EnderDragon1324 Posted November 24, 2014 Share Posted November 24, 2014 Welcome to this warframe suggestion! This is a sand based warframe that is slightly connected to ancient Egyptians. Name: Dune Gender: Male Will look like a heavy frame resembling a pharaoh. Description: An ancient frame, buried in the sands of time, unleashes the fury and power of the dunes entombing enemies in a slow suffering death. Stats: Health: 100 (450 at rank 30) Power: 100.0 (200 at rank 30) Armor: 60 Shield Capacity: 75 (200 at rank 30) Sprint Speed: 1.00 Stamina: 100 Abilities: ============================================================================================= #1 Bury: Cost: 25 Damage: Rank 1 - 20 dmg/sec Rank 2 - 40 dmg/sec Rank 3 - 60 dmg/sec Duration: Rank 1 - 2 seconds Rank 2 - 10 seconds Rank 3 - 13 seconds Dune will shoot a blast of sand, knocking any enemy unfortunate enough to be hit and slowly suffocating them in a large pile of sand. Affected by: -Duration mods -Damage mods -Range mods ============================================================================================= #2 Materialize: Cost: 50 Duration: Rank 1 - 5 seconds Rank 2 - 7 seconds Rank 3 - 13 seconds Dune will materialize into millions of tiny particles, avoiding enemy sight and all enemy attacks. When Dune walks through enemies while materialized, enemies will be given confusion for 2 seconds at rank 1, 4 seconds at rank 2, and 7 seconds at rank 3, and will attack other enemies during this time. Is affected by: -Power Duration mods ============================================================================================= #3 Emperor's Curse Cost: 75 Any enemy that hits Dune during this time, will begin to suffer from blindness and poison. If Dune goes below 75 health during this time, a large bipedal Anubis will spawn and begin to fight for Dune. Anubis is immune to all attack (he's basically godmode). Poison Damage: Rank 1 - 5 dmg/sec Rank 2 - 7 dmg/sec Rank 3 - 10 dmg/sec Duration: Rank 1 - 10 seconds Rank 2 - 15 seconds Rank 3 - 25 seconds Anubis Damage: Will always be 100 damage Is affected by: -Duration Mods -Power Mods ============================================================================================= #4 Sandstorm Cost: 100 Dune will erupt into state of pure rage, turning his eyes red, and will slowly rise up and begin to start a sandstorm that wreaks havoc on all enemies, blowing them and ragdolling them around, smashing them into walls and causing blindness to all enemies who are foolish enough to stand in the storm. Damage: Rank 1 - 30 damage Rank 2 - 50 damage Rank 3 - 75 damage Duration: Rank 1 - 10 seconds Rank 2 - 15 seconds Rank 3 - 28 seconds Is affected by: -Power range mods -Power mods -Power duration mods ============================================================================================= Well I hope you enjoyed this suggestion and have a great day :) Link to comment Share on other sites More sharing options...
(PSN)qwerty1310 Posted November 24, 2014 Share Posted November 24, 2014 His ultimate should be more op,materialize seems kinda useless (to me), Yeh...that's my feedback on this guy. Link to comment Share on other sites More sharing options...
ShadowDragon000 Posted November 24, 2014 Share Posted November 24, 2014 Needs more Link to comment Share on other sites More sharing options...
Morgax Posted November 24, 2014 Share Posted November 24, 2014 Needs more And this is why we can't have nice things in life. Well to me it looks a like a hydroid to be honest in terms of mechanics. Skills with mediocre damage and Crowd control element. A bit of a niché to me but i'm ok with it. Link to comment Share on other sites More sharing options...
ShadowDragon000 Posted November 24, 2014 Share Posted November 24, 2014 (edited) 1: Oh man sand power + Egypt, never see this happen. 2: Is Bury a skillshot, targeted ability, cone, line attack type of ability? 3: Can you cancel Materialize, can you attack or cast during it? 4: All of these durations are very long for what they do. 5: Why have a follower mechanic that is only up temporarily as a secondary effect of an about to die skill, either make it more central to his play style or make it more of a weaker reliable feature 6: Anubis and direct Egyptian references don't make a ton of sense aesthetically or mechanically in the game. 7: Why is the summon immortal, he would most likely end up as a crazy broken bullet sponge unless they don't target him, then he is just mediocre damage that happens attached to Warframe's derpy AI. 8: Is sandstorm a channel (sound quake), an area effect (snow globe), or a personal effect (world on fire) that is an important distinction to make. 9: 28+ seconds of aoe blindness is way to strong. 10: Emperor's curse is kind of a boring ability, doing damage and applying status effects for getting shot at isn't super fun, and because its a long duration ability your not really making a choice to punish enemies who attack you for a time or using it as a situational ability it would just be something to permanently keep up. 11: Try to think of something more interesting to do while Materialized, possibly look for a better reason to run through people, a reason to try to run through as many people as possible, or something that happens when you enter/leave that state 12: 13: Edited November 24, 2014 by ShadowDragon000 Link to comment Share on other sites More sharing options...
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