DrunkenSnake Posted November 25, 2014 Share Posted November 25, 2014 ty Link to comment Share on other sites More sharing options...
nikolaos91 Posted November 25, 2014 Share Posted November 25, 2014 Fixed error that would leave players running instead of flying in space during final Archwing quest. My friend still have this bug and I cant help him complete the final mission Link to comment Share on other sites More sharing options...
Reidmaster Posted November 25, 2014 Share Posted November 25, 2014 (edited) I don't want to say that the problem wasn't fixed, but I am not experiencing any decrease in load times... Edited November 25, 2014 by Reidmaster Link to comment Share on other sites More sharing options...
Schnaizen Posted November 25, 2014 Share Posted November 25, 2014 (edited) Fixed? XD Edited November 25, 2014 by Schnaizen Link to comment Share on other sites More sharing options...
Llyssa Posted November 25, 2014 Share Posted November 25, 2014 To be sure: I'm currently unable to load the game at all. The launcher starts, the screen turns black, and then the loading screen starts fading in, and then never finishes, and the game remains unplayable. I've submitted ee.logs to support already. This is not good. ...and after 8 attempts, it worked. o.0 Link to comment Share on other sites More sharing options...
Grenneloch Posted November 25, 2014 Share Posted November 25, 2014 Can't complain about the extractor drones. Jupiter got me Orokin Cells earlier today. XD I thought I had been hallucinating it until now. Link to comment Share on other sites More sharing options...
NyxOOX Posted November 25, 2014 Share Posted November 25, 2014 Not gonna lie, I love the Corvas but even after this hotfix I have no clue what its charge shot is supposed to do. Is it just more damage? Does it focus the shrapnel like the Drakgoon? I didn't see any new effects when I tested it. Link to comment Share on other sites More sharing options...
RyojinOrion Posted November 25, 2014 Share Posted November 25, 2014 Changes Raptor boss will now play a proper 3D transmission when taunting players, instead of its previous 2D image. Holy crap, someone actually remembered this after all this time? O.o Link to comment Share on other sites More sharing options...
Fari Posted November 25, 2014 Share Posted November 25, 2014 Fixed error that would leave players running instead of flying in space during final Archwing quest. Sorry, nope. Just did it now, http://steamcommunity.com/sharedfiles/filedetails/?id=346518923 This is actually the /first/ time I've ended up getting the walking bug, so if anything it became more common. Of friends with me, the one getting his archwing for first time actually had it equipped, friend who also had already done this was also walking. Link to comment Share on other sites More sharing options...
blazingcobalt Posted November 25, 2014 Share Posted November 25, 2014 (edited) Fixed error that would leave players running instead of flying in space during final Archwing quest. Unless this is something else... I don't think that's fixed. Seems like if you're not the starter of the quest(which Nearo and I aren't.) It doesn't like you and steals your wings. (Also the balor was mean and killed me on my space walking.) Edited November 25, 2014 by blazingcobalt Link to comment Share on other sites More sharing options...
akira_him Posted November 25, 2014 Share Posted November 25, 2014 Oh God they fixed corvas Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted November 25, 2014 Share Posted November 25, 2014 Thanks for the hotfixes as usual! Still crossing my fingers if they plan to look into Zephyr's Turbulance issue down the road, in regards to high level Grineer faction missions, not working properly as it should xD Link to comment Share on other sites More sharing options...
Toppien Posted November 25, 2014 Share Posted November 25, 2014 Thanks for the hotfixes as usual! Still crossing my fingers if they plan to look into Zephyr's Turbulance issue down the road, in regards to high level Grineer faction missions, not working properly as it should xD its the grineer elite lancers, their weapons seems to ignore zephyr's turbulence D: Link to comment Share on other sites More sharing options...
Crond Posted November 25, 2014 Share Posted November 25, 2014 No fix for Velocitus poor hit registration? :-( Link to comment Share on other sites More sharing options...
Flaming_Snake Posted November 25, 2014 Share Posted November 25, 2014 (edited) So, sadly this hotfix has broken my game completely. Launcher brings up the login screen fine, I enter my email and password, but as soon as (I assume) it begins to actually let me play, the game crashes, twice in a row so far. Will try a restart, but my hopes aren't high. I sent in a bug report, but I'll get the code next time. Error code is: WAR-356458 Edit: After a reboot and checkdisk, I had the exact same problem, except this time it also gave me a "DNS Lookup Failed" error box. Edited November 25, 2014 by Flaming_Snake Link to comment Share on other sites More sharing options...
flamedance58 Posted November 25, 2014 Share Posted November 25, 2014 So that explains why I couldn't tell the difference with the Corvas with it's normal and charged shot :P Clannies kept saying that it would shoot more pellets or something but it never seemed to do anything special. Link to comment Share on other sites More sharing options...
FenDerringer Posted November 25, 2014 Share Posted November 25, 2014 This pleases my lipterpillar. Link to comment Share on other sites More sharing options...
DoodleBeb Posted November 25, 2014 Share Posted November 25, 2014 Love the update but where is that infestation update you showed us on the site is that being pushed back or was that a slip? Link to comment Share on other sites More sharing options...
TheHourMan Posted November 25, 2014 Share Posted November 25, 2014 This is good news. I wonder when the Uranus Archwing Intercept mission wil be toned down a little. Thosemissiles either need some type of lock-on alarm or to be less frequent. A "Missile Lock" warning would be cool. Link to comment Share on other sites More sharing options...
Nebam Posted November 25, 2014 Share Posted November 25, 2014 (edited) Now Tesla Link is sorta broken. Doesn't seem to work when you're not host Seems to work when you're host It was working fine before the hotfix Well, it was kinda iffy when I wasn't host. It'd work sometimes and then not work other times. It was in the same game too. Tried it in three different games with the same results Edited November 25, 2014 by Nebam Link to comment Share on other sites More sharing options...
fractal_magnets Posted November 25, 2014 Share Posted November 25, 2014 Yay! Another animation that will occupy the middle of our screen when we're surrounded by enemies >____> Link to comment Share on other sites More sharing options...
---RNGesus--- Posted November 25, 2014 Share Posted November 25, 2014 "Fixed error that would leave players running instead of flying in space during final Archwing quest." ^Time to help my low rank friends finish the quest now ^^. Thanks a lot DE Link to comment Share on other sites More sharing options...
OkamiMilo Posted November 25, 2014 Share Posted November 25, 2014 yessssssssssssssssssssss. Link to comment Share on other sites More sharing options...
Nitank Posted November 25, 2014 Share Posted November 25, 2014 Hum... i don't know if i can help on the resolution of this "extractor problem" but as i tested, and for me : The extractor is giving me ressources from the next planet in the solar system so : - Mercury give me ressources for Venus - Venus for earth - etc... etc... So since i noticed that i'm sending my extractors the planet before that i want to harvest. I hope that it'll help DE to fix it. Link to comment Share on other sites More sharing options...
Monsterwithin Posted November 25, 2014 Share Posted November 25, 2014 Great. Link to comment Share on other sites More sharing options...
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