DE_Adam Posted November 21, 2014 Share Posted November 21, 2014 When it comes to capturing genuine weather effects and environment details every Tileset we do has its own unique tricks. During Update Archwing we took a look at the stars, but it wasn't that long ago that our Excavation game mode brought Tenno to the frozen landscape of Europa. With Europa now hosting a wide variety of icy missions on all platforms we thought it would be nice to give a little bit of insight into how we got everything looking so genuinely frozen; and of course give a bit of credit to a few talented team members that were a part of the process. Take a look at our latest behind-the-scenes look on Warframe's Ice Planet, and enjoy the chilling imagery! Stay warm, Tenno. -DE_Adam Link to comment Share on other sites More sharing options...
WERElektro Posted November 21, 2014 Share Posted November 21, 2014 I wish you'd sell wallpapers of these environment artworks. They're so beautiful! Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted November 21, 2014 Share Posted November 21, 2014 Ah, thanks for this! I will peruse your offerings at once! Link to comment Share on other sites More sharing options...
Brahmastra Posted November 21, 2014 Share Posted November 21, 2014 Dying to see more of the outside maps someday. Really loving the colors! Link to comment Share on other sites More sharing options...
bejuizb Posted November 21, 2014 Share Posted November 21, 2014 Absolutely amazing post. Thanks a lot for the insight. I'm sure everyone appreciates it just as much as I do. Link to comment Share on other sites More sharing options...
(PSN)Swiggey Posted November 21, 2014 Share Posted November 21, 2014 This article gets me excited for tilesets we haven't even seen yet, it looks like the Europa tileset development was in motion for a while before we even knew it was a thing. Awesome article for sure though. Link to comment Share on other sites More sharing options...
Jeloxale Posted November 21, 2014 Share Posted November 21, 2014 I would love to help you in making these, but only things I can do is post bugs and create concepts, neither of which have a high chance of making any impact on the game. Bugs get fixed over time, but mostly they just get ignored due to other factors, understandable yet annoying. Link to comment Share on other sites More sharing options...
fadeinlight Posted November 21, 2014 Share Posted November 21, 2014 I have to compliment you guys on Europa--it's a fantastic level with a feel all to itself. I definitely have to vote Eris levels as my favorite to play, though--rushing through a twisting, turning ship in lowered gravity, through areas depleted of oxygen while being chased by the Infested, all accompanied by those skittering high-pitched strings playing in the background...it's an intense experience. Link to comment Share on other sites More sharing options...
nickelshark Posted November 21, 2014 Share Posted November 21, 2014 So cool to see all the concept art on the map. I wish I could do that! Link to comment Share on other sites More sharing options...
Othergrunty Posted November 21, 2014 Share Posted November 21, 2014 (edited) They managed to make a monotone sounding environment look interesting and create the feeling that there is or was a story going on there. Great work. Edited November 21, 2014 by Othergrunty Link to comment Share on other sites More sharing options...
unknow99 Posted November 21, 2014 Share Posted November 21, 2014 Amazing insight, this is why I like every single article like this one. I can't even imagine what you guys will do with these concepts : Can't wait!(I also wanna swim asap) Link to comment Share on other sites More sharing options...
Othergrunty Posted November 21, 2014 Share Posted November 21, 2014 Amazing insight, this is why I like every single article like this one. (...) Can't wait!(I also wanna swim asap) I have the feeling we will actualy swim with Archwings ... Archturbines through the water. Sounds both very effective, reasonable and would reduce the amount of extra animation. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted November 21, 2014 Share Posted November 21, 2014 ive said it before and im sure ill say it again, but the level design guys always hit it out of the park Link to comment Share on other sites More sharing options...
