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[DE]Momaw

Syndicate Rank 6: Personal Bodyguard

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So a while back I made a brief and short lived thread about some cool new companions I'd like to see.  Well...  Here is a logical place to slip them in.   A new syndicate ranking, level 6, wherein your syndicate thinks you are so important to their cause that they issue you the option of a personal bodyguard to help in your missions.   This takes the form of a companion that you can use like you would a sentinel or doge.  You must spend considerable reputation to get this privilege, and this companion can only be brought on missions if you are a member in good standing with the syndicate it represents.  All of these companions can be picked up if they are bleeding out, like kubrows, to make them more reliable. They have a weapon slot which comes with a unique weapon that you can upgrade.

 

Steel Meridian

Grineer Turncoat

 

A Grineer soldier who has grown frustrated with the current power structure, its constant belligerence, and seeming inability to resolve his people's problems with cloning.  This is an ideal specimen of Grineer martial prowess: ponderous, hulking, tough and relentless. No shield but tons of health and thick slabs of armor.

 

Basic equipment:

Hind battle rifle. An all-around weapon with decent damage and accuracy.

 

Precepts:

Battlefield medicine. If badly wounded, the soldier will use a personal medical device which rapidly generates hitpoints.

 

Supporting fire. Passive ability, always on.  Has 50% damage reduction and double damage while he is in cover.

 

 

Arbiters of Hexis

Guardian Spectre

 

A spectre built with the best technology available and patterned after the greatest warriors of the age. Strong defenses all around.

 

Basic equipment:

Orthos Prime. Tenno are undisputed masters of melee in the modern age.

 

Precepts:

Paragon: The guardian will stand its ground, block all ranged attacks, and has elevated threat generation.

 

Adaptation: A true Tenno never stops learning. For every kill you make, the guardian spectre gains a stack of Adaptation that increases his offense, defense, and speed.  Stacks decay over time.

 

 

Cephalon Suda

Data Recorder K-T29

 

Suda finds your missions so fascinating that she has tasked K-T29 with following you around to get a closer perspective. Model K-T29 is an intelligence gathering sentinel that can move quickly and use its array of sensors to collect data with astonishing precision. This construct is not intended to be a primary combatant, but most enemies will also ignore it because of its non threatening nature.

 

Basic equipment:

Stun bolt. Short range, low damage, guaranteed electrical stun.  K-T29 is a thinker not a fighter.

 

Precepts:

Sensor Sweep: Pulses its sensors to gain information about nearby hostiles.  Enemies are tagged and tracked on your map for a while, and you gain a chance to automatically dodge any attack by a known enemy.

 

Gather Specimen. K-T29 finds the weapons used by your enemies to be fascinating in a brutish way, and will acquire them for analysis. Affected enemy is disarmed and you gain ammunition.

 

 

Perrin Sequence

MOA, Shockwave, Prototype Mk6

 

This is a cutting edge MOA that is ready for field trials, and the Sequence needs qualified testers to make sure that it's a good investment. The Mk6 has greatly improved armor plating and a new cyberwarfare suite.

 

Basic equipment:

Pulse laser. A low damage laser weapon with high rate of fire and virtually infinite endurance.

 

Precepts:

Tremor: The iconic shockwave attack that can knock nearby enemies away

 

Subvert: Newly added for the Mk6, this cyberwaframe package will allow the MOA to infiltrate and potentially compromise enemy robotics.  Enemy robots are either briefly stunned as they are forced into a reboot, or become allied for a while. (This includes all forms of Corpus proxies, Grineer rollers and latchers, and Infested Ospreys)

 

Red Veil

Red Veil Infiltrator

 

If the enemies knew about them, they would be feared. Fast, evasive, and deadly.  The infiltrator has weak shielding and armor but has defensive grenades and a stealth suit to accomplish their mission.

 

Basic equipment:

Suppressed dual vipers. Massive burst damage at short range.

 

Precepts:

Shock and Awe: Throws a stun grenade that will blind and stagger enemies for about 2 seconds.

 

Cloak and Dagger: Automatically cloaks after a few seconds without combat, and will only uncloak and attack if the player initiates a fight.

 

 

 

New Loka

Missionary

 

This believer in Terra Reborn wishes to travel with you, bringing either enlightenment or final peace to the people of the Origin system. Personal shielding is an artifact of our corrupting dependance on technology, but their sheer passion can heal the wounds of the devout (translation: high health, which regenerates)

 

Basic equipment:

Paris bow. Simple, beautiful, effective.

 

Precepts:

Last Rites: The missionary will attend to a fallen non robotic enemy and give them a blessing. Additional loot is spawned from the body.

 

Inquisition: A single enemy is held suspended and helpless for a close examination of its flaws (damage multiplier on affected enemy;  prioritizes heavies)

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So much want. 

 

Although i think they should just be equpped with our weapons...to avoid saturating the game with more weapons the player cannot use. 

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Awesome Idea, but NO. PLEASE NO NOT ANOTHER LEVEL FOR SYNDICATES!

 

It takes long enough to level them already, even with the increased rep gain amount. The Rep cap per day ruins it.

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Great idea. I think the Steel Meridian guy should replace cover fire with some ability involving the defense of others (his Tenno Master, capture targets, allies in invasions)

 

I love how Last Rites does the same as Desecrate xD



So much want. 

 

Although i think they should just be equpped with our weapons...to avoid saturating the game with more weapons the player cannot use. 

 

Most of the weapons he listed are available to players...

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I really like this idea :D would love a special kind of companion that shows up during syndicate missions or otherwise

 

So much want. 

 

Although i think they should just be equpped with our weapons...to avoid saturating the game with more weapons the player cannot use. 

 

What weapon HAVEN'T we been able to use? as far as I can tell, we've been able to use almost everything that the enemy uses.

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