melandor0 Posted November 14, 2014 Share Posted November 14, 2014 <3 you guys. Thank you for being awesome and reverting those changes. We shall never speak of them again. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted November 14, 2014 Share Posted November 14, 2014 I'm getting Excal a day later, just in time too it seems Link to comment Share on other sites More sharing options...
Bazools Posted November 14, 2014 Share Posted November 14, 2014 Thats it Space-Mom! Good job! *bows* Link to comment Share on other sites More sharing options...
1N33DM0N3Y Posted November 14, 2014 Share Posted November 14, 2014 Holi sheep MR 18 here - you also have watched the Mogamu video, finaly my 2000 h on WF will pay of some how, this is a real veteran player appreciation Link to comment Share on other sites More sharing options...
-10no-Dark Posted November 14, 2014 Share Posted November 14, 2014 Syndicates, as they are right now, are no way near "end game", just an artificial grindwall. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 14, 2014 Share Posted November 14, 2014 good changes. now we need stop linking standings to affinity, give us more meaningful objectives to earn standings. but this is a good hotfix anyway. syndicate system has great potential, so dont waste it. Link to comment Share on other sites More sharing options...
Kripnex Posted November 14, 2014 Share Posted November 14, 2014 WoOoooOOoooOOooo! All my thumbs up, you turned this around DE! Link to comment Share on other sites More sharing options...
fractal_magnets Posted November 14, 2014 Share Posted November 14, 2014 Goodjob DE u made everyone happy Did they? It's still a grind with no imagination behind it. Get higher to grind higher... K... what's my motivation here? It's a good start. That is all. Link to comment Share on other sites More sharing options...
TrinityPrime Posted November 14, 2014 Share Posted November 14, 2014 Can we have the sigil multiplier be a seperate variable from the sigils themselves? So buying a higher sigil will lock in a higher sigil multiplier for all that faction's sigils. Link to comment Share on other sites More sharing options...
Bladereap3r Posted November 14, 2014 Share Posted November 14, 2014 looking on the positive....let the fix begin...TY Dev's Link to comment Share on other sites More sharing options...
LukeAura Posted November 14, 2014 Share Posted November 14, 2014 Sigils multipliers are great. That should add a lot of activity to Syndicates, they are now Microgoals with real weight to them. Can the multiplier be unlocked by buying the sigil though? That way we keep our cosmetic choices, and keep the microgoal benefit. Link to comment Share on other sites More sharing options...
Vargras Posted November 14, 2014 Share Posted November 14, 2014 Rebecca would need 109 days of getting the 32k syndicate cap per day to max out a syndicate,that sure sounds like a ton of fun. The overexaggeration here is hilarious. 32k rep a day and it'd take 109 days to cap a single syndicate? Uh huh. Link to comment Share on other sites More sharing options...
Rozalinsnow Posted November 14, 2014 Share Posted November 14, 2014 Syndicate Changes: - Added Standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier. - Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank) for any non-Syndicate missions. Is the formula: Main Rep(for example Suda) + Side Rep(Hexis) = Rep Cap, or Main Rep(Suda) + Side Rep(Hexis) + Enemy(Loka) + Opposed(Red Veil) = Rep Cap, or Main Rep + Side - Enemy - Opposed = Rep Cap Or is it just main Rep = Cap, and everything else is just extra? Link to comment Share on other sites More sharing options...
Edgedemon Posted November 14, 2014 Share Posted November 14, 2014 Syndicates, as they are right now, are no way near "end game", just an artificial grindwall. since you can start at MR 2 i don't think they were meant to be "end game" just another system Link to comment Share on other sites More sharing options...
tocorro Posted November 14, 2014 Share Posted November 14, 2014 It is any one player's prerogative to make decisions based on opening a calculator before Warframe. The changes overall will benefit players who want to be more rewarded game-wide instead of being forced into the 'most effective' node. There may always be a 'most effective' way, to reflect on a recent video. The value battle between efficiency and choice will be waging on for players, this happens in virtually every game. For some the decision is easy: do whatever it takes to get it fast. Now, players who value choice have more options that what the previous design allowed. Again, the value battle applies to gaming as a whole: throw a hair elastic on my Xbox controller to max my Sneak, or play around and rank it up while doing other things. One is purely efficiency driven. The other relies on choice. There are no right or wrong values in this context, we all have a way we like to play. You have impressed me miss Rebecca. Link to comment Share on other sites More sharing options...
