Vadrigos Posted November 13, 2014 Share Posted November 13, 2014 DE, I know you worked hard on Archwing, and I appreciate that. I love flying around and dealing death to space-borne Grineer and Corpus with it's powers and weapons. That said, I have a bone to pick with you. The Corvas: You told us 'Flak Cannon'. Now, I know a lot of people think about Unreal Tournament's Flak Cannon when they hear these words together, and I'll admit, on the ground, is is a cool concept, especially in close-quarters, where the shrapnel ricochets around and shreds the opposition. Of course, the key term here is CLOSE-QUARTERS. Fighting in Archwing carries no such limitation. All the levels are huge. Even the trench runs have ample space to fly around in. This essentially renders the UT model of Flak Cannon useless. In other words, the Corvas is a pointless weapon. At the range required to fire it, and in the time required to charge it and keep it fixed on the target, I could've butchered ten Dagryns without batting an eye. The solution is simple, but will require some complex coding. See, a true anti-spacecraft gun like Corvas claims to be is meant as an area-denial weapon. It should be able to blanket the enemy in explosions, essentially a space-Angstrum. Now I'm no expert at balance but it seems to me it'd be simple enough to change the Corvas so the charge up is like the Drakgoons, designating how wide or small the player wants the blast zone to be. Then simply change all the shrapnel fired to flak-shells that explode when they detect proximity with the enemy, or after a given range is passed. I don't know if this is a good idea, but in my eyes, it would drastically improve the Corvas' useability. Also, just today, as of this writing, you released the Velocitus. While I applaud the weapon diversity, this too is a useless gun, but for a different reason. You see, unless the scope is EXTREMELY powerful, a sniper rifle in the space of an Archwing mission achieves, in the words of the immortal Adam Savage, 'bupkus'. Archwing enemies move far faster and with more erratic patterns than normal enemies on a two-dimensional playing field. But this is a minor complaint compared to the one that quite simply, there isn't enough enemy diversity or specialization to warrant having this cannon. Sure, you can pick off Grineer from a huge distance, but in the space of time it takes you to acquire and pick of a single Dagryn, I guarantee you you will have been outperformed by a n00b with an Imperator and Veritux. In short DE, you need to clean these ideas up and TEST them before releasing them. I don't know if you asked yourself about the usefulness of these guns before putting them out there, but I can tell you, from my small and admittedly limited, but still valid viewpoint, there is nothing to compel me to use these guns instead of a tricked-out Imperator. Link to comment Share on other sites More sharing options...
elixze Posted November 13, 2014 Share Posted November 13, 2014 I agree! Link to comment Share on other sites More sharing options...
Vadrigos Posted November 13, 2014 Author Share Posted November 13, 2014 Ikr? Seriously, this is just the tip of the iceberg in regards to my complaints. U15.2 highlights everything that's been going wrong with DE's work lately. Too much frivolous new content and not enough reinforcing of old paradigms. The latest 'quest' feels like it was put together overnight to appease rabid fanboys and newbies in need of another leg up. It was hollow of any meaningful content. Vor's Prize was beautiful, It told us a story. Once Awakened is a sound byte in comparison. Link to comment Share on other sites More sharing options...
Satwo Posted November 13, 2014 Share Posted November 13, 2014 Imperator's fall-off distance is so vast that theres no reason to need a sniper class weapon. on top of that, if the enemy grineer realize youre sniping, they gain this unfathomable ability to fly 15x faster then any warframe to your location in droves to pepper you with gunfire at point blank. the only real use i can see velocitus being is when you take that radiation damage and trolling your team by sniping a fellow tenno. Link to comment Share on other sites More sharing options...
Vadrigos Posted November 13, 2014 Author Share Posted November 13, 2014 (edited) Imperator's fall-off distance is so vast that theres no reason to need a sniper class weapon. on top of that, if the enemy grineer realize youre sniping, they gain this unfathomable ability to fly 15x faster then any warframe to your location in droves to pepper you with gunfire at point blank. the only real use i can see velocitus being is when you take that radiation damage and trolling your team by sniping a fellow tenno. The gun is totally USELESS. On this we can agree. And according to my fellow Tenno, it doesn't even come with a SCOPE. WHAT KIND OF SPACE SNIPER IS THAT!? Granted, I have keen eyes, but the space is so VAST and the enemies so TINY... Also, it doesn't help that the aforesaid enemy still persists in getting STUCK, on or IN the level geometry. It's pathetic. Really DE needs to fix their AI and spawn logic. I know Grineer are genetically defected cyborg morons/psychopaths, but this is ridiculous. Edited November 13, 2014 by Vadrigos Link to comment Share on other sites More sharing options...
Issun135 Posted November 13, 2014 Share Posted November 13, 2014 Hey! I like my imperator with max auto trigger thank you very much. As well as my odonata. By still I kinda wish we could use certain normal weapons for archwing, say maybe opticor, penta and ogris? Maybe even quanta as (well at least for the penta and quanta) the corpus have no problem using those in space. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 13, 2014 Share Posted November 13, 2014 +9999 OP Link to comment Share on other sites More sharing options...
Vadrigos Posted November 13, 2014 Author Share Posted November 13, 2014 Hey! I like my imperator with max auto trigger thank you very much. As well as my odonata. By still I kinda wish we could use certain normal weapons for archwing, say maybe opticor, penta and ogris? Maybe even quanta as (well at least for the penta and quanta) the corpus have no problem using those in space. I'm pretty sure I mentioned it, but in case I didn't: Imperator is cool. As a weapon, it's a good ranged gun at medium to semi-long range, if you can compensate for travel time. I still feel aim-assist would make it better, but it is an ok gun, which the Corvas and Velocitus are NOT. Link to comment Share on other sites More sharing options...
TwiceDead Posted November 13, 2014 Share Posted November 13, 2014 Also, just today, as of this writing, you released the Velocitus. While I applaud the weapon diversity, this too is a useless gun, but for a different reason. You see, unless the scope is EXTREMELY powerful, a sniper rifle in the space of an Archwing mission achieves, in the words of the immortal Adam Savage, 'bupkus'. Now i'd just like to mention, you can snipe just fine with the regular zoom-in on the other machine-gun thing that slips my mind, the problem is the damage drop-off. You don't really need a scope, but hey, IMMERSION! Link to comment Share on other sites More sharing options...
Issun135 Posted November 14, 2014 Share Posted November 14, 2014 I'm pretty sure I mentioned it, but in case I didn't: Imperator is cool. As a weapon, it's a good ranged gun at medium to semi-long range, if you can compensate for travel time. I still feel aim-assist would make it better, but it is an ok gun, which the Corvas and Velocitus are NOT. actually the Imperator is hit-scan but its has a travel time visual effect, its still very hard to get used to. Link to comment Share on other sites More sharing options...
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