itsgametime1 Posted November 13, 2014 Share Posted November 13, 2014 OK I can see everybody is upset. 3 frames got nerfed... but the real problem wasn't the frames it was the mission. Viver is just simply to small! I understand it takes allot of work to make a mission but why not just remove it?!?! It would fix everything! And re buff the frames to what they used to be! Link to comment Share on other sites More sharing options...
hijinks_the_turtle Posted November 13, 2014 Share Posted November 13, 2014 Hey, there's a megathread you know? Here: https://forums.warframe.com/index.php?/topic/344647-1520-frame-and-viver-nerfs-syndicate-rep-problems-megathread/ Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted November 13, 2014 Share Posted November 13, 2014 Vivers not the issue either buddy. Its the syndicate system that they screwed up on which involved viver but only to point out the biggest flaw in their system. Rep gain Link to comment Share on other sites More sharing options...
Rakshal Posted November 13, 2014 Share Posted November 13, 2014 Actually, the problem was the reputation gain, not the mission. Link to comment Share on other sites More sharing options...
WingedCrusade Posted November 13, 2014 Share Posted November 13, 2014 Actually the problem was the people who did it. Plain and simple. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted November 13, 2014 Share Posted November 13, 2014 Is jut unfair. Go to the Megathread btw Link to comment Share on other sites More sharing options...
itsgametime1 Posted November 13, 2014 Author Share Posted November 13, 2014 well they nerfed the frames based on the mission being such a small map and excal and mag hitting accross the map the poblem isn't the rep farm its the mission being super easy by mashing the same button over and over again Vivers not the issue either buddy. Its the syndicate system that they screwed up on which involved viver but only to point out the biggest flaw in their system. Rep gain Link to comment Share on other sites More sharing options...
Wolfglaive Posted November 13, 2014 Share Posted November 13, 2014 Actually the problem was the people who did it. Plain and simple. The problem wasn't the people who did it. The problem is the reputation system's current form as a grindwall. If the Syndicate missions were actually interesting and not just a mission with a new chat avatar at the beginning of it, and the reputation didn't take an eternity to gain, then people wouldn't search for a way to gain it more quickly. The reputation system was half-baked an practically an alpha version of a finished product and it frankly shouldn't have been released if this is their idea of endgame. Little to no story, very small incentive to even bother, and the cost of ranking up was already silly even if the rep grindwall wasn't there. Viver was never the issue, it was a player-made solution to the issue. DE apparently didn't like that, which is unfortunate, because unless they plan on nerfing every single frame, many players will continue going there. The spawn rate is extremely high on missions like that, and is wonderful to farm reputation, experience, mods and materials from. Good day, sir. Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted November 13, 2014 Share Posted November 13, 2014 Actually the problem was the people who did it. Plain and simple.1. We played with more teamwork in that mission than any other ever before. We played the mission as fairly as possible and we got rewarded for the synergy and teamwork(thats supposedly a part of this game) that we put in. What we did was the best thing that happened to this game team based playstyle2. not only did they kill that, they killed excal after he was revived and got buffed majorly 2 weeks ago Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted November 13, 2014 Share Posted November 13, 2014 I can see more nerf in the future.Why fix Viver? better nerf all warframes. Makes sense. Link to comment Share on other sites More sharing options...
KamishirasawaKeine Posted November 13, 2014 Share Posted November 13, 2014 And I don't see the point of nerfing Trinity,she's already too weak. It is tiring enough to follow teammates and provide energy before,and now we even have to ask teammates to keep line of sight??? WTF??? Link to comment Share on other sites More sharing options...
Sitchrea Posted November 13, 2014 Share Posted November 13, 2014 Rep gain should be based on mission type not kills. Link to comment Share on other sites More sharing options...
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