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Welcome Back To Warframe! Here's What You Missed...


Rydian
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Welcome Back To Warframe!  Here's What You Missed...

We've seen a number of people who used to play Warframe coming back (both in-game and on forums like these). Since Warframe is still in beta (/Warframe/Lotus/language/CBA_en.rtf to review the agreement if you've forgotten) and gets constant updates, there's often a lot for a returning player to catch up on.  This thread will attempt to give a brief summary of the most important changes to the game that returning players should know about, in order to catch them up on big changes to mechanics they were familiar with, and show them new stuff to check out.

The updates will be listed in the order of the approximate time they came out (bundled by major update), so you can use the dates and such to try to see where you left off and catch up from there. If you want to see the full patch notes, they can be found here on the wiki or you can browse the update section of the forums.

This guide is intended to summarize what's made a big impact on what players do and can accomplish in Warframe starting with U8 (because if you left before that, you might as well be re-learning the game by now).  Things like "New weapons!" and "New tilesets!" won't be mentioned because they go without saying, and there have been so many of those that it would waste time to filter and list them.

2013, May-July: Update 8 (Rise of The Warlords)

  • The Void was added, a new mission category/location where you can earn prime parts and blueprints as rewards.  You access void missions by using keys you obtain as random rewards in various other missions, each key corresponding to one specific type and difficulty of Void mission, each mission type+difficulty having it's own loot table.
  • Clans added.  They don't have all their functionality at this time, but the dojo and clantech/research are mostly functional.  The Dojo gives players in a clan a customizable map place to hang out in, while clantech is gear that clans can pull together to research.
  • Forma added.  You can use these to add or change polarities on your gear, allowing you to stick more, expensive mods on them.
  • Stalker added as the first assassin.

2013, July-September: Update 9 (Vor's Revenge)

  • Modern alert system implemented, more or less.  (Can give resources and other such things.)
  • Artifacts changed into Auras, which give additional mod points to Warframe loadouts but otherwise keep their function and give it to the whole team.
  • Nightmare mode added.  Some missions can go into nightmare mode, where enemies are much more powerful and all players are afflicted with one or two randomly-chosen negative mechanics.  Beating these missions rewards one random mod from a new pool of powerful, rare mods.

2013, September-November: Update 10 (Shadows of The Dead)

  • Orokin Derelict added.  Access granted by keys you craft from reusable blueprints, Derelicts hold mostly infested and have their own drop tables and uses.
  • Survival game mode added, replaces raid.  In Survival you run around killing endless enemies while trying to obtain and activate life support capsules to keep air in the mission from running out.  An endless mission type in normal cases, rewards are granted every 5 minutes you last.
  • Syandanas added, the start of multiple types of Warframe cosmetics.
  • Changes to enemies and lore to give Grineer their own spoken language and such.
  • Vaults added, holding Corrupt mods, a new type of rare mod that greatly increases one stat, while decreasing a different stat.

2013, November-Jan'14: Update 11 (Valkyr Unleashed)

  • Damage 2.0 introduced.  Adds combination elements and changes how elements work in general.  Every entity in the game is made up of certain parts and materials, which have varying strengths and weaknesses.
  • Trading capability added to dojos.  If at least one player has access to a clan dojo, they can use the trading post in there to trade a limited subset of in-game items, including platinum.  So now you can hunt rare parts/mods and sell them to other players for plat.
  • The Codex has been added.  using Codex Scanners in-game, you can scan enemies and objects and learn about them.  Their weaknesses and strengths can be learned, as well as their drop table with enough scans.  Also includes info on player equipment, and some specific entries have lore written about them.
  • Invasions can now take place, you can side with the Grineer or Corpus to fight eachother or the Infested, gaining battle pay from whichever side you help.  Harvester/Zanuka-Hunter has been added, who will, in Stalker fashion, go after the player if they help the Grineer fight the corpus too often.

