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Buff Grammacor Not Damage Wise But With Special Feature/utility


-InV-igo95862
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I have two suggestions:

 

1). Make enemies damaged and killed by it drop more resources. For example, for each percent of total health damaged by Grammacor drop chance is increased by certain percent. This fits its lore of analyzing minerals.

 

2). Make it a weapon that does not need firing but automatically fire as you hover over enemy and could be combined with primary weapon, casting spells or melee attacks. Since Grammacor is a gauntlet weapon it frees up your hand that you can do those actions.

Edited by igo95862
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Even if you give it some special gimmick (I've seen suggestions for scan on kill, scan over time, ramping damage over time...) at the end of the day it still needs a damage buff. There's no point in having cool weapons with interesting mechanics if they're so pitifully weak that nobody uses them (Paracyst, Gammacor, Ballistica, etc.)

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