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[DE]Rebecca

What To Expect With 15.2.1

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Looking forward to it. Hopefully this helps to solve the problem. 

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OMG I LOVE YOU (completely not that way). Now I can go back to my exaclibur. Also the multiplier added to sigils is nice.

Edited by Silverton
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Thanks for the notification Rebecca :). It is very much apprecieated.

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And now we wait...

 

tumblr_nempt8bkn61qdlh1io1_400.gif

 

Waiting to see if this is still linked to XP? This just makes Viver easier to farm for higher levels?

Still press 4 to win rather than standing based off enemy level?

hmmmm. Will have to see the rest of the notes.

Edited by fractal_magnets
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See, I told you guys that DE are a reasonable bunch.

 

Stamina 2.0 got the axe, and (eventually, lol) Arc-Traps were made not so insane.

 

:)

Edited by Brimir
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Why is there a cap?

 

The whole problem was we don't gain reputation fast enough! Granted, it's pretty difficult to hit the cap unless you Viver, but I don't think that is called for.

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Good. Good.

Now you only need to adress the underlying problem of gaining Syndicate rep by XP, because with the quick calculation I just did it still seems profitable to go on Viver and max my daily rep.

 

Also: When will you change Mind Control to be either recastable or for the caster to be able to damage the target? It is extremely annoying as it is now.

Edited by Fruchtpudding
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Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).

 

This pleases me.

Thank you very much!

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Thank you sooo much!

I love my Excal and I'm happy to see him back to his former glory.

I was never a Viver farmer and really don't care about syndicate rep, but these are well thought changes! Thanks again, DE!

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-SNIP-

Warframe Changes

Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).

 

WOOO! TIME TO GET RECKED ZANUKA 

Edited by Issun135

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Alright, sounds good, Rebecca. I'll take a look at the Syndicates now and see what's up. Thank you for the info.

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That's why I love DE.

 

Now here is a few things I would love to see next if possible:

 

- Increase rep gain on certain mission types such as exterminate. Some people don't like public games or simply cant play them, but if they want a realistic amount of rep to rank their syndicate, they are kinda forced to. The mission types people usually solo, only gains like 16 or 30 per game, which is not enough to get to 400.000 for max rank..

 

- Increase rep gain on Dark sector and pvp (these game modes are neglected and it would motivate people to play them). Mogamu's latest video explains this.

 

- Additional rep gain for killing death squads. I'm surpriced this isn't a thing yet.

 

Edit: Also, thank you so much for using mastery rank with this. That was one of the things I wanted to see the most, since it would make mastery rank pay off, and when more syndicate rewards are released, having higher mastery rank is suddenly a good thing.

Edited by Zareek
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Great changes Rebecca. Tell the dev team the forums are sorry, and whenever someone mentions U15.2.0, we can just say "What U15.2.0? We hit U15.2.1 first."

Everyone wins here. :D

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If I still need the same amount of reputation to rank up syndicates, this won't be enough.

 

Please provide rationale when the hotfix releases.

Edited by Seanjuju
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So revert on previous skill and cap on syndicate xp?

 

You solved nothing, syndicate system is still horrible, people will still spam 4th skill.

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