2014, February-March: Update 12 (Zephyr Rises)

  • Interception game mode added.  It's basically Warframe-style capture/domination, where you try to maintain control over terminals spread across the map.
  • The in-game HUD was totally redesigned.
  • All prime parts from the void can be traded through the trade system.
  • The G3 were added, they are the Grineer counterpart to Harvester/Zanuka-Hunter and will, in Stalker fashion, attempt to take out players that help the Corpus too much in invasions.

2014, April-July: Update 13 (Dark Sectors)

  • Melee 2.0 update hits.  Stance mods are like Auras for weapons, granting additional points while giving you access to combos.  Charge attacks have been replaced with Channeling, you can go into full-melee mode (holding just your weapon), and more.
  • The ability to unequip weapon slots was added.  You can now take less gear into missions to help level specific items faster, add a challenge, or whatever reason you have.
  • Dark Sectors added, basically beefed-up farming spots controlled by a clan or an alliance.  Initially created with a voting system of sorts, where clans can offer battle pay and then players run missions for one side or another to determine who takes hold of the sector.
  • Hive Sabotage missions added.  These are infested missions that throw additional environmental hazards at you as you progress through them.
  • Endless Void missions had a change to prevent players from abusing the system.  Once the first reward has been offered (minute 5, wave 5, etc.) the key is considered used up.  This is to prevent players from aborting if they don't get the reward they want on a certain wave, and then trying again with the exact same key.
  • Arcane/stat helmets become deprecated.  Only existing helmets (and blueprints for those) have stats, all new helmets and blueprints are statless.

2014, July-October: Update 14 (The Mad Cephalon)

  • The standard UI and menus were redone entirely.  Your base of operations is your own ship (with an AI), you access various menus by interacting with various parts of your ship.
  • Quest system added.
  • The new player tutorial was redone entirely, in the form of a questline.  If you're a returning player you'll need to play through the tutorial, but you do not lose anything (you just can't access all your stuff until it's done).
  • Party changes.  Parties are no longer broken up after using a key, people other than the leader can use a key, and people other than the original leader can host.
  • Kubrows were added.  These are space dogs you can take into missions, using the Sentinel quipment slot.  There's 4 breeds, they're hatched from eggs, and you can recolor and re-pattern them with specific color packs.
  • Dark Sector conflicts changed to actual PVP with inclusion of specters to fill in missing gaps.
  • Tactical Alerts added.  A cross between an event and an alert, these are alerts with a cumulative score that earns you a prize, they last a few days but don't have as much lore/story to them as full-blown events.
  • Excavation game mode added.  A cross between survival and mobile defense, you need to kill enemies for power cells to power extractors that dig rewards up for you.
  • Custom colors were changed to fix some long-standing issues with alpha and saturation, but the changes include colors looking slightly different on frames/weapons than before.  There is a "legacy colors" option you can turn on in the game if you really hate the newer look.

2014, October-November: Update 15 (Archwing)

  • Archwing game mode added.  Warframes in space, basically.  There's different Archwings and Arch-mode weapons, and they have their own nodes.
  • Syndicates added.  This is the revamped "proxy wars" feature.  There's 6 syndicates/groups, you can wear their sigils on your frame while in a mission to get standing points from missions (tied to exp/affinity gain), then spend standing on ranking up or unique rewards from them.
  • Void Sabotage game mode added permanently in the form of tower keys.
  • Defense and Interception rewards now stack.  This means that parties are no longer split sooner than warranted by one member choosing a reward, and it makes these two types of missions decent farming locations for their rewards whereas they weren't before.
  • Warframe ability mod changes.  Ability mods themselves no longer exist, every frame has all their abilities internally that get unlocked and ranked up as your frame ranks up.  Two of the ability mod slots on all frames were removed, and the other two had their polarity removed.  This is a net gain of mod points and slots in most cases.
  • Relays (Hubs) have been added and are accessible by all players.  This is a place where many Tenno can hang out together, and the syndicate leaders have their own rooms here where you can turn in Medallions and purchase gear.
  • The Void Trader will now buy your spare prime parts and blueprints, giving you orokin Ducats in exchange.  You can use this new currency to buy very rare, unique items when he's available.
  • Spy 2.0 has been added.  These missions no longer involve data masses, instead the levels contain vaults that you have to sneak into and hack the consoles of in order to beat the mission.  These vaults contain new types of traps and security measures and there's multiple ways to beat each time.  Rewards can include keys, Fusion Cores, and rare mods.
  • Stealth kill Affinity bonuses added.  Killing an enemy in a stealthy way grants you a large amount of bonus Affinity, getting more stealth kills in a row will increase this multiplier.

