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[DE]Glen

Survival Spawning

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Awesome!

 

[size=5]EDITED![/size]

 

Well I'll stick to one important thing, and that is, how will the tweaks to survival missions spawning coincide with the recently introduced improved enemy accuracy? It's often a pain to play against enemies as is on solo survival, especially now hat they have (100 %?)  accuracy

 

Enemies are now able to target you from sizable distances and fire at you with near perfect accuracy unless you are using a mobile frame, and the biggest issue here is simply that Tenno Survivability is absolute rubbish in its current form, to a certain stage you can rely on vitality + redirection, then later Rage and Quick thinking.

 

 

However, after a certain point when the accuracy simply becomes unbearable, more of the game ends up being, "kill the enemy before they even see you" as even a single enemy has the capability to potentially drain your health / shields to 0 with their newfound accuracy rather quickly. This makes players have the tendency to run along with frames / weapons and builds packing massive DPS so that they can;

 

1. Initiate ability, stun / daze / stop everyone in the room

2. Fire While enemies cannot react

3. Repeat

 

While these increases may be minute, the aforementioned problem is that there is no engagement with the enemy that allows you to "tank" and take their shots, and I am afraid that this will only get worse with larger volumes of enemies spawning. Am I overthinking this?

 

Or is there something in the pipelines right now to allow us to actually take a single bullet without going down?

Edited by Somedude1000
  • Upvote 52

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Survival gameplay is generally more exciting than certain other gamemodes, but I think the majority of players run it for the rewards. Survival is one of the most lucrative mission types to run and personally, I find issue with such an imbalance in mission reward potential. A little more interesting? Sure, but the concept itself is a little ridiculous; Tenno space-gods having to run around collecting oxygen off of dead bodies... in an unrealistic scenario where enemies drop life support selectively despite all enemies needing personal suppies. Also, enemy factions shouldn't be so dumb that they send in troops to help Tenno survive. If oxygen was shut off and the area was quarantined we would be goners in a few minutes.

Edited by Jamescell
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Thank you for the hard work Glen.

 

Survival is my favourite gamemode, despite how bad the spawns could be.

Keep up the good work, I have noticed recent improvements, looking forward to more tweaks.

 

Edit: The one that springs to mind was a recent fix, making Corpus drop as many LS as Grineer.

Elara went from playable in Solo only as Nekros to fully playable :)

 

PS. I'd love a multiplier for player numbers, so I could play Solo with the enemy count for 4 players ;)

Edited by Egg_Chen
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Thank you for the hard work Glen.

 

It should be said that it's not me that made the changes -- I'm just the passionate advocate for the game-type -- the real work was and is being done by a much broader team!

  • Upvote 26

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These changes should go live on PC in today’s hotfix

 

15.3.0 soon tm. Glen can we expect it to lunch after maintenance on the site or will it be later or before?

 

i hope they make DE exclusive helmets would be epic to see glen running a mission with a horse head 

Edited by Grim-CM-

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Don't downplay your role Glen, identifying and pushing for the changes is as important as the dudes making the change!

... but I'll definitely say a big thank you to the rest of the team, do appreciate this under the hood stuff, it is noticed :)

 

Edit: That means the testers and volunteers as well, thank you for improving my favourite gamemode.

 

Edit2: Damn I want the Aura from that screenshot, would be very interesting to see spawns map wide, understand it better, then kill them all faster :)

Edited by Egg_Chen
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When doing all this, what are the thoughts towards affinity, enemy level and the timing on spawning different enemy types? MD, Excavation and especially Survival are very good early game leveling areas for recently forma'd weapons. It could have a large impact on the way people play if the XP changes significantly in either direction.

Edited by VKhaun

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I do solo 5min Piscinas a lot. Can't wait to play these changes, hope you guys found that sweet spot between keeping a steady stream of enemies and swamping a soloer in piles of chargers.

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Edit: That means the testers and volunteers as well, thank you for improving my favourite gamemode.

 

You're welcome :P

 

Likewise, thanks for your help!

 

No problem, any time!

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It should be said that it's not me that made the changes -- I'm just the passionate advocate for the game-type -- the real work was and is being done by a much broader team!

Could it be a solution to make other ways to obtain life support as well? Like hacking certain areas for a life support boost or slow the life support drain, or allow kubrows to find additional life support on fallen enemies?

  • Upvote 9

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