colin23567 Posted November 13, 2014 Share Posted November 13, 2014 This hit the nail on the head. Link to comment Share on other sites More sharing options...
Alphafox Posted November 13, 2014 Share Posted November 13, 2014 I don't even.. since the start I knew that it was a big problem, but this BIG? Wow good job OP Link to comment Share on other sites More sharing options...
Pobstar Posted November 13, 2014 Share Posted November 13, 2014 Agreed Link to comment Share on other sites More sharing options...
Destoro Posted November 13, 2014 Share Posted November 13, 2014 Well structured logic. DE i hope you read Rydian's post as this is information that would definitely benefit your goals of extending gameplay, but without being absurd to reach those rewards. Radian you have my +1 Cheers Link to comment Share on other sites More sharing options...
1N33DM0N3Y Posted November 13, 2014 Share Posted November 13, 2014 Sindicate alert Missions are realy hard enought + requiere alot skill to complete it so what a bout boosting those alert reward form 1200 to 5000 would give player who has a job + realife some progress for the sindicate progress. Link to comment Share on other sites More sharing options...
Tails-san Posted November 13, 2014 Share Posted November 13, 2014 (edited) "Level 15 Exterminate" is 6,000.The average amount of Affinity you can expect for doing an Exterminate mission around that level. "T3 Exterminate" is 20,000.The average amount of Affinity you can expect for doing a Tower 3 Exterminate mission. "T3 Defense" is 150,000.The average amount of Affinity you can expect for doing a Tower 3 Defense mission until something good drops or the enemies scale too high for average players. "Long ODD" is 600,000.The average amount of Affinity you can expect for doing an Orokin Derelict Defense run until a weapon you are carrying has ranked up from 0 to 16 from the standard shared Affinity gain formula. "4-Forma Weapon" is 2,700,000.This is the amount of Affinity you need to gain in order to rank up a weapon to 30, apply 4 Forma on it, and rank it back up to 30 for use. "Usable Affinity Cap" is 3,600,000.This is, previously, the maximum amount of useful Affinity you could gain in a single mission. That is, if you were to go into a mission with an unranked Warframe, primary weapon, secondary weapon, melee weapon, Sentinel, and Sentinel weapon. In this mission, if you were to gain enough Affinity to rank all of that gear to rank 30 in one run, it would require this much Affinity to be distributed to you. "Viver" is 4,050,000.People have reported gaining 9000 standing in one mission. This is the Affinity needed to gain that standing. "Obtain One Weapon Mod" is 43,200,000.This is the amount of Affinity you need to gain from the point you join a Syndicate to the point where you can purchase a single weapon mod. "Obtain One Warframe Mod" is 119,250,000.This is the amount of Affinity you need to gain from the point you join a Syndicate to the point where you can purchase a single Warframe mod Another number to show just how rediculous this is: The minimum (theoretical) amount of total affinity needed to get from mastery rank 3 (syndicate start) to Mastery rank 18 is 118,125,000. Edited November 13, 2014 by Tails-san Link to comment Share on other sites More sharing options...
FearTheRush Posted November 13, 2014 Share Posted November 13, 2014 Stick this in your pipe and smoke it DE. This may go down as the biggest failure in DE history. 15.2 the day that DE died. Link to comment Share on other sites More sharing options...
Zamiake Posted November 13, 2014 Share Posted November 13, 2014 Good work. I broke this down way differntly but yours is way better Link to comment Share on other sites More sharing options...
Azawarau Posted November 13, 2014 Share Posted November 13, 2014 This. THIS is how you make feedback. Thank you. Too much effort And now for holes This was a long LONG standing issue with exp gain and abusing game mechanics for hours on end Its not just syndicates Its not just Viver Its EXP gain being far higher than it should whether viver or any other node Link to comment Share on other sites More sharing options...
Veddhartha Posted November 13, 2014 Share Posted November 13, 2014 The assumption is that because DE hasn't taken immediate, instant action, that they must be sitting there twiddling their thumbs. Syndicates have barely been out for a whole month yet, they can still gather data and discuss amongst themselves how best to fix to problem. Sure, people have offered a number of solutions but they have to carefully consider what they do. Cut the devs some slack. I ask this as someone that doesn't farm anything (too lazy), or touch the three frames that got nerfed. What exactly do you call what they just did? Link to comment Share on other sites More sharing options...
