Lukap99 Posted January 20, 2015 Share Posted January 20, 2015 i think any drone you tried to do that would self destruct to make you fall. how about using them stepping stone? Are you seriously suggesting goomba stomp physics? 'Cause if you are then I like the way you think! Link to comment Share on other sites More sharing options...
Edgedemon Posted January 20, 2015 Share Posted January 20, 2015 I was re-reading this and noticed the part about how heavy units would be harder to grab (because they're heavy-er). Perhaps the grab system could also include a gauge of physical strength between Warframes so that some are inherently better at this grab mechanic than others? A Rhino should absolutely be able to grab heavies with ease. A Loki should not. actually in almost any martial art your strength and weight can be compensated with technique, a Loki may not be able to Supplex a heavy but can use joint control to take him down, and several throws can be executed on heavier opponents Link to comment Share on other sites More sharing options...
Lukap99 Posted January 20, 2015 Share Posted January 20, 2015 (edited) Hmmm can you provide a video for example? I'm having trouble finding a video, so have this illustrative picture instead. (On an off-topic note, I seem to be getting better at mouse drawing. Still suck though.) It's basically this pose except with a slight movement boost when there is a target nearby. Edited January 20, 2015 by Lukap99 Link to comment Share on other sites More sharing options...
unknow99 Posted January 20, 2015 Author Share Posted January 20, 2015 (edited) I'm having trouble finding a video, so have this illustrative picture instead. (On an off-topic note, I seem to be getting better at mouse drawing. Still suck though.) It's basically this pose except with a slight movement boost when there is a target nearby. OooOoh I see : really interesting to close the gap between you & a group of ranged enemies while having an alive cover... I like! :) +1 for the mouse drawing effort. Edited January 20, 2015 by unknow99 Link to comment Share on other sites More sharing options...
Lukap99 Posted January 20, 2015 Share Posted January 20, 2015 OooOoh I see : really interesting to close the gap between you & a group of ranged enemies while having an alive cover... I like! :) +1 for the mouse drawing effort. I found a video. It happens fast, so you better repeat it a couple of times in case you miss it. Link to comment Share on other sites More sharing options...
unknow99 Posted January 20, 2015 Author Share Posted January 20, 2015 I found a video. It happens fast, so you better repeat it a couple of times in case you miss it. Yup,this is exactly what I'm aiming for.(the enemy just needs to be before you,so you can advance while your little friend risks his life taking bullets for ya.) Link to comment Share on other sites More sharing options...
renleech Posted January 20, 2015 Share Posted January 20, 2015 (edited) I loved the idea of the opening post and its extrapolations. But what makes me sad: some of these ideas are already present in other games. How many of them are copyrighted? Have in mind one thing, such mechanics take time to be implemented, and priorities must be established, what do we want first: 1 - this new mechanic suggested by OP? 2 - boss revamps? 3 - New tilests? 4 - New faction? 5 - More things to grind, like more primes, more frames, more weapons? So many options, so little time... And yes, i want rushing mentality gone too!!! And less grinding for f***** sake!!! Edited January 20, 2015 by renleech Link to comment Share on other sites More sharing options...
Don_T_Shoot Posted January 20, 2015 Share Posted January 20, 2015 I've never upvoted any thread before this one. Good job, I like it. Reminds me a bit of Vindictus grabs (a very useful feature in that game) and the meatshield moves in...is it Payday2? or Saints Row? I forget, but anyhow, good work. Link to comment Share on other sites More sharing options...
Aspari Posted January 20, 2015 Share Posted January 20, 2015 I've never upvoted any thread before this one. Good job, I like it. Reminds me a bit of Vindictus grabs (a very useful feature in that game) and the meatshield moves in...is it Payday2? or Saints Row? I forget, but anyhow, good work. Saint's Row. It's kind of funny seeing what you can do to a person you take as a meatshield. You can either snap their neck or throw them half a mile away. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted January 21, 2015 Share Posted January 21, 2015 actually in almost any martial art your strength and weight can be compensated with technique, a Loki may not be able to Supplex a heavy but can use joint control to take him down, and several throws can be executed on heavier opponents True enough, but this isn't about takedowns so much as it is about being able to grab, lift and carry enemies (read: the whole "meatshield" thing). A Loki would have significantly more trouble doing this, yeah? Link to comment Share on other sites More sharing options...
