xRevelation 156 Posted November 25, 2014 Share Posted November 25, 2014 Especially running Ash with high HP and low shields its a pain in the ... not getting so many health orbs. Change would be appreciated. +1 OP Link to post Share on other sites
IfritKajiTora 1,704 Posted November 25, 2014 Author Share Posted November 25, 2014 You need shields and shields regeneration rather than life and over invest in armor. Hiding behind cover for recovering is much better tactics even when you struggle with bleed damage and toxin, new mod for shorter effect hurt works well. In theory you should not rely on your own skills exclusively but rather on team synergy. And skill... Soloing missions is... well... a circus act. No build should be more effective solo than team, even considering enemy level scaling. On higher levels there is no place to take cover, because then you are opened to fire. They are just everywhere, spawning randomly behind you. Link to post Share on other sites
IfritKajiTora 1,704 Posted November 25, 2014 Author Share Posted November 25, 2014 3000+ Hours into the game and Health Orbs have NEVER been an issue. Equilibrium is your friend. Again next Mod slot, and equilibrium is too weak. Even sometimes you need to waste skil to take energy orbs to get health. Link to post Share on other sites
Azawarau 3,956 Posted November 25, 2014 Share Posted November 25, 2014 3000+ Hours into the game and Health Orbs have NEVER been an issue. Equilibrium is your friend. Forgot that existed Again next Mod slot, and equilibrium is too weak. Even sometimes you need to waste skil to take energy orbs to get health. Though i agree health orbs should be a thing they really shouldnt be too common or healers lose their place.... If youre just looking for a bunch of free health then youre gonna have to bring healers with you more often Link to post Share on other sites
(PSN)WiiConquered 7,275 Posted November 25, 2014 Share Posted November 25, 2014 The only reason I'd support this is the Bleed proc--when I have an unlucky day (aka any day I equip Ember) I get slashed to death. But to me, the solution would be to fix that proc, not change the health system. Otherwise, I think the mods/restores/other stuff are a good option if the player doesn't have enough skill to keep him/herself clean, or is simply facing enemies somewhat higher than s/he should. Health shouldn't be cheap in my opinion. Players can burn through shields, but health should always be what they're trying to protect. Link to post Share on other sites
Azawarau 3,956 Posted November 25, 2014 Share Posted November 25, 2014 The only reason I'd support this is the Bleed proc--when I have an unlucky day (aka any day I equip Ember) I get slashed to death. But to me, the solution would be to fix that proc, not change the health system. Otherwise, I think the mods/restores/other stuff are a good option if the player doesn't have enough skill to keep him/herself clean, or is simply facing enemies somewhat higher than s/he should. Health shouldn't be cheap in my opinion. Players can burn through shields, but health should always be what they're trying to protect. IS THAT A PUN? I still find shields and the lack of health orbs odd Though neither are issues for me since i always mod for vitality over redirection Still sad seeing other players get downed so often Link to post Share on other sites
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