[DE]Momaw Posted November 13, 2014 Share Posted November 13, 2014 Instead of having hitpoints, which means the decoy dies instantly if it gets hit by a higher level enemy (and generally makes no sense since it seems to be a hologram), it would be better if the decoy were invincible but enemies were not fooled by it indefinitely. An enemy might attack the decoy for 3-5 seconds before realizing that it's not real, and select a new target. This should be actual engagement, either shooting at it or hitting it with melee. Decoy should still hold enemy's interest indefinitely if they can't actually attack it e.g. it's placed around a corner from them (since, without being able to attack it, they have no way of knowing it's fake). This change would make the ability level-agnostic, allowing it to maintain performance at very high levels while not becoming utterly goofy at low levels as crowds of enemies beat on it to no effect. Link to comment Share on other sites More sharing options...
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