[DE]Steve 17,031 Posted November 13, 2014 Honored Tenno, Well, we screwed that one up, didn’t we? In our panic to address exploits we’ve rolled out some half-baked changes, and didn’t test them nearly enough. Worse - we didn’t communicate the changes and explain the rationale. We’ve plugged some holes and we’re running out of fingers. I’m sorry you had to see all of this, its quite embarrassing. I’m sure you’re frustrated. I am deeply sorry for messing up your game. Here’s where we’re at: We’re going to do some map fixes AND we’re going to fix a few bugs with line of sight changes and let it ride until we have a cohesive and well communicated set of changes to roll out. Our ‘press 4 to win’ ultimates are metered primarily by the supply of energy. Finding an energy loophole means that Homer’s drinking bird can play the game for you. That is not team synergy. That is just broken. This fall, starting with Excalibur, we’ve begun to take a hard look at these ‘X-Ray AOE’ abilities and wonder if we can bring more elements of skill back in. That’s the short answer to ‘why the hell is DE messing with us’. Homer’s drinking bird should not play the game for you. We will be changing the dreaded map somewhat today… the level team has refused to grant my request of making Viver an insta-kill-lava-death-pit. Instead, spawning will be staggered to help address enemy clumps, but again - ‘everyone within 80 meters dies with keyboard macro’ is a larger issue than any one particular map. I’d be curious what your thoughts are. I know yesterday’s changes have exposed deep frustrations from our Tenno - from Syndicates to mission types, and poetically it all began with our first Warframe: Excalibur. With your voices ringing in our ears we intend to remedy as soon as possible. I look forward to reading your reactions to the next series of hotfixes (I have my asbestos underpants on now). YYY YY YY YYYYYYY YYY (-DE_Steve) (Ninja edit after reading thread) Syndicate Standing is absolutely under the surgical laser. It's screaming. With abilities, again, things are not staying as they are currently - as I said above *until we have a cohesive set of changes* We're going to try to entangle this and do it once without driving like my grandma on an icy road. Syndicates will get cooler over time. It was some character and opposition. It is not a 'whole new way to play' and never was pitched as such. It's a layer, a purpose, to the existing and future game-modes we are adding. 1 1 355 Share this post Link to post Share on other sites
Brimir 15,796 Posted November 13, 2014 (edited) Don't worry. I was there during the ill-fated and short-lived Stamina 2.0. I was there during the epilepsy-inducing introduction of the Arc Traps. I know you are reasonable bunch over at DE and would not leave things this badly and you'll make changes... eventually, once enough *cough* "feedback" has been given from the players :) As soon as you have a more reasonable backdrop (i.e the Viver node is once and for all "fixed") to judge the LOS changes against, I've no doubt you will see how over the top they are - as the map/node is the problem, not the ultimates. We've never had any problem with how the ultimates worked until you introduced Syndicate Rep Grind after all. Something to keep in mind, perhaps. Edited November 14, 2014 by Brimir 188 Share this post Link to post Share on other sites
Deidaku 11,041 Posted November 13, 2014 (edited) Thanks for the info Steve and now we lie in wait :) Excalibur still needs a lot of love ! isn't he your holy child? x) Edited November 14, 2014 by Deidaku 12 Share this post Link to post Share on other sites
Jeloxale 2,281 Posted November 13, 2014 (edited) Don't worry. I was there during the ill-fated and short-lived Stamina 2.0. I know you are reasonable people and would sort stuff out... eventually, once enough *cough* "feedback" has been given from the players :) This! We support you in your every decision.... almost. Edited November 13, 2014 by Jeloxale 3 Share this post Link to post Share on other sites
Letter13 41,318 Posted November 13, 2014 Homer’s drinking bird should not play the game for you. This is how I've always more or less felt about things. 44 Share this post Link to post Share on other sites
Tails-san 975 Posted November 13, 2014 Still no comment on reputation needs? They're a bigger grind than acquiring Mastery rank 18. 124 Share this post Link to post Share on other sites
VikingoX 2,057 Posted November 13, 2014 Thanks for the information. Share this post Link to post Share on other sites
SgtFlex 2,845 Posted November 13, 2014 (edited) What are you going to do about Syndicate Rep? It's still clearly a problem, and why Viver was a farming place. I don't think Syndicate should be tied to XP the way it is. I think it needs an overhaul on the system of how it works. I don't have all the answers, but I know of the problem. This is still very much a huge issue among the community. Edited November 13, 2014 by SgtFlex 55 Share this post Link to post Share on other sites
CaveCricket48 2,016 Posted November 13, 2014 I think the energy system as a whole needs adjusting, not just abilities. https://forums.warframe.com/index.php?/topic/323478-remove-energy-drops-give-all-frames-passive-energy-regen-and-base-energy-cost-off-of-ability-rank/ 7 Share this post Link to post Share on other sites
Jeloxale 2,281 Posted November 13, 2014 (edited) Still no comment on reputation needs? They're a bigger grind than acquiring Mastery rank 18. Math approved! Edit: Maxing all current gear takes 121 050 000 Affinity. <-- This includes removed items, event exclusives and Founders exclusives Gaining all rewards in all syndicates takes 1 224 300 000 Affinity. Not even close -.- Edited November 13, 2014 by Jeloxale 68 Share this post Link to post Share on other sites
yles9056 2,678 Posted November 13, 2014 Endure, that's all I can say to you. We all make mistake, just make sure you correct the mistake. Share this post Link to post Share on other sites
