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Hotfix 15.2.1 +15.2.2

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Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.

 

If I may loosely quote what Steve has presumably said to make this change:

*Clears throat and looks down at transcript*

"GOD I DON'T CARE ANY MORE JUST BURN IT WITH FIRE. SET IT ON GOD DAMN FIRE I JUST DON'T WANT TO SEE IT EVER AGAIN. BURN IT WITH FIRE"

Seriously though to be honest I feel like from exploits to lore, having the corpus ship get taken over by infested is the absolute best way of doing this.

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Congratulations all the Excaliburs, Maggies, and Trinities!

Thank you sooo much for the Syndicate changes, daily cap solved the problem! Thank you for everything!
 

Hundreds of hugs, DE!

<3

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Dear DE,

              These two days, we learned a very important lesson, on both sides. Fixing a problem involves the agreement of everyone, therefore giving feedbacks on the new content is the key to success. We, players, should always inform you Devs, if anything is or feels wrong. You, on the other side, should respond to any question as good as you can, and give accurate answers in the possibles cases.

              Anyway, Thanks for the fix, and have a nice Week-end. We love you all DE!

 

                                                                                                                                               Just a happy Tenno.

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No more Viver drama I suppose now.

Wait and see mate... wait and see...

 

also, YAY, excalibur is useful again :'D

Edited by Lokime

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got a question, is the cap for syndicates total for all syndicates, or is it per syndicate?

(can i gain only 30k standing a day in one, and then 30k in another one, or 15k in both for a total of 30k?)

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I for one love this hotfix, not necesarily from the Viver change, but how sigils now give bonus points (And I am waiting anxiously for that x10 bonus to syndicate rate).  I still say a new endgame is needed for the more dedicated players, but there is time for that later.  Also, making Mag and Excal useful again was the right choice, even though someone decided to give you the slow clap over it.  It was a dirty change that was rushed after having viver be abused and entirely wiped those characters out.

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Now to wait on that Ash and finisher fix.    

 

 

Still now I don't have to hear the massive amount of rage in region everyday.  Wooo!  peace of mind has returned to my little world!  #HappyFace   XD

 

(i fail at Hashtags :/)    

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  • Relocated capture and spawn points on Viver, Interception missions.
  •  
  • Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.

 

 

Hundreds of Tenno mass-killing corpus there had to lead to this result. Lore wise, it makes some sense.

Edited by Usucapio
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can i just say... i love you DE!!! the LoS check for one didnt bother me and the continued fixes for archwing are very much welcomed. adding a cap to syndicates promote various things like people actually taking more time in ranking up by manufacturing more weapons, frames, sentinels, and kubrows and it demotes those who think to get to max quickly so win win in my book. thank you for your continued work and speedy hotfixes.

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Good stuff, now thats all it took, a carefully thought out solution that doesnt break majorty of players game. The syndicate rep caps and gain multipliers sound like something that will work really well.

 

Thank you DE.

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