unknow99 Posted January 21, 2015 Author Share Posted January 21, 2015 I've never upvoted any thread before this one. Good job, I like it. Reminds me a bit of Vindictus grabs (a very useful feature in that game) and the meatshield moves in...is it Payday2? or Saints Row? I forget, but anyhow, good work. I triggered your first upvote? What a honour, t...Thank you! ;-; I loved the idea of the opening post and its extrapolations. But what makes me sad: some of these ideas are already present in other games. How many of them are copyrighted? Have in mind one thing, such mechanics take time to be implemented, and priorities must be established, what do we want first: 1 - this new mechanic suggested by OP? 2 - boss revamps? 3 - New tilests? 4 - New faction? 5 - More things to grind, like more primes, more frames, more weapons? So many options, so little time... And yes, i want rushing mentality gone too!!! And less grinding for f***** sake!!! I agree with you : this suggestion,if they want to implement it(eventhough I'd rather see the ledge mechanics before) is not at all a high priority! If they had to choose between this and fixing core gameplay, the choice would be obvious!! About the copyright thing... DE wants to add swimming. Oops, Super Mario 64 or even Super Mario Bros 1 allowed the players to swim. Is this a copyright issue? Of course not man!! :) Making a ripoff of this is hard to imagine... I'm not suggesting Ember to become a Suppa Saiyajin & do a Kameha gesture for her fireball. We have stealth executions. Do you know how many games have executions?A lot...Manhunt,Splinter cell,Hitman,True crime...Even FPS like Battlefield got some now. If we have suits & use bows,that doesn't mean that we're copying the guy from Crysis either. You get my point now? A concept as fundamental as this can't be a copyright thing.(unless you copy/paste executions from Splinter Cell or something) Link to comment Share on other sites More sharing options...
Raniu Posted January 21, 2015 Share Posted January 21, 2015 +1, awesome idea. Those meat shields would have some use :> And hitting the grabbed Grineer skoom would be so much fun. Link to comment Share on other sites More sharing options...
unknow99 Posted January 22, 2015 Author Share Posted January 22, 2015 +1, awesome idea. Those meat shields would have some use :> And hitting the grabbed Grineer skoom would be so much fun. Yeah, more ways to play with our enemies,more ways to have fun! Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 24, 2015 Share Posted January 24, 2015 (edited) I briefly played Prince Of Persia Warrior Within years ago. I didn't like how the controls felt or the slow sprint speed. But, I think it shows some of the combat moves the OP is suggesting: . One of the negatives that stands out to me is how inactive the enemy is. It often stands around. That's one of the things I don't like about those combat systems. It's too slow, lacks urgency. A lot of posturing. It looks like they didn't bother to animate the supposed reason why the enemy is not striking. And when the player stands around it's not Space Ninja at all. It's not the core of Warframe. Warframe: Developer Q&A , Answer to Question 4: "The core is the 4 guys against a massive army. And, generally speaking, they are devastating. The core is not something like in Gears of War where the one on one is something a bit more balanced. One Space Ninja against a whole ship of Grineer is the idea. But, that needs to be balanced by boss battles, and by like desperate scenarios. But, generally speaking, the whole idea of it, even an old ninja (right?) is that the untrained militia get devastated by a single one." Edited January 24, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
unknow99 Posted January 25, 2015 Author Share Posted January 25, 2015 (edited) I briefly played Prince Of Persia Warrior Within years ago. I didn't like how the controls felt or the slow sprint speed. But, I think it shows some of the combat moves the OP is suggesting: . One of the negatives that stands out to me is how inactive the enemy is. It often stands around. That's one of the things I don't like about those combat systems. It's too slow, lacks urgency. A lot of posturing. It looks like they didn't bother to animate the supposed reason why the enemy is not striking. And when the player stands around it's not Space Ninja at all. It's not the core of Warframe. Warframe: Developer Q&A , Answer to Question 4: "The core is the 4 guys against a massive army. And, generally speaking, they are devastating. The core is not something like in Gears of War where the one on one is something a bit more balanced. One Space Ninja against a whole ship of Grineer is the idea. But, that needs to be balanced by boss battles, and by like desperate scenarios. But, generally speaking, the whole idea of it, even an old ninja (right?) is that the untrained militia get devastated by a single one." Ah yeah, PoP has so many environment interaction & moves...(but didn't age well.. :/ ) I agree to an extent : these enemies are as active as wood. However, it doesn't defeat the purpose of throws...What I mean by this idea is to try to implement a sort of counter to incoming fire, ragdoll to a group of enemies(if you throw the guy you just caught) etc...Without making the game as slow as the old Prince of Persia or other cover games like GoW. You see what I mean? Edited January 25, 2015 by unknow99 Link to comment Share on other sites More sharing options...
