SolarDwagon Posted November 13, 2014 Share Posted November 13, 2014 (edited) So, there's a bunch of issues here.1) The issue was a terrible reward system that encouraged exploit-farming because without it end-gamers faced nothing to do for ages. 2) Nerfing frames does not change the problem. 3) Nerfing frames just creates replacements. I can think of at least a couple of ways to get similar results. Probably with reduced efficiency, but still a long way ahead of the gameplay that is supposed to occur. So, my feedback and suggestions. A) Reverse the LoS changes. LoS was what made Radial Javelin such a terrible ability in the first place, in that tiny pieces of cover can break calculated LoS and render it useless. It doesn't even make SENSE on Mag.B) Listen to the hundreds of amazing suggestions on how better to structure the Syndicate system. It's a great idea, you just have given it terrible implementation.C) DON'T NERF FRAMES. Nerfing frames just makes life so, so much worse for those without the ability or motivation to exploit, while those that exploit/break the game/use their tools fully will always find ways to compensate. You're never going to beat these people at their own game.D) Instead, create an environment where there is no perceived need for exploits-Don't base it off XP, base it off standard of mission completion. Don't make rewards cost days of normal gameplay. Don't make rewards make it harder to progress. Don't force competition. And I guess, E) You already forced a gameplay change with the points system change. Be happy with doing one thing at a time next time you need to change. Edited November 13, 2014 by SolarDwagon Link to comment Share on other sites More sharing options...
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