-InV-igo95862 Posted December 1, 2014 Share Posted December 1, 2014 (edited) I have two suggestions: 1). Make enemies damaged and killed by it drop more resources. For example, for each percent of total health damaged by Grammacor drop chance is increased by certain percent. This fits its lore of analyzing minerals. 2). Make it a weapon that does not need firing but automatically fire as you hover over enemy and could be combined with primary weapon, casting spells or melee attacks. Since Grammacor is a gauntlet weapon it frees up your hand that you can do those actions. Edited December 1, 2014 by igo95862 Link to comment Share on other sites More sharing options...
Wynn Posted December 1, 2014 Share Posted December 1, 2014 Make it be able to scan things on kill bam! Link to comment Share on other sites More sharing options...
HyokaChan Posted December 1, 2014 Share Posted December 1, 2014 Except you can't get scan things on kill if it doesn't do enough damage to kill in the first place! Link to comment Share on other sites More sharing options...
Renocraft Posted December 1, 2014 Share Posted December 1, 2014 I think these idea are a bit much. how about just giving it inate punch through. to make up for its terrible damage. Link to comment Share on other sites More sharing options...
Kaliphear Posted December 1, 2014 Share Posted December 1, 2014 Even if you give it some special gimmick (I've seen suggestions for scan on kill, scan over time, ramping damage over time...) at the end of the day it still needs a damage buff. There's no point in having cool weapons with interesting mechanics if they're so pitifully weak that nobody uses them (Paracyst, Gammacor, Ballistica, etc.) Link to comment Share on other sites More sharing options...
Sarmon Posted December 1, 2014 Share Posted December 1, 2014 Gammacor is in obvious need of a damage buff, but I would like to see the gammacor's beam be able to LATCH onto an enemy within a certain range when holding down fire. Link to comment Share on other sites More sharing options...
izzatuw Posted December 1, 2014 Share Posted December 1, 2014 It needs a decent damage buff and a good status buff. Link to comment Share on other sites More sharing options...
Vaskadar Posted December 1, 2014 Share Posted December 1, 2014 I'd prefer it if the longer it was fired on an enemy, the more damage it would deal to that enemy, a la void ray. Link to comment Share on other sites More sharing options...
LascarCapable Posted December 1, 2014 Share Posted December 1, 2014 I'd prefer it if the longer it was fired on an enemy, the more damage it would deal to that enemy, a la void ray. This. So much this. Link to comment Share on other sites More sharing options...
Tazmanyak Posted December 9, 2014 Share Posted December 9, 2014 The grammacor could definitly deserve a small buff ... Be it damage, status, innate punchthrough. Right now, it is just plain useless. Link to comment Share on other sites More sharing options...
Azawarau Posted December 9, 2014 Share Posted December 9, 2014 Idk When i used it the thing hit pretty darn hard I was actually surprised it was buffed Havnt yet tried the new and improved but im sure its useful enough Link to comment Share on other sites More sharing options...
Kruglov Posted December 9, 2014 Share Posted December 9, 2014 The Nukor is better than the normal Gamma in every single possible way. I like the idea of the Gamma scanning enemies for your codex though. That would be very cute. Link to comment Share on other sites More sharing options...
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