ScorpioEric Posted November 13, 2014 Share Posted November 13, 2014 Excalibur’s Radial Javelin... will now check for line of sight when targeting enemies. Could have just reverted changes IMO. Link to comment Share on other sites More sharing options...
Koler93 Posted November 13, 2014 Share Posted November 13, 2014 Update 15.2.0 Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. According to this : http://en.wikipedia.org/wiki/Gauss%27s_law_for_magnetism Mag skills cant be restricted by Line of sight. I know that Warframe is some kind of SF game but breaking the Basic law of magnetism is just unnacceptable... and about this hammer honestly it reminds me more than real weapon.. Link to comment Share on other sites More sharing options...
Haldos Posted November 13, 2014 Share Posted November 13, 2014 I appreciate the fixes, as always. Link to comment Share on other sites More sharing options...
scavenge Posted November 13, 2014 Share Posted November 13, 2014 So you did fix interception farming without increasing general syndicate payout, wow, should've abused it to the core. Link to comment Share on other sites More sharing options...
4ever4gotin Posted November 13, 2014 Share Posted November 13, 2014 Warframe Changes: Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). EV nerf nice, got another nerf badge for you Trinity that'll be like what... the 5th-6th one? Hey at least they buffed Nyx's first ability. Wait what about Well of life? Yea don't worry about it, remember that awesome augment mod though! Making all Trinity players use WoL! Link to comment Share on other sites More sharing options...
LethalRayne Posted November 13, 2014 Share Posted November 13, 2014 I wouldn't say Viver was OP ( although 5k per 4 rounds was) I would say that its pretty ridiculous how long it takes to get rep in this game. DE , ask your players. Ask if there is ANYONE that likes the rate at which you farm rep. I never even got to go to Viver. Link to comment Share on other sites More sharing options...
AerinPierce Posted November 13, 2014 Share Posted November 13, 2014 Where is the Velocitus Bp? Link to comment Share on other sites More sharing options...
--Q--Unit-03 Posted November 13, 2014 Share Posted November 13, 2014 thanks for your updates, DE but how one node changed the game. along with the 50 mod limit thing, you guys are so quick to nerf but where are all the other changes that we've been asking for so long? who's fault is it? Viver? or the Syndicates that created such a grindwall in the first place. with such a system behind the Syndicates, you can guarantee exploits will be found and abused. if this is a part of your endgame, i hope you put this into consideration. but i am excited to see what comes next, so keep at it! My thoughts exactly concerning Syndicates. Link to comment Share on other sites More sharing options...
-S-O-Yetili Posted November 13, 2014 Share Posted November 13, 2014 Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Will this work with stealth gameplay? Link to comment Share on other sites More sharing options...
Ronyn Posted November 13, 2014 Share Posted November 13, 2014 Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once. THANK YOU! Link to comment Share on other sites More sharing options...
Satinpuppies Posted November 13, 2014 Share Posted November 13, 2014 This was really disappointing. Also i don't play archwing because i don't find it fun. so no new anything for me, just a nerf to some of my favorite warframes and i don't even run Viver..... one mission, and all these warframes get nerfed. Of course it's my fault for not liking Archwing. Link to comment Share on other sites More sharing options...
CyborgTek Posted November 13, 2014 Share Posted November 13, 2014 Thanks DE!! Link to comment Share on other sites More sharing options...
nikolaos91 Posted November 13, 2014 Share Posted November 13, 2014 thanks Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted November 13, 2014 Share Posted November 13, 2014 "Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble." Translates to: We killed current methods of grinding Syndiacte rep so you have to grind even more. Please tell me why you want us to grind even MORE DE? We want less grind, not more =\ Link to comment Share on other sites More sharing options...
gir240 Posted November 13, 2014 Share Posted November 13, 2014 you didn't need to hurt those warframes scott!!!!! Link to comment Share on other sites More sharing options...
Magnar21 Posted November 13, 2014 Share Posted November 13, 2014 Welp, way to go DE at not fixing the real problem. Makes me regret dumping 120USD on you. Link to comment Share on other sites More sharing options...
Z123FFSS89 Posted November 13, 2014 Share Posted November 13, 2014 Bleigh. Punish 3 frames because of one node they excelled at,nice. You guys had the time to nerf limbo's energy distribution but not make cataclysm toggleable or fix banish....Ui 15 is going in a bad direction. Just my opinion.2steps backward Link to comment Share on other sites More sharing options...
.Dexus. Posted November 13, 2014 Share Posted November 13, 2014 I've said this before, but... Heavy weapons got a buff, hammers are heavy weapons... NERF HAMMER BUFF Patch notes: • NERF HAMMER NOW NERFS 100% MORE EFFECTIVELY. • Scott's evil laughter and "better nerf Trinity" sound clips are now implemented on all nerf hammer hit sounds. • Trinity nerfed • Viver nerfed • Excalibur nerfed • Warframe nerfed • Sarcasm added • Don'thurtmethisisjustajoke • Illuminati confirmed • John Prodman now spawns if players gain more than 5000 Syndicate reputation in a mission So true. Link to comment Share on other sites More sharing options...
Edgedemon Posted November 13, 2014 Share Posted November 13, 2014 well.. Now we have to grind Months to achieve ,, endgame '' syndicates... Thats what they call endgame - more grind. actually if you exploited it you are top tier on all syndictes by now Link to comment Share on other sites More sharing options...
Noteybook Posted November 13, 2014 Share Posted November 13, 2014 thanks for your updates, DE but how one node changed the game. along with the 50 mod limit thing, you guys are so quick to nerf but where are all the other changes that we've been asking for so long? who's fault is it? Viver? or the Syndicates that created such a grindwall in the first place. I'd like to Mention thanks for the mod limit, the despawning has actually made my game lag out multiple times, not only on Viver but on Survival missions or Mobile Defense. Also, instead of nerfing frames, why not just change the map of Viver? If it bothered you so much people were hopping over the grindwall, just change the damn map to a larger one. RIP Viver, gone the way of Xini and countless other nodes. Link to comment Share on other sites More sharing options...
RzumK-EGT- Posted November 13, 2014 Share Posted November 13, 2014 Thanks for the Nerf :( Link to comment Share on other sites More sharing options...
Dommino66 Posted November 13, 2014 Share Posted November 13, 2014 wow so where can i go to find out what frame your not going to nerf right after i start playing it? Link to comment Share on other sites More sharing options...
pewpew. Posted November 13, 2014 Share Posted November 13, 2014 lol i dont get why you would nerf mag excal and trin when you could simply change the map of viver or change interception like you did. why nerf? Link to comment Share on other sites More sharing options...
H3dsh0t Posted November 13, 2014 Share Posted November 13, 2014 RIP Syndicates Link to comment Share on other sites More sharing options...
ShadowCore67 Posted November 13, 2014 Share Posted November 13, 2014 (edited) Railgun ftw Thanks DE Edited November 13, 2014 by ShadowCore67 Link to comment Share on other sites More sharing options...
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