Chromosis Posted November 17, 2014 Share Posted November 17, 2014 I tried putting redirection, Vigor, and vitality on my excalibur, it gave me an increase based on the rank 0 frames health, not my rank 30. Is this intended? It seems silly to me. I have 300 shields and HP and the mod clearly says +X% shields or health. Nowhere is it implied to be based off base health. It just seems these mods are not working correctly. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 17, 2014 Share Posted November 17, 2014 This is how it is intended. Link to comment Share on other sites More sharing options...
Trichouette Posted November 17, 2014 Share Posted November 17, 2014 (edited) It's intended and indeed not clear enough on the mod's description. It's also the same for "flow". The mod should display "increase +X% base health/shield". Edited November 17, 2014 by Trichouette Link to comment Share on other sites More sharing options...
Drasiel Posted November 17, 2014 Share Posted November 17, 2014 Yup that is both intended and really poorly explained (steel fibre works the same way too) This gets even more fun and confusing when you take weapon damage mods into consideration. Physical damage type mods (impact, puncture, slash) only increase from the base value of each individual type (with serration adding to total base damage) while elemental damage mods add to the total amount of base damage (the value from Impact, puncture, slash and any other elemental mods you have on all added together). Weeeeee! Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted November 17, 2014 Share Posted November 17, 2014 (edited) Mod boosting rule consistency - Warframe has none. Vitality, Redirection, Vigor, Flow, and Physique all build off of the warframe's rank 0 stats. Slash, Puncture, and Impact mods only build upon a weapons appropriately matching Slash, Puncture, or Impact stat, respectively. Elemental mods however build off of the total sum of the weapon's base (unmodded) slash, puncture, and impact damage. Generally speaking, in most cases elemental damage will improve damage output more than any of the slash, puncture, or impact damage mods will, unless you were around to pick up the 120% slash mods from the Gate Crash event. Those mods are an exception, but only under niche circumstances. Edited November 17, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
Outlander3734 Posted November 17, 2014 Share Posted November 17, 2014 I can't help but think that it's some sort of oversight. There's no way the current state of damage mods is the intended way for the system to work. Link to comment Share on other sites More sharing options...
Chromosis Posted November 17, 2014 Author Share Posted November 17, 2014 That is really weird, and should be fixed to be more clear. Link to comment Share on other sites More sharing options...
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