2015, March: Update 16 (Sanctuary)

  • The Law of Retribution added as the first trial (raid).  Taking up to 8 players through a long, tough, multi-part mission for unique rewards, trials pose a new challenge.
  • Cephalon Capture added as the Conclave overhaul.
    - Frames and weapons that can be used are limited to a specific subset to avoid AOE spam, mods have been limited the same way.
    - Weapons have Conclave-specific changes done to them to balace a small set of weapons against eachother.
    - A Conclave syndicate has been added with unique rewards.
  • The Sanctuary was added.
    - Synthesis scanning added.  Progress, info, and tools are available in the Sanctuary.
    - Lore entries unlock as the community completes synthesis scan progress.
    - The Simulacrum was added, where you can fight virtual copies of enemies that you have complete codex entries of.
    - A place to practice mastery rank tests (next rank and below) is here too.
  • Expansion of the modding interface, displaying weapon volume and frame attribute percentages.
  • An /unstuck command was added.  Typing it into the in-game chat will respawn you safely in case you get stuck in the level, and when the mission ends Warframe will want to close and submit a bug report.
  • Players (and their waypoints) are numbered 1, 2, 3, and 4.  This can show you who is the host (1) among other things like letting you know who waypointed your sentinel for laughs.
  • Rare resource blueprints have been added, letting you use common and uncommon blueprints to build rare ones.

2015, July: Update 17 (Echoes of the Sentient)

  • Movement 2.0 (Parkour 2.0) update.  Double jumping, wall latching, wall jumping, gliding, and more change the way that players move through missions.
  • Stamina was removed as a concept entirely in light of the above revamp.  Existing mods involving stamina directly were converted to Fusion Cores.  Existing pieces of equipment that altered stamina in some way were given alternate effects.
  • Exilus mod slot added to frames (a slot for "utility" mods).
  • Incubator Upgrade Segment added, an available upgrade to make Kubrows less espensive to maintain.
  • Archwing missions have been given more attention, such as afterburners, loot crates, more mission types, and more.
  • Landing craft customization and support added.
  • Toggle abilities now have energy drain affected by efficiency.
  • Miscellaneous UI improvements like naming waypointed mods, the ability to see frame abilities with modded stats in the arsenel, and more.

2015, December: Update 18 (The Second Dream)

  • The Second Dream quest added. with many reveals, a unique tileset, and lots of lore.  Complete the Natah quest first to start unlocking it.
  • Focus system added, granting a fifth ability and many possible passive effects.
  • Daily Tribute system (login reward rework), has milestones and progress tracking.
  • Sorties added, three global daily missions that can be run.  These missions have random restrictions or enemy buffs (like tactical alerts) and are high-level.  Completing all three gives you a reward from the current reward pool.
  • Mod capacity on a weapon is now always at least the same as your mastery rank.  For example if you're MR 8 and build a new weapon, it will have 8 mod points.
  • Sniper rifles updated with multiple zoom levels, kill combos with stacking bonuses, and more.
  • Reactor Sabotage missions added, with multiple ways to complete them and hidden caches.
  • Chat upgrade with a new look, emotes, entered message history, and more.
  • Warframes were all granted a passive ability, viewable on the ability screen.