Flibbertigibbety Posted January 28, 2015 Share Posted January 28, 2015 I love everything about this idea... but question... Do the baddies get to grab you and use you for cover? Hrm. Can players grab eachother? Link to comment Share on other sites More sharing options...
unknow99 Posted January 29, 2015 Author Share Posted January 29, 2015 ...The Hek... This first post also got updated with a popular thing... :o Link to comment Share on other sites More sharing options...
Janzer Posted January 29, 2015 Share Posted January 29, 2015 I just put to build three glove weapons just out of envy about your german suplexes Go fight infested and drop in Retribution mod. Also put in full Parry mod. Use a bunch of different melee weapons and you will see things that a lot of people miss out on. It's some damn good fun. I was in a game last night with a buddy and I told him, let's try something different (for him) and run melee only no abilities. He started seeing how I was picking up enemies and throwing them, or doing back breakers, with the Venka. He kept stopping and going "oh damn wow I didn't know that existed" when I would switch up weapons. The different combos can also offer up different finishers, so make sure to actually try out different combos! It's a great start that I hope Geoff and team develop more of. Link to comment Share on other sites More sharing options...
unknow99 Posted February 2, 2015 Author Share Posted February 2, 2015 If you like stealth, you'll like this new series of ideas I just made : https://forums.warframe.com/index.php?/topic/394960-stealth-20-quality-of-life/ First part of Stealth 2.0 ideas guys! :) Link to comment Share on other sites More sharing options...
unknow99 Posted March 25, 2015 Author Share Posted March 25, 2015 Go fight infested and drop in Retribution mod. Also put in full Parry mod. Use a bunch of different melee weapons and you will see things that a lot of people miss out on. It's some damn good fun. I was in a game last night with a buddy and I told him, let's try something different (for him) and run melee only no abilities. He started seeing how I was picking up enemies and throwing them, or doing back breakers, with the Venka. He kept stopping and going "oh damn wow I didn't know that existed" when I would switch up weapons. The different combos can also offer up different finishers, so make sure to actually try out different combos! It's a great start that I hope Geoff and team develop more of. I can confirm : it looks really fun to do! They should expand this kind of stuff... :) Link to comment Share on other sites More sharing options...
nekrojiji Posted March 26, 2015 Share Posted March 26, 2015 (edited) the Tenno are not Batman ...... we kill ..... throws and grabs are for non lethal combat ...... there is nothing lethal in a throw ...... stop watching bad action movies I would downvote ....but I can't! Just another wrestling fanboy ...... please go play what ever games feature that..... don't bring that crap into warframe! Edited March 26, 2015 by nekrojiji Link to comment Share on other sites More sharing options...
Lightsmith Posted March 26, 2015 Share Posted March 26, 2015 (edited) Can I used the moves on Lephantis? I want to suplex him like Sabin and the Phantom Train. Edited March 26, 2015 by Lightsmith Link to comment Share on other sites More sharing options...
GrandMAsterDan Posted March 26, 2015 Share Posted March 26, 2015 the Tenno are not Batman ...... we kill ..... throws and grabs are for non lethal combat ...... there is nothing lethal in a throw ...... stop watching bad action movies Grabbing can lead to throttling or neck-snapping which is pretty lethal. There's also throwing people off cliffs, which is probably going to kill them too. I like the idea of grappling but more for stealth rather than fighting swarms of enemies. You could grab a person, drag them away from other enemies then quietly finish them off for that nice Stealth Kill bonus. Link to comment Share on other sites More sharing options...
unknow99 Posted March 26, 2015 Author Share Posted March 26, 2015 the Tenno are not Batman ...... we kill ..... throws and grabs are for non lethal combat ...... there is nothing lethal in a throw ...... stop watching bad action movies I would downvote ....but I can't! Just another wrestling fanboy ...... please go play what ever games feature that..... don't bring that crap into warframe! Hahaha not at all man... You know why? GrandMasterDan can explain that, look : Grabbing can lead to throttling or neck-snapping which is pretty lethal. There's also throwing people off cliffs, which is probably going to kill them too. I like the idea of grappling but more for stealth rather than fighting swarms of enemies. You could grab a person, drag them away from other enemies then quietly finish them off for that nice Stealth Kill bonus. Me? A Batman & wrestling fanboy? Anyway, it's nice to have positive & negative criticism. Yours should be more constructive... Link to comment Share on other sites More sharing options...
unknow99 Posted May 1, 2015 Author Share Posted May 1, 2015 Hey guys, just to let you know that I made a warframe concept with an ability based on this! Feel free to check it out! :) https://forums.warframe.com/index.php?/topic/450692-apex-the-warframe-of-prey/ Link to comment Share on other sites More sharing options...
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