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DE_Adam

Psa: Enemy Accuracy And You

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Don't base your tweaks on simply analyzing data. Especially data about how many lancers were killed.

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A) Corrupted Lancers use Deras, therefore no hitscan involved, shouldn't factor into the equation.

 

B) Frontier Lancers are on Earth, a starting planet, of course they won't have as many kills as Arid Lancers who are in the 20 level range.

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"Does the rolling really help?"

 

 

If one cannot use it to dodge the occasional bullet, then no. Pointless, outside the fact it shows you're in great shape.

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OMG, really? At this point just turn this game into a point/click adventure if people dont know how to evade and use their powers at the same time. 

 

The enemies are supposed to be hard when they get to harder areas.

Edited by Mak_Gohae
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Thanks for the info and for the team as a whole for looking into it.

 

Sounds a bit like a weird way to test enemy accurancy, but i guess looking at the stats and going into missions and let them shoot you, isn't giving you enough data.

 

Maybe i'm wrong, but it always felt like accurancy actualy increases a lot with enemy level, since i did notice that common lancers on anything below Saturn are horrible shots, but as soon as you encounter them at Ceres they can follow you around like crazy.

So like armor scaling i thought the accurancy scales crazy aswell until they can suddently hit you even when just a pixel is exposed behind an object.

 

Enemies in general seem to switch to smart guns past level 30. Moas with their uninterrupted 10+ shot burst are perhaps the most cheating "sons of a female dog" since they keep firing at you even when you are behind objects or cloaked, because they are programmed to finish their burst, no matter what.

 

However i do admit that it could also simply come from them hitting harder, so you suddently pay more attention to their shots.

 

Looking forward to what info you can give us after more testing.

 

About dodge moves. Maybe you should give rolling a natural 50% damage reduction. Sure players will keep rolling around constantly but it would both be limited by stamina and look hillarious.

Edited by Othergrunty
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Ive been avoiding Grineer on the last weeks exactly cause of the accuracy gain, it just gets annoying and makes me bring my steam rolling equipment, instead of my have fun equipment.

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Sadly lancers will never have a great or consistent track record with kiling players, because they are lancers. Mind you, the higher levels scale pretty dramatically along with the fire rate of their guns.

 

I'd say the more noticeable aspect is that all corpus know how to accurately lead their targets at any range. Doesn't matter if they aren't hitscan, they know exactly where to shoot no matter where you are going.

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My suggestions on this:

 

Enemies should have a definitive, sort of lock on time before they open fire, at least when they're on the defensive. It seems like I can walk into a room, and the moment the door opens, I have people shooting at me with incredible accuracy. This is especially annoying with Ballistas and Seekers, who display no hint that I'm about to lose the majority of my shielding, usually leading to an immediate death.

 

As well, there should be a drift on them correcting their aim. Corpus Elite Crewmen just lock on immediately, and no matter how fast I run, no matter how much I struggle, their beam is locked right on my 'frame. In comparison, when I use the flux rifle, it takes me a second to compensate for enemy movement and my beam kind of falls behind them until I compensate enough to actually hit them. I think this should be reflected in our enemies as well, as they are as human, if not more human, than us Tenno.

 

Also, even while alert, enemies should lose you when you go to cover or hide behind a wall. I find it frustrating that I can't sneak up on enemies just because they're 'alert', you know, even if I know a burglar is in my house, it doesn't mean I know where he is, even if I saw him near the front door and then lost him.

 

Enemies with high accuracy is alright, but right now they're reacting way too quickly and effectively, and not 'humanly'.

Edited by Krion112
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Are you going one enemy type at a time?

 

Because those darned Sekkers with their Krakens, and Troopers with their Sobeks are oneshotting Tennos left and right. 

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The only noticeable difference I have noticed myself is in Archwing missions. Those guys never miss me, no matter how far. Even now, though I think it might have improved somewhat since the last update or two...

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Check Ballistas before anything else.  They're the ones that really seem to have picked up some skill, from what I've seen.

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Lancers are cute little kittens.

 

Ballistas are the problem. No-scoping you with a 360° while not even looking at you and doing ridiculous damage.

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Tone down all grineer accuracy. Elite Lancers no-scoping you from any distance and at any speed (wallrun, slidejump, copter, volt speed).

Seekers, shield lancers and ballistas do too much damage. Detron crewman have too high rate of fire.

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It's the ballistas that are the core of complaints, not lancers!

Seekers would like to have a word with you...

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I am glad to hear this topic of accuracy being taken into consideration!

I would like to recount some of my own observations, as a player for over a year.

 

In short, there is indeed a negative effect between the effort a Tenno puts in into sweet ninja parkour evasion skills and how that is rewarded in combat, that is very little. Enemies seem to have too much of an "aimbot" effect, I can not count all the time Corpus have twisted their bodies 180 degrees breaking their model to run from me AND shoot me 100% at the same time. How come these lousy science crewmen can run away and shoot at the same time, but as an elite space ninja I have to slow to a shuffle when aiming down sights?

 

Another account, as I often play a Nekros in Void Survival, no matter how much I keep moving there always seems to me bullets aimed for my head. I do slides, jumps, rolls, over and under Orokin obstacles, behind pillars and covers, never stopping for a breath and yet that Corrupted Heavy Gunner follows me regardless? How can enemies predict our movements so efficiently, but due to host lags, animation bugs, and confused AI, I as a Tenno can not seem to shoot that one Grineer Lancer who is teleporting in and out of cover? (rhetorical question)

 

All in all, it is something almost all players have experienced, and I am optimistically looking forward to these "accuracy" studies and changes in the future.

 

Good on you Sir Adam.

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i thought people were exaggerating at first... i go around a corner and in 2 seconds i got about: 3 or so slash procs & a ballista removed 75% of my shields and then i thought "hmm, corpus missions looks fun!"

Btw... i always thought Grineer guns had to much power and the balance WAS the inaccuracy

but oh well time to up my corpus kills

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That's some awesome news!

As a very dedicated melee Tenno, the aimbot-hax-no-scope-360 became a huge issue. Before the hotfix, I could avoid 80% to 90% of the incoming damage by simply moving around at super sonic speed, like a true ninja. But nowadays, no matter how fast you move, that bullet will land on you.

 

 

In case you wonder how I estimated the 80% to 90% damage reduction:

Before the hotfix, one Iron Skin could last a whole exterminate mission as long as I moved around

. Nowadays, Iron Skin won't last 3 rooms most of the times. Not to mention, I even have Strength mods on now, to boost the Iron Skin.
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So does this mean you're investigating the effects of their accuracy increases on Turbulence? Been hearing that it's become useless since the update.

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The best thing to do imo is this : make the accuracy scale with enemies level.(but never 100% accuracy)

 

There's no reason a newb has 100% chance to receive hellion's projectiles in the face, or high level enemies to behave like storm troopers(higher enemies won't just be bullet sponges & high level players won't find them not challenging)...

 

2nd suggestion : give ballista sniper lasers. Seriously!

 

If you do both things : no more complaining about this topic guaranteed.

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