2016, June: Update 19 (The Path)

  • Lunaro added, it's space ninja soccer/football PvP.
  • The star chart has been reworked.  Junctions control access across various locations, missions and rewards have been shuffled around, many quests were set to junction rewards, and more.
  • The Void system has been reworked.  Void fissures show up randomly and taking relics (previously keys) into those missions allows you to find a way to open them for a reward.
  • Kavats added, now there's finally space kitties to go alongside the space puppies.
  • Mod Fusion system was updated.  Instead of fusion cores, mods use Endo as a fusion currency (and enemies and missions now give Endo instead of cores).  Fusion is now clearer and faster.
  • You can now find Ayatan sculptures and stars in missions.  These can be extracted as-is for a little Endo, or combined first to exctract much more.
  • Vacuum was made a universal mod for all Sentinels.
  • The War Within quest added, the sequel to The Second Dream, unlocking even more abilities.
  • Riven mods were added, mods with randomized bonuses and effects that you can reroll for an increasing resource cost.

2017, March: Update 20 (Octavia's Anthem)

  • Captura mode added, photo/scene composition tool for making screenshots.
  • Additional stats on weapons viewable in the arsenel, along with clarifications of existing stats (like Riven disposition).
  • Chat filters added, both whitelist and blacklisting phrases.  Now you can reduce chat to only the messages you want to see (specific buy/sell offers perhaps), or simply remove any messages with phrases you don't want.
  • UI changes for 4K support, menu scaling, and more in the settings.
  • Various engine changes to improve memory efficiency and increase game performance.
  • Various Aura and Warframe rebalances.
  • Various text improvements across the UI and mod descriptions to fix inconsistencies and present more accurate information.

2017, June: Update 21 (Chains of Harrow)

  • Thrown melee weapons (Glaive and such) can now be wielded at the same time as single pistol sidearms.
  • Defection mission type added, help evacuate groups of refugees.
  • Melee Riven mods added with their own bonuses and penalties.
  • The Simulacrum now allows multiplayer, you can invite your friends.
  • Exterminate missions now scale enemy difficulty as they go on, spawning eximus units partway.
  • Tutorials updated with more information on reloading, accepting daily tribute, and more.

2017, Octover: Update 22 (Plains of Eidolon)

  • Plains of Eidolon added.  New resources, laser mining, spear fishing, random incursion missions, a day/night cycle with mechanical changes, and more are available on the plains.
  • Eidolon hunting added, large roaming monsters that need specific tactics to defeat.
  • Cetus added, a town where you can take bounty missions, build up reputation, and spend reputation on various tools and goods.
  • Set mods added, equipping multiple mods in a set will grant a bonus that increases the more you have installed.
  • Focus upgraded to 2.0, with passive unlocks from each school you can use while in other schools, with most of the bonuses focusing on making the Operator more capable in combat.
  • Combo system added for snipers.
  • Weather system added to the plains, with reduced enemy visibility during rain.
  • Captura upgraded with advanced camera controls, adding 3d text, and more.
  • Dojo editing overhauled.  Capacity increased, new controls with a free cam mode for moving objects around, the ability for clan memembers to contribute their ship decorations to the dojo, dojo lighting controls per-room, and more.
  • Sanctuary Onslaught added, a survival-type simulation mission mode with special leaderboards.

2018, June: Update 23 (The Sacrifice)

  • Exalted weapons (Excalibur's Exalted Blade, Ivara's Artemis Bow, etc.) are now modded separately from other weapons.
  • UI overhaul begins, various screens updated to a new UI style, with selectable theme options.
  • Better controller support added, with the ability to navigate more menus and more shortcuts.


Have I missed an update that you feel is important or game-changing in one way or another?  Do I have an update in the wrong section, or is some wording incorrect?  Feel free to suggest corrections.