Aure7 Posted November 13, 2014 Share Posted November 13, 2014 I just wish less stuff in warframe depended on plain and simple murdering. If syndicate rep depends on kills that I feel like having a facepalm. Tie it to something challenging, maybe team focused. Some sort of special objectives, achievements, challenges, nightmare style missions, conclave rank limits, restrictions, debufs. Link to comment Share on other sites More sharing options...
Lyla Posted November 13, 2014 Share Posted November 13, 2014 Great post, Rydian, really a great post. Well writte and with easy and understable graphs,+1 :) Link to comment Share on other sites More sharing options...
Macdermott Posted November 13, 2014 Share Posted November 13, 2014 https://forums.warframe.com/index.php?/topic/345295-vivergate-vent-radioactive-gas-yn/ Link to comment Share on other sites More sharing options...
ZukaBazuka Posted November 13, 2014 Share Posted November 13, 2014 Sindicate alert Missions are realy hard enought + requiere alot skill to complete it so what a bout boosting those alert reward form 1200 to 5000 would give player who has a job + realife some progress for the sindicate progress. Syndicate mission are hard enough? Not the ones I see and its just normal missions or those at higher rank go way up in level? But reward should be boosted though. Link to comment Share on other sites More sharing options...
Speed Posted November 13, 2014 Share Posted November 13, 2014 Quite a Good Post +1 for the math. Link to comment Share on other sites More sharing options...
Mesyra Posted November 13, 2014 Share Posted November 13, 2014 Maybe making Mastery Rank a multiplier for any Rep earned would also help. How? 1. Players who have already spent a LOT of hours grinding to get high Mastery don't need to spend another year grinding for the new content. 2. Gives Mastery beyond Rank 8 a use beside bragging rights. meh? Also, nice job OP. +1 I think it would be pretty balanced to have every mastery rank you get give you that number more mastery rank. so MR2 gets 2x, mr 15 get 15x. I think that is fair. Link to comment Share on other sites More sharing options...
Educated_Beast Posted November 13, 2014 Share Posted November 13, 2014 (edited) Syndicate mission are hard enough? Not the ones I see and its just normal missions or those at higher rank go way up in level? But reward should be boosted though.Around rank 4 they are significantly harder. Especially since you have to solo them (very few rank 4 players in same syndicate). Missions like defense are hardly worth the time. Mob levels 45+ are the start of mission and increase in survivals. I'm not sure if this is tied to MR or not (heard something about scaling but never confirm). Anyhow, I'm MR 17 with all good gear and I occasionally fail a few. Warframe selection based on mission type is critical. Edited November 13, 2014 by Educated_Beast Link to comment Share on other sites More sharing options...
Ninjamander Posted November 13, 2014 Share Posted November 13, 2014 welp..may be a good time to use this one... Link to comment Share on other sites More sharing options...
Guest Posted November 13, 2014 Share Posted November 13, 2014 welp..may be a good time to use this one... Crude... but it made me giggle. Link to comment Share on other sites More sharing options...
ryte2byte Posted November 14, 2014 Share Posted November 14, 2014 Wait... You did MATH?! Ban the exploiter! Link to comment Share on other sites More sharing options...
Perserve Posted November 14, 2014 Share Posted November 14, 2014 this clearly explains why people are so mad. I like how well put it is. I might add a suggestion of giving a bonus to rep gain to players with higher mastery standings. should make this goal easier on the players who already put in 500+ hours in missions playing the game. Link to comment Share on other sites More sharing options...
FatalionPanic-EGT- Posted November 14, 2014 Share Posted November 14, 2014 [...] [...] This puts the rep gain vs rep need into a whole new perspective. Mind ... blown. Link to comment Share on other sites More sharing options...
FearTheRush Posted November 14, 2014 Share Posted November 14, 2014 Crude... but it made me giggle. Post of the year material Link to comment Share on other sites More sharing options...
Chroia Posted November 14, 2014 Share Posted November 14, 2014 Holy boop, that was amazing. This. THIS is how you make feedback. Thank you. Link to comment Share on other sites More sharing options...
ProfessorRobledo Posted November 14, 2014 Share Posted November 14, 2014 This thread is without a doubt the best feedback thread I've ever seen. It's well structured, gets to the root of the problem, and offers up possible solutions. Others have already said this, but I'll say it again: Thank you. More to the point of this thread: I fully agree with all the points you made. Link to comment Share on other sites More sharing options...
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