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Is This Really The Best You Can Do De? (Change The Way To Earn Reputation)


Sebastianx
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No, I refuse to believe that, instead of nerfing frames, why not make REP be rewarded at the end of the missions, or in every wave/round/5 minutes of respective missions instead of EXP based like it is now, that would have fixed every node and no frames needed a nerf. 

 

And that would have FINALLY gave us vets a reason to go into high level runs, like wave 100 def, 2 hours in survival, round 50 interception because the more you would go, the higher the reward would have been per wave/round/5 min.

 

You missed a great opportunity of pleasing the ones that cried about nerfing Viver, while also pleasing the vets that await to put their 15 forma'd Bratons and hell knows what to some serious testing...instead you SOMEHOW managed to annoy both sides, the ones that asked for Viver nerfs, you nerfed their frames instead, and the other ones got frame nerfs and rep nerfs.

 

So please, change the system from EXP based to mission based, that way no one can farm an incredible amount of enemies to gain REP, and they will have to play missions and survive for as long as possible in order to do so, FINALLY promoting skill rather than mindless grind.

Edited by Sebastianx
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wouldnt a mega thread make more sense? something that DE sees?

 

I'd personally vote for a understanding solution and base it like OP said. Plus making it like before the adjustions happened, the less weapons you take with you- the more reputation you gain

 

DE has a bad habit of ignoring megathreads. All megathreads do is make a nice big target for DE to ignore. Or to read a single sentence of and then take it out of context. We end up thinking that the megathread is making a difference while DE can just keep doing what they are doing. As the hugbox we call the forums tells them they are perfect in every way while simultaneously lashing out at anyone trying to tell DE that something is going wrong.

 

It's nice to see every section of the forums telling DE that they screwed up for once.

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DE has a bad habit of ignoring megathreads. All megathreads do is make a nice big target for DE to ignore. Or to read a single sentence of and then take it out of context. We end up thinking that the megathread is making a difference while DE can just keep doing what they are doing. As the hugbox we call the forums tells them they are perfect in every way while simultaneously lashing out at anyone trying to tell DE that something is going wrong.

 

It's nice to see every section of the forums telling DE that they screwed up for once.

well in that case, forget my idea xD and yeah i agree that its good to see each section saying that they done fcked up

Edited by MihawkDulacr1
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wouldnt a mega thread make more sense? something that DE sees?

 

I'd personally vote for a understanding solution and base it like OP said. Plus making it like before the adjustions happened, the less weapons you take with you- the more reputation you gain

 

 

DE doesn't have a good track record for dealing with catastrophically bad PR in front of us players.

Every time we discovered them lying to our faces or stealth changing things it always ends up with a sh!tstorm.

Forums light up like an inferno for weeks while DE go into their defensive mode where they  hide behind false statements or explain themselves in a manner that comes off very much elitist or just smug.

 

Same thing happening now... give or take 2 weeks and itl blow over and every one involved will be bitter towards each other for a while.

 

 

 

p.s. Our threads will blot out the sun! and we will post in the shade.

Edited by TisEric
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No, I refuse to believe that, instead of nerfing frames, why not make REP be rewarded at the end of the missions, or in every wave/round/5 minutes of respective missions instead of EXP based like it is now, that would have fixed every node and no frames needed a nerf. 

 

And that would have FINALLY gave us vets a reason to go into high level runs, like wave 100 def, 2 hours in survival, round 50 interception because the more you would go, the higher the reward would have been per wave/round/5 min.

 

You missed a great opportunity of pleasing the ones that cried about nerfing Viver, while also pleasing the vets that await to put their 15 forma'd Bratons and hell knows what to some serious testing...instead you SOMEHOW managed to annoy both sides, the ones that asked for Viver nerfs, you nerfed their frames instead, and the other ones got frame nerfs and rep nerfs.

 

So please, change the system from EXP based to mission based, that way no one can farm an incredible amount of enemies to gain REP, and they will have to play missions and survive for as long as possible in order to do so, FINALLY promoting skill rather than mindless grind.

 

", and they will have to play missions and survive for as long as possible in order to do so, FINALLY promoting skill rather than mindless grind."

 

You literally just defined Grind

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DE has a bad habit of ignoring megathreads. All megathreads do is make a nice big target for DE to ignore. Or to read a single sentence of and then take it out of context. We end up thinking that the megathread is making a difference while DE can just keep doing what they are doing. As the hugbox we call the forums tells them they are perfect in every way while simultaneously lashing out at anyone trying to tell DE that something is going wrong.

 

It's nice to see every section of the forums telling DE that they screwed up for once.

 

Devs made too many mistakes since 15.0 and this haunts them. It is time to stop patching, and to sit down and rethink the major problems.

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No, I refuse to believe that, instead of nerfing frames, why not make REP be rewarded at the end of the missions, or in every wave/round/5 minutes of respective missions instead of EXP based like it is now, that would have fixed every node and no frames needed a nerf. 

 

And that would have FINALLY gave us vets a reason to go into high level runs, like wave 100 def, 2 hours in survival, round 50 interception because the more you would go, the higher the reward would have been per wave/round/5 min.

 

You missed a great opportunity of pleasing the ones that cried about nerfing Viver, while also pleasing the vets that await to put their 15 forma'd Bratons and hell knows what to some serious testing...instead you SOMEHOW managed to annoy both sides, the ones that asked for Viver nerfs, you nerfed their frames instead, and the other ones got frame nerfs and rep nerfs.

 

So please, change the system from EXP based to mission based, that way no one can farm an incredible amount of enemies to gain REP, and they will have to play missions and survive for as long as possible in order to do so, FINALLY promoting skill rather than mindless grind.

 

 

there is never enough!

 

+1 to both

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", and they will have to play missions and survive for as long as possible in order to do so, FINALLY promoting skill rather than mindless grind."

 

You literally just defined Grind

Mindless grind is sitting in the same spot pressing 2 for an hour. I highly doubt pressing 1 button is the only thing you'll do in 2 hours deep in a survival...and I should know this, I min-maxing everything, from frames, to efficient runs, and there's no way you can go 2 hours deep in a survival by just sitting in the same spot pressing 1 button.

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