- Updates
7/20-2018 - Updated through 23.1.1.
8/17/2017 - Updated through 21.5.
12/3/2016 - Updated through The War Within.
8/24/2016 - Changed some wording, fixed the formatting, updated through Silver Grove H3, added the capacity changes.
3/9/2016 - Updated through 18.5.x.
1/20/2016 - Slight cleanup, updated through 18.3.
8/4/2015 - Updated through 17.0.
6/5/2015 - Updated through 16.7.
3/26/2015 - Updated for U16.
2/18/2015 - Added info through 15.13.x, fixed a typo in the Void Trader section.
12/14/2014 - Added info on hubs and the trader.
12/6/2014 - Changed some stuff in the U13 section, added Hive missions.
12/5/2014 - Changed the tutorial bit to account for U15 changes.  Changed the description of Interception missions slightly.  Added mention of def/int reward stacking.

Edited by Rydian
Update and typo fix.
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nice work!

I would warn people that the enemy got an update. 

We have new enemy types, including the aggravating disarm guy that can put your weapon on the ground, and they also got a pass that improved their accuracy.  Also the difficulty of the space map was redone.  The net result is the world is a more dangerous place. 

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Love this thread and wish I had it two weeks ago, a bit of advice, but include weapons and end note advice. Aka try mentioning that, for example, The marelok was added and it is a highly powerful end game pistol with an easy 85% status chance and great sniper like accuracy with a cowboy feel... Would boost this thread from awesomely useful to unlivable without for returnees. Plus I could link returning clan member to it.

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Thanks for the compliments, all.  As far as weapons go, which weapons are considered end-game or not depends on a lot of factors, some of which change over time due to relatively-small changes or weapon balance tweaks.  So sometimes it changes due to things that aren't noteworthy enough to mention here, there's a lot of factors to consider, some of it is personal preference, etc.

And yes, of course this is planned to be updated as time goes on so it's still useful to players coming back at any point.

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The tutorial quest is no longer optional, one of the more recent updates (15.something) made it so that anyone who hasn't done it/opted out will now be forced to do it, regardless of rank, if I recall.

 

Also, while I can understand not mentioning new gear, I would suggest mentioning the new tilesets, due to their single-planet nature lately, and the fact that many have unique aspects, and perhaps more importantly, game modes. Phobos Desert outpost has Arid Grineer with different drop tables than regular and desert skates. Earth Forest has the toxin sabotage and plant scanning to go with it, and Frontier Grineer, as well as feral kubrows. (also has no alarms). Ceres Shipyards has Hijack and prosecutors (also toxic sludge). Eris infested ships have Hive (and breached sections). Europa ice planet has cold areas that do damage over time unless near heat generators.

 

Could be worth mentioning the infested ancient buffs and recent mutalist enemy additions, both of which have a very significant impact on the faction. They are a very different faction now than they were a year ago. The fact they are primarily an invasion faction now is probably worth mentioning as well, even though they've returned on eris, they've still been mostly removed from the star chart.

 

Also, I'd call interception more of a node capture/domination mode rather than king of the hill, due to the fact that you do not need to stay at the towers after capture, and there are several points. 

 

Edit: You also missed the addition of Tower IV.

Edited by Tails-san
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mega +1 prop's to OP

 

indeed the forums really should have a more utilitarian type timeline for newbies, even the wiki doesn't break it down like this (ie all weapons/frames listed in order of introduction, etc)

 

and yes i do realize that this task would evolve and get bigger over time, but hey, someone oughta do it [heck i would, if they'd pay me]

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The tutorial quest is no longer optional, one of the more recent updates (15.something) made it so that anyone who hasn't done it/opted out will now be forced to do it, regardless of rank, if I recall.

Thanks for the info, wasn't aware of that.

 

 

Also, while I can understand not mentioning new gear, I would suggest mentioning the new tilesets, due to their single-planet nature lately, and the fact that many have unique aspects, and perhaps more importantly, game modes. Phobos Desert outpost has Arid Grineer with different drop tables than regular and desert skates. Earth Forest has the toxin sabotage and plant scanning to go with it, and Frontier Grineer, as well as feral kubrows. (also has no alarms). Ceres Shipyards has Hijack and prosecutors (also toxic sludge). Eris infested ships have Hive (and breached sections). Europa ice planet has cold areas that do damage over time unless near heat generators.