unknow99 Posted November 21, 2014 Share Posted November 21, 2014 (edited) I have the feeling we will actualy swim with Archwings ... Archturbines through the water. Sounds both very effective, reasonable and would reduce the amount of extra animation. Problem : what if we have swim/ground gameplay mixed?... I saw it that way. :/ You know,with ground maps and "swimming pools" in the tileset, or getting inside an underwater base with Archwings,then leaving with crawl moves) You know what? The best we could wish for right now would be to see actual swimming footage, to put an end to our questions! D.E. ? Edited November 21, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Aure7 Posted November 21, 2014 Share Posted November 21, 2014 Greeaaaat concepts and tileset but wow guys you just keep ignoring the wast open space that concept art has and enclose us into tiny areas on every tileset. Link to comment Share on other sites More sharing options...
taiiat Posted November 21, 2014 Share Posted November 21, 2014 if that Skybox was higher Resolution, it could be a Wallpaper. the Ice Planet Tiles certainly look pretty. even if the ground collisions might call for some simplifying to avoid disrupting Player movement. Link to comment Share on other sites More sharing options...
aoguro Posted November 21, 2014 Share Posted November 21, 2014 very good job on iceplanet, i sometimes caught myself running to the sun because i have this "cold" feeling under my legs and sometimes i stumble beside the flowing rivers because i dont wanna go into, it happens mostly in the beginning of a mission that i find myself avoiding to get wet feets XD means, great realism, cant wait to get more new areas ,-) Link to comment Share on other sites More sharing options...
Decebalvs Posted November 21, 2014 Share Posted November 21, 2014 do you honestly brag about placing existent corpus props onto a white plane? Link to comment Share on other sites More sharing options...
ThePresident777 Posted November 21, 2014 Share Posted November 21, 2014 (edited) Looks great. However movement on the ice tileset is really rough. The terrain is too detailed for the animation to handle and we frequently get stuck which leads to frustration. There are a lot of surfaces that the Tenno simply do not react to. There are spots you can stand on but not jump on. There are objects you can climb on all day like a monkey. Yet, some surfaces you cannot climb. It's not fluid. Incidentally, there are underground rivers in snow white frozen caverns. What liquid is that? What is covering the ground? What is the atmosphere? I'm just curious, not complaining. I know some planets have ocean of chemicals, such as methane, that would be in a different on Earth due to gravity and atmosphere and climate. But, I'm not an expert on such things. Hmm, I guess I could google Europa. Edited November 21, 2014 by ThePresident777 Link to comment Share on other sites More sharing options...
Haldos Posted November 22, 2014 Share Posted November 22, 2014 That's amazing. Always love to see concept art and comparing it to the final product. Link to comment Share on other sites More sharing options...
vaugahn Posted November 22, 2014 Share Posted November 22, 2014 Incidentally, there are underground rivers in snow white frozen caverns. What liquid is that? What is covering the ground? What is the atmosphere? I'm just curious, not complaining. I know some planets have ocean of chemicals, such as methane, that would be in a different on Earth due to gravity and atmosphere and climate. But, I'm not an expert on such things. Hmm, I guess I could google Europa. I believe it's actually just water. It's supposedly very salty though. Link to comment Share on other sites More sharing options...
Tuxie Posted November 22, 2014 Share Posted November 22, 2014 You know, this is a really beautiful tile set and I love it, it has gorgeous effects, setting and lighting. The only complaint is that why are we stuck exploring caves 4/5th of the time? The outdoor 'rooms' is where this tile set truly shines, I just wish I wasn't stuck exploring the same cave tunnels again and again. Link to comment Share on other sites More sharing options...
ryte2byte Posted November 22, 2014 Share Posted November 22, 2014 More articles like this, please. Link to comment Share on other sites More sharing options...
Error989 Posted November 22, 2014 Share Posted November 22, 2014 can we download all old and new concept art somewhere?concept art in https://warframe.com/media is really old :(please Link to comment Share on other sites More sharing options...
Relickable Posted November 23, 2014 Share Posted November 23, 2014 Really interesting read. Link to comment Share on other sites More sharing options...
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