--Q--TiaguinhoO Posted November 14, 2014 Share Posted November 14, 2014 Omg that's all I ever wanted ... Lol Link to comment Share on other sites More sharing options...
Aeronus Posted November 14, 2014 Share Posted November 14, 2014 - Added Standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier. So, by "tier" do you mean price, or do you mean the tier of standing? The first rank of Syndicates have three sigils, and I'd really like the 7,500 cost one to have a higher multiplier than the other two. ;c Link to comment Share on other sites More sharing options...
Temmron Posted November 14, 2014 Share Posted November 14, 2014 I wanted to edit my comment on the other thread :( Can i post it here? Ill just put a spoiler up and you can open 2 tabs to look at the whole comment If you dont want to look at it you dont have to its just an idea I saw *edit* Recently I saw an idea for the forums, to let players that have reached mastery rank10+ into a special forum thread, where DE posts certain aspects they want to change or are planning to do in the near future, to be reviewed and judged on. I would greatly appreciate this due to the following reasons: 1.It would offer a bigger opinion variety on a certain idea, as opposed to the founder exclusive forum and would be for players which have a higher experience of game mechanics and the design of warframe 2. DE can only display the aspects/additions they WANT to have reviewed and get a lot of concentrated, narrowed and productive input on certain ideas before release. I think this would go a long way to stop counterproductive updates such as the last one and to focus player opinion and developer ideas (I am aware that this will maybe slow down shipping process for new updates, my opinion however is that its better to get good content as opposed to stuff being released that wasnt optimized. This forum thread should not be supposed to check all minor updates DE releases or the new weapons/warframes but rather offer opinions on core gameplay changes and additions that DE is planning on.) Anyway good that these changes are being added *ps* (I dont believe that what kartumterek posted on the vivergate thread is true) Link to comment Share on other sites More sharing options...
Senketsu_ Posted November 14, 2014 Share Posted November 14, 2014 dang I bet all the people who were cryng about the "nerfs" feel real bad now. Link to comment Share on other sites More sharing options...
Farris Posted November 14, 2014 Share Posted November 14, 2014 (edited) Syndicate standing gain cap applies to every syndicate as a whole or does each syndicate has a different cap? Eg. If the cap is 32000 as a mastery rank 15. Does it mean that 32000 is the total standing i can gain including all syndicates or is it a cap for one syndicate? Thank you very much Yeah wondering about this also. I'm hoping it's per syndicate, otherwise you could only technically earn ~21300 with your Main Synidacte and you would get 10650 with their ally (which usually you would also run for). Example: (Suda)21300+(Arbiters)10650=(Combined Rep)31950 Granted, you need to hit the daily cap as well :P Edited November 14, 2014 by Farris Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted November 14, 2014 Share Posted November 14, 2014 Why is there a cap? The whole problem was we don't gain reputation fast enough! Granted, it's pretty difficult to hit the cap unless you Viver, but I don't think that is called for. Because they're giving us multipliers so that we can actually reach that cap. Also, They don't want us to reach top standing in a few days for whatever reasons. Link to comment Share on other sites More sharing options...
DSMK2 Posted November 14, 2014 Share Posted November 14, 2014 (edited) I'm wondering, will mission level affect Syndicate rep gain? I.e. undertaking higher level (non-interception/defense/survival) missions adds an additional rep modifier or something. Lore wise: Disrupting Grineer operations in the Ceres shipyards is very impressive to the Syndicate sponsoring you. Edited November 14, 2014 by DSMK2 Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 14, 2014 Share Posted November 14, 2014 Though I am pleased they are addressing the mistakes they made regarding the Warframes, capping rep gain still does not address the problem of rep gain tied to xp/affinity. I personally was hoping they would change rep gain. Here is once again a suggestion made by another Tenno which I feel is very relevant and well thought out. https://forums.warframe.com/index.php?/topic/345056-syndicate-points-are-the-issue-this-is-how-i-would-fix-it/ Link to comment Share on other sites More sharing options...
Kayblis Posted November 14, 2014 Share Posted November 14, 2014 The overexaggeration here is hilarious. 32k rep a day and it'd take 109 days to cap a single syndicate? Uh huh. I'm $&*&*#(%&,used the affinity numbers instead of syndicate ones. That is still 8 days of grinding viver to max a syndicate Link to comment Share on other sites More sharing options...
Cannamancer Posted November 14, 2014 Share Posted November 14, 2014 Darn right you reverse those changes and give us more XP for higher lvl sigils. Link to comment Share on other sites More sharing options...
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