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[DE]Rebecca

Hotfix 15.5.2

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Changes


  • Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.

  • Made additional tweaks to Gammacor firing sounds.

  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.

  • Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).



Fixes


  • Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows.  Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.

  • Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.

  • Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.

  • Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.

  • Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.

  • Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.

  • Fixed Infested Ancients not melee attacking players.

  • Fixed transmutations not working when using more than one type of Mod.

  • Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.

  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.

  • Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.

  • Fixed rewards from aborted Alert missions appearing in future Mission Results screens.  This used to occur after a player would abort an Alert and then proceeded to start a new mission.

  • Upvote 53

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Yay hotfix

 

EDIT: On another note people are doing Mutalist Salad missions already?

Edited by Tormound
  • Upvote 8

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Syndicate wep balance passes? (marelok, arguably the best sidearm in the game got a buffed version, ..like it needed it. Ballistica, one of the worst, got a damage placement change, to a less useful damage)

  • Upvote 21

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K74nG0h.png

Yay! Desecrate is back to normal. Sometimes hotfixes are for hotfix sake so it seems.

Edited by Buldozers
  • Upvote 1

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Syndicate wep balance passes? (marelok, arguably the best sidearm in the game got a buffed version, ..like it needed it. Ballistica, one of the worst, got a damage placement change, to a less useful damage)

No it is not... Look closely... It's just more impact damage, but less slash... same thing

Edited by -----.__.G.O.D.__.-----
  • Upvote 4

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No it is not... Look closely... It's just more impact damage, but less slash... same thing

Don't just compare the damage, other stats were altered for the better on the new marelok.

  • Upvote 2

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Changes

  • Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.

  • Made additional tweaks to Gammacor firing sounds.

  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.

  • Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).

Fixes

  • Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows.  Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.

  • Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.

  • Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.

  • Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.

  • Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.

  • Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.

  • Fixed Infested Ancients not melee attacking players.

  • Fixed transmutations not working when using more than one type of Mod.

  • Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.

  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.

  • Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.

  • Fixed rewards from aborted Alert missions appearing in future Mission Results screens.  This used to occur after a player would abort an Alert and then proceeded to start a new mission.

 

Darkest fix ever. Very metal.

  • Upvote 5

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Changes

  • Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.

  • Made additional tweaks to Gammacor firing sounds.

  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.

  • Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).

Fixes

  • Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows.  Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.

  • Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.

  • Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.

  • Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.

  • Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.

  • Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.

  • Fixed Infested Ancients not melee attacking players.

  • Fixed transmutations not working when using more than one type of Mod.

  • Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.

  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.

  • Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.

  • Fixed rewards from aborted Alert missions appearing in future Mission Results screens.  This used to occur after a player would abort an Alert and then proceeded to start a new mission.

 

 

Reposted (hopefully) to be viewable by those using the "dark" forum skin.

 

EDIT:  Doh!  Still dark!  and simulpost with person above.

Edited by Don_T_Shoot

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  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.

How? People don't even have nav coordonates yet.

  • Upvote 1

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Dear Lotus,

 

I know there is a new quest available. I really, really do. Please stop telling me.

 

 

 

Please?

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  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.

 

 

 

OMG SPOILER !!!!!!!!!!!!!

 

why? why? why? :/

 

xD

  • Upvote 3

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Darkest fix ever. Very metal.

Yes. Miss Rebecca Lotus Kitty Person, Could you please find a way to make the update lists use whatever the 'default' boards color is so both themes can see it?

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