slykidd 732 Posted November 13, 2014 Damnit Steve every time im about to quit warframe you pull me back in with your humility and honesty GOD DAMNIT JUST LET ME BE FREE ALREADY lol. 58 Share this post Link to post Share on other sites
_Absolom_ 4,772 Posted November 13, 2014 I think nerfing everything to the ground is not the right answer. Careful level and gameplay design should go first. Just revert the frame changes and see what you can do about it-in another way. 40 Share this post Link to post Share on other sites
S.T.M.P.D 2,014 Posted November 13, 2014 That... still doesn't solve the sheer grindwall for syndicates vets have been complaining about. Granted, an overarching look at 4spam is needed, but I doubt this'll solve the hyperfarming problem. As long as there's a good reason, the playerbase will find a way. 31 Share this post Link to post Share on other sites
blackgu4rd 389 Posted November 13, 2014 Remove syndicate rep gain from kills. Tie it to game modes. Give syn rep bonuses to higher MR, make it finally relevant. Give us high level low conclave syn missions with adequate syn gain. 62 Share this post Link to post Share on other sites
KingTaro 4,124 Posted November 13, 2014 (edited) Looking forward to what you guys got! Also, since it all began with the Syndicate reputation feature, wouldn't it be better to change the reputation gain based on mission type and its level, rather than total enemies killed? Something like this: Exterminate / Sabotage / Capture / Rescue lvl 1 to 10: Guarantied 100 Syndicate points Defence lvl 1 to 10: Guarantied 100 Syndicate points per 5 waves Survival lvl 1 to 10: Guarantied 100 Syndicate points per 5 min Interception lvl 1 to 10: Guarantied 100 Syndicate points per round. Exterminate / Sabotage / Capture / Rescue lvl 11 to 20: Guarantied 200 Syndicate pointsDefence lvl 11 to 20: Guarantied 200 Syndicate points per 5 waves Survival lvl 11 to 20: Guarantied 200 Syndicate points per 5 min Interception lvl 11 to 20: Guarantied 200 Syndicate points per round. etc... In defence missions the rep reward will increase with each 5 waves if the enemy level reaches the next stage off course. Meaning if you started a lvl 8 missions and the enemies are lvl 12 the next 5 waves, you'll get 100 rep for the first 5 waves and 200 rep for the 2nd 5 waves. Same goes to Survival and Interception. PS: Just throwing some random numbers as an example to get my point accross. Edited November 13, 2014 by KingTaro 33 Share this post Link to post Share on other sites
noveltyhero 8,134 Posted November 13, 2014 Stevey boy, I'm so happy with you devs :D 1 Share this post Link to post Share on other sites
CelsiusPrime 1,306 Posted November 13, 2014 I know you guys already know this but I figured it would be a good perspective on how most of the quiet level headed players think. 37 Share this post Link to post Share on other sites
quan256 3,829 Posted November 13, 2014 You know, instead of fixing Viver why don't you fix the stupid rep system? 52 Share this post Link to post Share on other sites
ern696 146 Posted November 13, 2014 we support you guys , but please fix this ! Share this post Link to post Share on other sites
OriVerda 1,844 Posted November 13, 2014 It took years to get Radial Javelin to have no line of sight and then you change it back. Excalibur is my favorite and despite all changes he remains fairly impotent yet I love him for all his faults despite the fact I am running out of options. I used to be a player who would merrily use Radial Blind to help out my team but with LOS that option was gone, my secondary option was to empower Radial Javelin but that option is gone as well with the LOS re-addon which means I am left with Super Jump and Slash Dash. Those are excellent for mobility... If Slash Dash would actually teleport me through dense enemies. Suffice to say I am quite upset. The continued nerfing "ok" Warframes is not solving issues. 42 Share this post Link to post Share on other sites
Agua 526 Posted November 13, 2014 Finally some response, and a good one. Keep it up steve! =) Share this post Link to post Share on other sites
Farris 1,830 Posted November 13, 2014 (edited) Well, I'll wait and see then, I still don't like the whole LoS Shenanigans. But at least you are admitting some of the faulty stuff, and making other changes. (To the Viver Tileset for example) Edited November 13, 2014 by Farris 3 Share this post Link to post Share on other sites
Orbister 5,009 Posted November 13, 2014 Thanks for this honest message, it doesn't matter if you "screw up" as long as you communicate with us players. 4 Share this post Link to post Share on other sites
UFOLoche 1,121 Posted November 13, 2014 (edited) Well here's my major problem with this: This is primarily two-three characters spamming their ults on one map. You act like we're beating the entire game with a macro when that's simply not true. Most of the other maps wouldn't have this stunt work at all, or maybe it would, but it'd be a lot tougher(And I honestly do have doubts that it'd work even then). And hell, if y'wanna talk about all that, there are a lot more broken combos that are universal(Course, I'm not gonna bring them up because I fear for my frames now). Just change Viver's map, give Excal, Mag, and Trinity their respective powers back, and next time please listen to the community's suggestions on how to fix the problem, that's all you need to do. Edit:And yes, you guys need to lower the grind on the Syndicates. The reason this was done in the first place is because the Syndicate grind is a horribly painful and boring experience for the higher ups. This grind isn't fun, guys, this is Maplestory. Please remember, you guys promised you'd try to LOWER the grind. Edited November 13, 2014 by UFOLoche 44 Share this post Link to post Share on other sites