New tiles and enemies go without saying, and would just clutter the guide.  New tiles don't do anything to change the face of Warframe or the way players play anyways.  In a new tile, you do the exact same thing you did in all the existing tiles.  Go from the entrance to the marked exit, or interact with an object using X in one way or another.

 

 

Could be worth mentioning the infested ancient buffs and recent mutalist enemy additions, both of which have a very significant impact on the faction. They are a very different faction now than they were a year ago. The fact they are primarily an invasion faction now is probably worth mentioning as well, even though they've returned on eris, they've still been mostly removed from the star chart.

Compared to the things listed here, that's relatively minor.  Enemy buffs are a lot higher in number that just that (so if I was going to include them, I'd go back and include /all/ of them), and which enemies you fight in which missions is, in the grand scheme of things, inconsequential.

 

Remember that this guide will be updated as time goes on, and just because something is more recent does not mean it's more important.  I don't want to add things like this and then have to remove them later on once things that eclipse those changes come out.

 

 

Also, I'd call interception more of a node capture/domination mode rather than king of the hill, due to the fact that you do not need to stay at the towers after capture, and there are several points. 

Changed as per the recommendation.

 

 

Edit: You also missed the addition of Tower IV.

The addition of Tower IV adds nothing to the game in general.  Might as well list all the planets and all the new nodes at this point because Tower IV changes nothing.  It's just a new set of missions with the same tiles and enemies that have been around for 5 updates, dropping most of the same gear previous missions already dropped.

 

 

Another critical change missing: Defense and Interception rewards stack now.

Ahhh, forgot about that when I was running over the U15 stuff.  This changes basic mechanics and makes certain things plausible to do that weren't before, so I'll add that.

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The addition of Tower IV adds nothing to the game in general.  Might as well list all the planets and all the new nodes at this point because Tower IV changes nothing.  It's just a new set of missions with the same tiles and enemies that have been around for 5 updates, dropping most of the same gear previous missions already dropped.

I have to disagree on this being inconsequential. Tower IV keys are specific to interception, with type based on level of interception. Enemies there have a substantial boost to their damage (more than normal for their level). Vor appears there. This is not particularly less significant than the addition of Sabotage to the Void and derelicts.

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I have to disagree on this being inconsequential. Tower IV keys are specific to interception, with type based on level of interception. Enemies there have a substantial boost to their damage (more than normal for their level). Vor appears there. This is not particularly less significant than the addition of Sabotage to the Void and derelicts.

Sabotage is a new game mode, it introduces some new mechanics and new ways to play.

 

Tower IV does not introduce new mechanics or new ways to play.  Tower IV is a copy of what already exists, and a new boss that's a modified version of an existing one is not a game-changer or big enough to warrant inclusion.

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I still think the addition of another tier of void would be something a returning vet would want know about, considering different acquisition, but alright.

 

Sabotage is a new game mode, it introduces some new mechanics and new ways to play.

So was Toxin Sabotage (particularly once you consider the antitoxins), Hijack, and Hive. Hijack and Hive especially so. What makes the Void's game mode so special?

 

Also Rescue 2.0 and Specters.

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I still think the addition of another tier of void would be something a returning vet would want know about, considering different acquisition, but alright.

 

So was Toxin Sabotage (particularly once you consider the antitoxins), Hijack, and Hive. Hijack and Hive especially so. What makes the Void's game mode so special?

 

Also Rescue 2.0 and Specters.

Tower IV adds nothing to the game but extra nodes.  The devs admitted this and said they did not want to add it because it adds nothing new.  However they added it anyways (amidst complaints because they said they didn't want to and then did) due to a lack of other areas to put new prime parts in, and due to lack of dev time to actually develop new missions/modes.  Yes, returning players might be interested in it, but it's a relatively-minor note.  If they want to see everything, they can click one of the two links I supplied that lead to the full patch notes for everything.

 

If I hear one more word about this, I'm going to make you read every single patch note since Open Beta so you realize how inconsequential Tower IV is to Warframe in general.

