Vadrigos Posted November 13, 2014 Share Posted November 13, 2014 DE, I know you worked hard on Archwing, and I appreciate that. I love flying around and dealing death to space-borne Grineer and Corpus with it's powers and weapons. That said, I have a bone to pick with you. The Corvas: You told us 'Flak Cannon'. Now, I know a lot of people think about Unreal Tournament's Flak Cannon when they hear these words together, and I'll admit, on the ground, is is a cool concept, especially in close-quarters, where the shrapnel ricochets around and shreds the opposition. Of course, the key term here is CLOSE-QUARTERS. Fighting in Archwing carries no such limitation. All the levels are huge. Even the trench runs have ample space to fly around in. This essentially renders the UT model of Flak Cannon useless. In other words, the Corvas is a pointless weapon. At the range required to fire it, and in the time required to charge it and keep it fixed on the target, I could've butchered ten Dagryns without batting an eye. The solution is simple, but will require some complex coding. See, a true anti-spacecraft gun like Corvas claims to be is meant as an area-denial weapon. It should be able to blanket the enemy in explosions, essentially a space-Angstrum. Now I'm no expert at balance but it seems to me it'd be simple enough to change the Corvas so the charge up is like the Drakgoons, designating how wide or small the player wants the blast zone to be. Then simply change all the shrapnel fired to flak-shells that explode when they detect proximity with the enemy, or after a given range is passed. I don't know if this is a good idea, but in my eyes, it would drastically improve the Corvas' useability. Also, just today, as of this writing, you released the Velocitus. While I applaud the weapon diversity, this too is a useless gun, but for a different reason. You see, unless the scope is EXTREMELY powerful, a sniper rifle in the space of an Archwing mission achieves, in the words of the immortal Adam Savage, 'bupkus'. Archwing enemies move far faster and with more erratic patterns than normal enemies on a two-dimensional playing field. But this is a minor complaint compared to the one that quite simply, there isn't enough enemy diversity or specialization to warrant having this cannon. Sure, you can pick off Grineer from a huge distance, but in the space of time it takes you to acquire and pick of a single Dagryn, I guarantee you you will have been outperformed by a n00b with an Imperator and Veritux. In short DE, you need to clean these ideas up and TEST them before releasing them. I don't know if you asked yourself about the usefulness of these guns before putting them out there, but I can tell you, from my small and admittedly limited, but still valid viewpoint, there is nothing to compel me to use these guns instead of a tricked-out Imperator. Link to comment Share on other sites More sharing options...
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