Khawz Posted November 14, 2014 Share Posted November 14, 2014 Link to comment Share on other sites More sharing options...
Tymerc Posted November 14, 2014 Share Posted November 14, 2014 Thanks. Link to comment Share on other sites More sharing options...
Coatduck Posted November 14, 2014 Share Posted November 14, 2014 Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region. If I may loosely quote what Steve has presumably said to make this change: *Clears throat and looks down at transcript* "GOD I DON'T CARE ANY MORE JUST BURN IT WITH FIRE. SET IT ON GOD DAMN FIRE I JUST DON'T WANT TO SEE IT EVER AGAIN. BURN IT WITH FIRE" Seriously though to be honest I feel like from exploits to lore, having the corpus ship get taken over by infested is the absolute best way of doing this. Link to comment Share on other sites More sharing options...
Saerel Posted November 14, 2014 Share Posted November 14, 2014 Congratulations all the Excaliburs, Maggies, and Trinities!Thank you sooo much for the Syndicate changes, daily cap solved the problem! Thank you for everything! Hundreds of hugs, DE!<3 Link to comment Share on other sites More sharing options...
Brahmastra Posted November 14, 2014 Share Posted November 14, 2014 Awesome! Link to comment Share on other sites More sharing options...
tris1 Posted November 14, 2014 Share Posted November 14, 2014 What about radial blind Link to comment Share on other sites More sharing options...
KINOMAD Posted November 14, 2014 Share Posted November 14, 2014 Thx DE! Link to comment Share on other sites More sharing options...
BradKing Posted November 14, 2014 Share Posted November 14, 2014 And we're back Link to comment Share on other sites More sharing options...
Toran Posted November 14, 2014 Share Posted November 14, 2014 Thanks a lot, you still hear us :D Link to comment Share on other sites More sharing options...
Nicean Posted November 14, 2014 Share Posted November 14, 2014 So much respect for you guys, DE. Thanks for this! Link to comment Share on other sites More sharing options...
PsychoGugus Posted November 14, 2014 Share Posted November 14, 2014 Dear DE, These two days, we learned a very important lesson, on both sides. Fixing a problem involves the agreement of everyone, therefore giving feedbacks on the new content is the key to success. We, players, should always inform you Devs, if anything is or feels wrong. You, on the other side, should respond to any question as good as you can, and give accurate answers in the possibles cases. Anyway, Thanks for the fix, and have a nice Week-end. We love you all DE! Just a happy Tenno. Link to comment Share on other sites More sharing options...
Lokime Posted November 14, 2014 Share Posted November 14, 2014 (edited) No more Viver drama I suppose now. Wait and see mate... wait and see... also, YAY, excalibur is useful again :'D Edited November 14, 2014 by Lokime Link to comment Share on other sites More sharing options...
tomemozok Posted November 14, 2014 Share Posted November 14, 2014 got a question, is the cap for syndicates total for all syndicates, or is it per syndicate?(can i gain only 30k standing a day in one, and then 30k in another one, or 15k in both for a total of 30k?) Link to comment Share on other sites More sharing options...
Doctor-Hue Posted November 14, 2014 Share Posted November 14, 2014 Aww how I want to send DE a love letter! Link to comment Share on other sites More sharing options...
h3d0n1St1k Posted November 14, 2014 Share Posted November 14, 2014 Good job! Link to comment Share on other sites More sharing options...
Wyldbill Posted November 14, 2014 Share Posted November 14, 2014 I for one love this hotfix, not necesarily from the Viver change, but how sigils now give bonus points (And I am waiting anxiously for that x10 bonus to syndicate rate). I still say a new endgame is needed for the more dedicated players, but there is time for that later. Also, making Mag and Excal useful again was the right choice, even though someone decided to give you the slow clap over it. It was a dirty change that was rushed after having viver be abused and entirely wiped those characters out. Link to comment Share on other sites More sharing options...
KaleShibata Posted November 14, 2014 Share Posted November 14, 2014 Now to wait on that Ash and finisher fix. Still now I don't have to hear the massive amount of rage in region everyday. Wooo! peace of mind has returned to my little world! #HappyFace XD (i fail at Hashtags :/) Link to comment Share on other sites More sharing options...
dukelego Posted November 14, 2014 Share Posted November 14, 2014 people just going to ceres and pluto probably :P Link to comment Share on other sites More sharing options...
GriM_AoD Posted November 14, 2014 Share Posted November 14, 2014 Nice. What about Founders sigils, will they have a similar bonus to rep gain? Link to comment Share on other sites More sharing options...
---UsU--- Posted November 14, 2014 Share Posted November 14, 2014 (edited) Relocated capture and spawn points on Viver, Interception missions. Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region. Hundreds of Tenno mass-killing corpus there had to lead to this result. Lore wise, it makes some sense. Edited November 14, 2014 by Usucapio Link to comment Share on other sites More sharing options...
RedFenixIII Posted November 14, 2014 Share Posted November 14, 2014 Thanks DE those 15.2.0 changes were bad... like really bad. Link to comment Share on other sites More sharing options...
JohnWick Posted November 14, 2014 Share Posted November 14, 2014 Ok,apparently i am coming back to the game :) Link to comment Share on other sites More sharing options...
EinheriarJudith Posted November 14, 2014 Share Posted November 14, 2014 can i just say... i love you DE!!! the LoS check for one didnt bother me and the continued fixes for archwing are very much welcomed. adding a cap to syndicates promote various things like people actually taking more time in ranking up by manufacturing more weapons, frames, sentinels, and kubrows and it demotes those who think to get to max quickly so win win in my book. thank you for your continued work and speedy hotfixes. Link to comment Share on other sites More sharing options...
Pandemium Posted November 14, 2014 Share Posted November 14, 2014 Link to comment Share on other sites More sharing options...
StarScribe Posted November 14, 2014 Share Posted November 14, 2014 Good stuff, now thats all it took, a carefully thought out solution that doesnt break majorty of players game. The syndicate rep caps and gain multipliers sound like something that will work really well. Thank you DE. Link to comment Share on other sites More sharing options...
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