 

Now then.

 

"Rescue 2.0" is fluffy rescue with the objective doors behind another door.  It just adds one more panel to hack (assuming you don't even use one of the tunnels to bypass the additional panel/door completely) and an in-mission timer if you get spotted.

 

Hive, however, is notable because it's a new mission type (unlike Rescue's update and Tower IV) and it dynamically adds challenges as the mission goes on and uses unique ones.  It's actually new content, it's unique.  It's not a reskin or update of of existing content, so I've gone and added it.

 

Specters are a neat system, but I'm unsure of where to place them and what to mention because they've come in various iterations in a relatively-short timespan.  The initial version of player-copied specters wasn't very well-received and is rather clunky to use, especially given that it's much more difficult to reach 1800 conclave (for the top specters) now that Warframe abilities have been removed.  The enemy-as-a-pet versions seem to be used a lot more often, but mentioning just them without the underlying system seems weird.

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I wanted to give some lore out. Tenno in nippon-go means.... EMPEROR. the thing is the tenno, they're unified under the thing that there is a middleground to everything. What are emperors? Caliphs? Pharaohs? Well let's focus on 1 thing. what the tenno are(in my interpretations) and what they sought to do.... First, tenno waking from cryopod questions us, what is the meaning of life? Why do I have this skill? Why do these beings that look like me, why do they try to control me.... And then we see, that they have a sense of honour, skill in weaponry, and all the beings they fight, it's all related to them. Grin ear always call them tenno scum. From what I know, tenno means emperor and scum means the lowest of the low. In the case of the tenno, as soon as they woke up they know that...

 

They had done something .that made the humans that the tenno fight, fight them. Think about the the structure of the grin ear empire. They know what reproduction means. They know what efficiency means. They have a militaristic system similar to a navy because ships, marines, admirals, captains...

 

This means that 

 

a.They give deep respect to genetic manipulation and tech, they're unified under the Twin Quuens..

 

b. The older people are wise and the younger ones are brash, inexperienced.

 

c. They know that they're a dying race. Vor didn't try to capture Tenno just as play things but rather as something to research. Based on what The Prophetic Dude Grandpa Sandy Claws Vor, he wants to save his people most of all, and he's using mind control, genetic manipulation, respect and is willing to sacrifice his xp, so that the people whom he tries to save are well saved. He integrated tech on his body, now a part of him will always be in some of us. *cough cough*ascaris*cough*parasite*cough*energy and its laws*cough*

 

Vor is a man of science and his end SPOILER AKJSWINDE is he became somewhat a wise figure, prophetic. Then Janus Key, greek myths, greek myths about choices..  

 

To reiterate, they respect their mothers, they know  how to fix a broken bone using metal and grafting tech, and they're fighting because they know, the people that are after them, will always be a tinge less WeLL, Go0d.... Broken you can say.

 

 

 

What about the corpus? They take tech, fit them for their standards and they try to take profit from the conflicts between humans based on what they know. They call the tenno betrayers.... This means thatr

 

a. that the tenno are a select set of people raised and altered, JUST FOR OFFENSIVE PURPOSES. And then they rebelled.. Sort of a ploy for slavery.. After all, we are ALL human.

 

b. Based on their code of honour, tenno feel like there are deeper meanings to everything. They called themselves emperor to set a goal in their life, similar to Muslims.

 

c. Like Muslims, the emperors are cloaked by a veil of propaganda. If a being with a higher porpoise came and observed us from a distance, they would think, oh life must suck for them muslims, so why are they fighting? From this we can infer that the emperors somehow were disgraced, and now they wake up, looking at the impact at what they've done in the past. And now, they meditate, trying to make the world a better place.

 

d. The korpus like profit and tech.. These are both results of intelligence, and the korpus respect their elderly, so much so that they're willing to use anything that mantains their health because they know, as xp grows, age goes on, and people become wiser...

