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Thoughts On "press 4 To Win"


Racercowboy
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I'm just saying that this system would hinder players without efficiency, while not really affecting fleeting expertise users (core demographic of "4 to win" abusers).

 

With current system -75% efficiency user can cast ultimate with 1 energy orb. Player with 0% efficiency needs 4 orbs.

 

Let's assume that ultimate costs 500 energy and blue orb supplies 100 energy.

-75% user would require 1.25 orbs.

   0% user would require 5 orbs.

It barely changes anything for -75% user, ultimates are still very spammable.

 

Let's reduce energy income to 50 per orb. 

-75% user would need 2.5 orbs.

   0% user would need whopping 10 orbs.

At this point 0% user might as well give up on ultimates, while -75% can still manage to cast them regularly and not be crippled in combat.

 

Entire orb based energy mechanic needs to be reworked from the ground up. Maybe into passively regenerating energy or something similar.

Also energy efficiency in any form shouldn't exist in my opinion. It's impact on the game is too great.

 

Archwing efficiency mod gives me some hope that DE at least understand the problem.

That could work but itd be punishing for certain things....

 

Also rage might need the same treatment

 

Ive wanted to suggest the removal of rage from the game but know itll never happen

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