I feel this would reward the players for going out of their comfort zone, and maybe help a bit non-endless missions. Except if it's more "Kill X amount". Then we're back at square one in term of equality. Third equalization: Tag and claim lockers or crates for your Syndicate. In a previous thread of mine, I suggested we add sigils that tolls collected resources (among other changes - see link if interested) and what I suggest here works from a similar tangent. What I suggest is that we add a new item granted in the "offerings" of the Syndicate. This new item would be a blueprint giving access to a "tagging device". Each batch of built item would include 10 of said tagging device, and they would be used in the same manner that the specters are used currently (IE pokeball). When thrown, the device would scan a small (3-4 meters) radius around it for lockers and crate, and upon finding one (or more), the item will empty the content and use space magic to teleport the content of the container back to the syndicate, and reward to the player a given amount of reputation based on the content. This item would help make loot runs more worthy of a Tenno concerned with his reputation with so or so Syndicate, and will lead him to making tough decisions for "rare" containers (do I reap the benefit for myself only or do I donate it to my Syndicate?). ----- That is all. Feel free to comment on this thread or the other one linked above if you are interested. As always, thanks for reading. Link to comment Share on other sites More sharing options...
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