 

e. They try to communicate with English, and they practically enslave the robotics. THE ROBOTICS THAT THEY MADE USING THEIR INT iEL. Robot means slave in german/aryan/idk? AI is from artificial intel... We created hat intel... Then, who created the things that we use our minds off. Who created gravity and for what reason? Remember READ...

 

f. to reiterate, worship of tech, preservation of the human mind and body, slave robots, this means that the Korpus like profit but they hunger most for knowledge. After all, knowledge is power.

 

Now, infested  as what we are lead to imply is that they are a bio weapon similar to the flood. Their job is to assimilate tech, and be the best

 weapons. They have offensive weaponry that include damage to health directly, electricity, AoE, symbiosis, and then this word comes in to play.. MUTALIST. It is not a real word I don't think, but i think its based on the word mutualism. There are commensalisme, parasitism, and mutualism. Equality in a way...

 

 

 

From this we can create a caste-like system

a. Tenno are the topof the food chain, they're rational, they experienced and endured a lotta things and try to make the world balanced....(READ caliphs)but. they're haunted by sins. Sins that they cannot remember, for they have forgotten. Their actions, either cement what people think of them or changes it... We can speculate that they are human deep inside, they're mutated by the void so they might look alien to us, and)d can control powers due to a union of biotech(infested) and their exposure to Void tech. Tech that is wildly unknown and coveted for. Orokin tech.

 

b.Grinear know they're deteriorating, so in their paranoia, they thought about what makes humans so powerful and realised, the mind and its ability to expand. Their government structure is similar to an ant colony.... Except the males play more of a part in their colony in the case of the grin ear.

 

c. We know that the infested are basically nanites. Nanomachines son. If you don't know you'd think they're alien in nature. The nanites alter themselves to adapt, similar to the ceph from crysis and generator rex. They have a caste system based on the period of evolution to each being, made from humans that were fighting, and the higher the hierarchy, the higher their state of evolution. Lephantis, a being that speaks, was created to be a bio weapon, knows that the tenno wear their skin. Lephantis says that the infested are composed of humans in a high state of evolution facilitated by nanomachines. How are we similar? Think on that. The people who made them are the orokin...

 

d. Korpus. They worship intelligence, the orokin... They liked the orokin, under the rule of the orokin, they prospered....

 

 

Now guys, read because god told us all that intelligence is key but without wisdom, there is no use. We can all tell from this system that, being allied to something forces you to think what they think but also, that we don't choose the life we have. God is like a very compassionate being. There is a reason to his devices. He created intelligence and wisdom, and he created marvels. and he created humans..... And all the things that humans created? Think Ruk it!. What have we wrought upon ourselves? Will regret be our legacy?what have we learned?

 

Humans were created to be the best of creations. Some, who share their knowledge, aspire to be the best (pokemon) and they get a lot of support but then you wonder into the twilight, what do you think? Light is majestic is it not? It gave us the sense of heat, speed and we can observe because of it.

 

The moral of the story is the origin is god. He created everything for a reason, and all that he created includes lust, greed, all materialistic items. So, if you have knowledge, share it... Be it an atom of knowledge. Remember God is always with you, but what have you done to repay him???? Turn to repentance. The door of repentance is not too late. The apocalypse is near, and at that time, it is far too late to stop what is coming. Remember, God created light and dark for a reason... It is up to YOU, to think on the marvels of creation...

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enemy-as-a-pet versions seem to be used a lot more often, but mentioning just them without the underlying system seems weird

 

Your quote my interpretation..

Pokemon. The guy who created pokemon is a guy who we can call a nipponnese.... These people, generalizing these complex beings, they learn most from questioning god and his ulterior motives. These people, have taught me the powers of propaganda, about human psyche and most of all, the best way to learn something is to learn by yourself, teach it and you will be teached too.

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Excellent thread to have for reference!

 

One suggestion I would make is to include which frames were added with each update.  Limbo, for example, is new to update 15, and Mesa is new to Update 15.5.  

 

Including which frames were added will give returning players new short-term goals :)

 

Thanks for creating this thread, please continue to update! 

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