Unknown924 Posted November 14, 2014 Share Posted November 14, 2014 Very nice. Two questions if you have the time: First, can you tell us what the sigil multipliers will be? Second, is the reputation limit per syndicate or a shared limit? Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 14, 2014 Share Posted November 14, 2014 So revert on previous skill and cap on syndicate xp? You solved nothing, syndicate system is still horrible, people will still spam 4th skill. It is a fix for the fix. The rest is still in waiting. Give it time. Link to comment Share on other sites More sharing options...
RugerMK1 Posted November 14, 2014 Share Posted November 14, 2014 Oh my. I will now sheepishly put Warframe back on the "must play" list. It was struck from the list in a fit of pique. Link to comment Share on other sites More sharing options...
.Talia. Posted November 14, 2014 Share Posted November 14, 2014 Thank you DE!!!! Link to comment Share on other sites More sharing options...
DaftMeat Posted November 14, 2014 Share Posted November 14, 2014 Perfect, especially sigil changes. Thankees. Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted November 14, 2014 Share Posted November 14, 2014 (edited) wow this is all i ever wanted, i made posts about it aswel. thanks DE Edited November 14, 2014 by UndeadGhostWarrior Link to comment Share on other sites More sharing options...
Morgax Posted November 14, 2014 Share Posted November 14, 2014 It is a fix for the fix. The rest is still in waiting. Give it time. I don't expect it to change over a day,merely pointing out that we are back where we were basically. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted November 14, 2014 Share Posted November 14, 2014 Sounds like a promising start. Link to comment Share on other sites More sharing options...
Spobbles Posted November 14, 2014 Share Posted November 14, 2014 [satisfied Grunt] Link to comment Share on other sites More sharing options...
Radford_343 Posted November 14, 2014 Share Posted November 14, 2014 Wow. And people had no faith in DE, way to prove them wrong. I can't tell you how proud I am to be supporting this game, this is such a professional and appropriate response. Link to comment Share on other sites More sharing options...
Brimir Posted November 14, 2014 Share Posted November 14, 2014 Great changes Rebecca. Tell the dev team the forums are sorry, and whenever someone mentions U15.2.0, we can just say "What U15.2.0? We hit U15.2.1 first." Everyone wins here. :D *puts pitchfork and torch away* Link to comment Share on other sites More sharing options...
Brynslustafir Posted November 14, 2014 Share Posted November 14, 2014 Much relief. Link to comment Share on other sites More sharing options...
kurohelios Posted November 14, 2014 Share Posted November 14, 2014 Syndicate standing gain cap applies to every syndicate as a whole or does each syndicate has a different cap? Eg. If the cap is 32000 as a mastery rank 15. Does it mean that 32000 is the total standing i can gain including all syndicates or is it a cap for one syndicate? Thank you very much Link to comment Share on other sites More sharing options...
Edgedemon Posted November 14, 2014 Share Posted November 14, 2014 Will this patch include anything for uranus? Link to comment Share on other sites More sharing options...
Brahmastra Posted November 14, 2014 Share Posted November 14, 2014 (edited) Looks great! #taylorswiftapproved Edited November 14, 2014 by Brahmastra Link to comment Share on other sites More sharing options...
Zareek Posted November 14, 2014 Share Posted November 14, 2014 I don't expect it to change over a day,merely pointing out that we are back where we were basically. Actually, the increased syndicate standing for high mastery level is a fantastic addition. Now having higher mastery rank is suddenly worth it (and even more as they release additional syndicate rewards). Link to comment Share on other sites More sharing options...
Kayblis Posted November 14, 2014 Share Posted November 14, 2014 So instead of fixing the syndicates as everyone has been asking to,you cap syndicate gain per day while you still get the same amount per mission. Not only that but you still need mastery rank 0-~16 worth of affinity to max 1 single syndicate Now people will just do viver till they're caped and continue to do so daily Link to comment Share on other sites More sharing options...
MeduSalem Posted November 14, 2014 Share Posted November 14, 2014 (edited) Looks good so far. ^^ Gives people an additional reason to get their Mastery Ranks up, which was something people were arguing about anyways, since many people don't see any reason to go beyond MR 8-10. ^^ Any details on the sigil multiplicators yet? Are they going to be the "negligible" thing DE_Steve mentioned on the last devstream or has the overall opinion changed on the matter? Also is the cap counted per Syndicate or all Syndicates combined? Edited November 14, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
Vykhram Posted November 14, 2014 Share Posted November 14, 2014 I want to ask you something DERebecca: That number affects every syndicate right?, i mean... i'm moslty with Arbiters of Hexis, but i'm ranking with Cephalon Suda and Steel Meridian too. Does the cap works just for 1 syndicate or works with every syndicate? That's a little doubt i have. BTW, now we can forget the day of nerf-to-those-ok-warframes :D Link to comment Share on other sites More sharing options...
TeliaRS643 Posted November 14, 2014 Share Posted November 14, 2014 Rock on. I'm looking forward to see how you're balancing the grind itself and hopefully you're taking some of the suggestions for mission-based gains and lowering of a lot of the less-reasonable barriers of entry into Syndicates, like the potatoes and the initial attempt at balancing negative standing of opposing syndicates with positive.Personally, I'm surprised Hellion Missiles aren't slated for a major nerf seeing how y'all got absolutely rekt last night by their OP damage and OP blast proc rate. I think Rebecca got knocked down 5 times in a row and dying as a fully-defensive zephyr before she could even react. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted November 14, 2014 Share Posted November 14, 2014 Thanks DE. Link to comment Share on other sites More sharing options...
traficonserv Posted November 14, 2014 Share Posted November 14, 2014 *puts pitchfork and torch away* *puts scott's "better nerf trinity meme" away* Link to comment Share on other sites More sharing options...
Tveoh Posted November 14, 2014 Share Posted November 14, 2014 Warframe Changes Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). no... bring it back @_@ Link to comment Share on other sites More sharing options...
Seraphyx Posted November 14, 2014 Share Posted November 14, 2014 (edited) Yay! Sigil exp multiplier! Now I can look fancy and be rewarded. The cap also seems reasonable. At MR14 I don't think I will have any issues with it since I typically get less than 5,000 a day depending how much I play and what modes. Edited November 14, 2014 by Seraphyx Link to comment Share on other sites More sharing options...
holdenagincourt Posted November 14, 2014 Share Posted November 14, 2014 Pretty close to perfect. Link to comment Share on other sites More sharing options...
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