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De, Revert The Changes To Interception, Excal, Mag And Trinity And Instead Make Viver An Md.


UnknownGunneryChief
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First of all, this is to DE - 

p_Dte5di.png

Now. Reverting the changes to frames is obvious, so no explanation needed.

Viver becoming an MD - makes sense. First of all it won't be an interception, so no more "exploiting". Now, since in MD, when you activate a console enemies start spawning rapidly, and in Viver specifically enemies respawn (almost) instantly. So it would not only be "abused", but wouldn't be all that useless too. Discuss it, Tenno!

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Apparently its going to be talked about tonight on Prime Time:

Join your hosts DERebecca and [DE]Megan as they celebrate 50 Prime Times together! After the cake and confetti, they’ll get down to business testing the most recent 15.2.0 PC changes. The community has brought many issues to the table; from which your hosts are here to listen, log, recreate, and relay to the Devs. 

https://forums.warframe.com/index.php?/topic/345225-warframe-prime-time-50-tonight-at-7pm-est/

 

So hopefully that will lead to the reversion of these nerf's.

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KiMGrxR.png

You'll want that.

 

Anyway, I don't think that they'll be doing much if any suffering for their "ignorance" as you put it, but that is neither here nor there.

 

I don't think that making it MD is a good idea because players will just move to another Interception/defense mission and the same problem will show up. The reason Viver was an issue was not the mission but how efficiently it could be farmed. DE made farming it less efficient by changing (not saying nerfing because I haven't tried them out yet) a handful of skills. 

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Im all up for reverting the changes and such, and nerfing Viver, but something tells me that DE has a change of heart in abilities as of late.

 

First, all abilities were made available to all frames, then Radial Blind was nerfed to LoS, then reverted, then reverted back again to LoS. Now the same has happened with Trinity, Excal, and Mag. Something tells me they plan to make (eventually) all, if not most abilities LoS dependent, so frames like Loki can no longer spam instant win. I know it sounds bad, but something tells me it can make a drastic change in how gameplay actually works, making it more challenging.

 

Again, im kinda neutral on the topic, just observing what they may/may not have in mind.

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I agree with reverting the Warframe changes. Those were unjustified and unnecessary.

However, I somewhat disagree with your point about Viver: people will find a replacement for it until we exterminate the root of the problem - the Reputation system itself. It needs to be completely independant from the Affinity gain, and rather be more of a reward-based system.

For example: granting every mission type a set amount of Reputation as the victory reward. This would be affected by several parameters depending on the mission type: Rescue missions would grant more Reputation if you completed all the optional objectives (killing the Wardens, not setting off the alarm, etc.), Survival / Defense / Interception grant more Reputation if you stay longer.

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No matter how much this community seems to think that the changes are 100% because of Viver, that isn't going to make it true.

Oh yeah because nerfing the 3 frames that were used for viver and  nerfing the skills that they used for viver clearly show us that this nerf was planned a long time ago. Either you are delusional,blind or got provas stuck in your eyes.

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Oh yeah because nerfing the 3 frames that were used for viver and  nerfing the skills that they used for viver clearly show us that this nerf was planned a long time ago. Either you are delusional,blind or got provas stuck in your eyes.

Yes because Viver is the first time farming exploits have ever happened in warframe. 

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Yes because Viver is the first time farming exploits have ever happened in warframe. 

No, but it's certainly the first that used those 3 frames together.

You can deny all you want but that nerf was directed at Viver.

Edited by Alphafox
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Yes because Viver is the first time farming exploits have ever happened in warframe.

It's the first time people began to rally and cry about it, for whatever reason, and since it was specifically for DE's new shiny (not) system, of course it gained attention.

No matter how much this community seems to think that the changes are 100% because of Viver, that isn't going to make it true.

Provide the proof then, go ahead and show us DE was looking ot make these changes just now and it wasn't just a coincidence that the frames optimal for viver were all nerfed at the same time, the same way, alonside the interception changes.

Ps, they never told us they were going to make these changes, and you can say it wasn't because of viver all you want but all evidence points towards the opposite.

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Oh yeah because nerfing the 3 frames that were used for viver and  nerfing the skills that they used for viver clearly show us that this nerf was planned a long time ago. Either you are delusional,blind or got provas stuck in your eyes.

The problem wasn't Viver. JonhProdman was right. The problem was the skills. Viver served to make the problem (very) apparent. Had Viver not happened the abilities that were targeted would likely still be as they were. 

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The problem wasn't Viver. JonhProdman was right. The problem was the skills. Viver served to make the problem (very) apparent. Had Viver not happened the abilities that were targeted would likely still be as they were.

Of course they would be, because aside from that one niche situation they abilities were merely fairly acceptable everywhere else. They did not need a nerf, they did not need a change at all (well Javelingstill needed further buffing), but DE just saw the whole viver S#&$storm and decided to just make a quick 'fix' (not) around everything but the actual problem, therefore screwing up things for everyone, specially for the non-vivier farmers.

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I don't think that making it MD is a good idea because players will just move to another Interception/defense mission and the same problem will show up.

 

The problem wasn't Viver. JonhProdman was right. The problem was the skills. Viver served to make the problem (very) apparent. Had Viver not happened the abilities that were targeted would likely still be as they were. 

I don't think you understand why Viver was so exploitable

It was a tiny map, and on top of that it was an interception as well. So you would get crazy spawns on this little map making it a paradise for AOE nuke frames.

Change Viver from interception; or hell, just change the map on it and the problem is solved.

By the way, people are still farming Viver just with different frames now.

Edited by Kinnypuffs
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No matter how much this community seems to think that the changes are 100% because of Viver, that isn't going to make it true.

Was it? Did the developers say it wasn't about Viver? If there was no response then we cannot claim a 100% fact that it was or wasn't about Viver.

 

However, we have the right to make the claim that this was about Viver since the change to both the Warframes and Viver happened on the same time, on a non Major patch.

 

If it wasn't, the question remains as: Why now?

Edited by Darkmoone1
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