Dokusi Posted November 29, 2014 Share Posted November 29, 2014 It may just be me but I noticed a few reoccurring themes with the mods: •If you're a run-of-the-mill player, most will mod many of the weapon and frames identical •we have so many mods that are just there....not used at all We need some kind of add~on for the mods that aren't affecting damage given or received. A 3rd row of slots only certain mods can be placed. Like for rifles the 3rd row would be for zoom, reloads and ammo mods Just my opinion. What do you think about this? Link to comment Share on other sites More sharing options...
(PSN)Shadow_Of_Hunhow Posted November 30, 2014 Share Posted November 30, 2014 It's been talked about a ton, and that's kind of the general consensus, because even the elemental resistance mods aren't worth taking over things like power strength or vitality. Link to comment Share on other sites More sharing options...
Dokusi Posted November 30, 2014 Author Share Posted November 30, 2014 (edited) It's been talked about a ton, and that's kind of the general consensus, because even the elemental resistance mods aren't worth taking over things like power strength or vitality. Especially when cold or heat levels are very random at best and one enemy type isn't enough to use a mod slot for Edited November 30, 2014 by Dokusi Link to comment Share on other sites More sharing options...
Sannidor Posted November 30, 2014 Share Posted November 30, 2014 Rifle & handgun "stance" mods will only bring more imbalances. Just like melee stances made some swords and other junk out of place because of not being properly revised and redesigned. Meanwhile, we got more slash and puncture... Link to comment Share on other sites More sharing options...
(PSN)NavajoShaman Posted November 30, 2014 Share Posted November 30, 2014 Hey don't knock the slash and punture. Those have made some weapons previously unlikable much better. Link to comment Share on other sites More sharing options...
Jinryusai Posted November 30, 2014 Share Posted November 30, 2014 (edited) Dev team are use to making unused trash. It's their thing. Same goes for other dev teams. Until they make room for them, they shall sit in the trash pile until they become transmute fodder. Fancy word for taking out the trash. Edited November 30, 2014 by Jinryusai Link to comment Share on other sites More sharing options...
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