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Hotfix 15.5.5

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so how do we get the glorious snowflake sigil without buying the 280p festivities cosmetics bundle?

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  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

 

 

tumblr_nfxef0gqFe1spzhx2o1_1280.jpg

 

[TEN MINUTES LATER]

 

NlwsSlu.jpg

 

UWEH

 

And here I thought I was special

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This is all good and all, but still no fix for the Bolto Syndicate Mod? no splody bolto = sad Cephelon Suda player!

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  • Tightened controller / gamepad timing for using the crouch / dodge maneuver.

Thank you for listening DE :) I was worried you were ignoring that heh heh. 

I'll check it out in a couple minutes and come back to say whether it still interferes with being able to somersault and perform consecutive spin attacks. Though I think having it be a toggleable option would still be a better choice. Thank you for listing though!

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Fixes

  • Fixed an error that would occur when ranking up a Syndicate playing in Russian.

 

Is it not possible to get syndicate weapons as the free reward for reaching rank 5 anymore ?! cause i just reach rank 5 with Arbiters of Hexis and was told to pick a reward however the syndicate weapon wasn't in the list, so i had no choice but to pick something else.

Edited by RagnaEternalCurse
  • Upvote 1

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It's snowing in my Liset. I hope I will be able to use the decorations later, after Christmas. Plus, this way, it seems like Ordis finally found the life support controls and decided to turn on the AC to Corpus Cold.

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Hmm, just ranked in Red Veil only to find that the freebie you are given no longer includes the weapon? I guess I should have ranked up earlier so I could get a free Rakta Ballistica before this update? Bad enough we still got nothing for all the previous ranks...

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Some people may have tell you the next already but meh, the grineers in the Steel Meridian room (Hub) don't have weapons, also it's very nice to see everything, really nice, it just needs a Parkour room, and some lagg fix if possible, but it is not really that important.

Good job guys, keep it up :3

Edit 1: I was forgotting, the game just crashed in the Hub. It usually crashes to me in some places but in case it's not only my fault, consider it XD

Edited by GDSK-NXS

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“Tenno Hubs” Stress Test:

Vesper Relay stress testing continues! “Tenno Hubs” are now available to any player that has supported development through Prime Access, as well as any player that is Mastery Rank 10 and up! Remember:

  • Eligible Tenno can access the Vesper Relay on Venus.
  • There may be some hitches, please be patient as we continue to fine-tune hubs!

Additions:

Holiday decorations have been added to the Dojo and Liset! Check out some of our festive additions to the Marketplace here

Weapon Changes:

The Paracyst, Gammacor, Synoid Gammacor, and Redeemer have all received stat increases as indicated below:

Redeemer:

  • Base Slash damage increased from 40 to 60.
  • “Gunshot” damage increased in range and deadliness, from 15 to 30.

Gammacor/Synoid Gammacor:

  • Increased damage dealt in beam per second.
  • Increased fire rate of beam.
  • Reduced ammo consumption.
  • Synoid Damage: Now 210 Magnetic.
  • Gammacor Damage: Now 50 Magnetic
  • Synoid Status/Second: 20%
  • Gammacor Status/Second: 5%
  • Synoid Magazine: 75
  • Gammacor Magazine: 50
  • Synoid Crit Multiplier/Chance: 2x/10%
  • Gammacor Crit Multiplier/Chance: 1.5x/5%.

Paracyst:

  • Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.
  • Increased Critical Chance to 5.0%
  • Increased Critical Damage Multiplier from 1.5 to 2.0
  • Reduced required ammunition for secondary fire.
  • Increased rate of fire for secondary fire.
  • Significantly decreased the charge time required on secondary fire.

Changes

  • Tightened controller / gamepad timing for using the crouch / dodge maneuver.
  • Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.
  • Increased the radius of Infested Hive ambient sounds.
  • Updated animations on the Redeemer finishing attacks.
  • Updated animations on new Thrown weapon combos.
  • Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.
  • Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.
  • Exiting the Tenno hubs should no longer trigger an End of Match screen.
  • Removed ally markers from various NPCs located in the Tenno hub.
  • Adjusted the timing on Tenno emotes.
  • Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.
  • Nyx’s Mind Control is now a toggable ability.
  • Updated artwork and backdrop in Tenno Hub Hangar.
  • When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.

Fixes

  • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
  • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
  • Fixed an error that would occur when ranking up a Syndicate playing in Russian.
  • Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.
  • Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.
  • Fixed uncommon issues with players falling out of Ice Planet tileset.
  • Fixed hole in Archwing Corpus Trench Run tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/
  • Fixed the main menu occasionally becoming blocked by other text elements on screen (ie - objectives, player names, markers)
  • Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.
  • Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.
  • Fixed Paracyst not using burst fire animation when fired.
  • Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
  • Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.
  • Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.
  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

 

I feel sad for the Tar-Moas,no more being vigilant about them,they are just another enemy at the the other side of my gun.

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“Tenno Hubs” Stress Test:

Vesper Relay stress testing continues! “Tenno Hubs” are now available to any player that has supported development through Prime Access, as well as any player that is Mastery Rank 10 and up! Remember:

  • Eligible Tenno can access the Vesper Relay on Venus.
  • There may be some hitches, please be patient as we continue to fine-tune hubs!

Additions:

Holiday decorations have been added to the Dojo and Liset! Check out some of our festive additions to the Marketplace here

Weapon Changes:

The Paracyst, Gammacor, Synoid Gammacor, and Redeemer have all received stat increases as indicated below:

Redeemer:

  • Base Slash damage increased from 40 to 60.
  • “Gunshot” damage increased in range and deadliness, from 15 to 30.

Gammacor/Synoid Gammacor:

  • Increased damage dealt in beam per second.
  • Increased fire rate of beam.
  • Reduced ammo consumption.
  • Synoid Damage: Now 210 Magnetic.
  • Gammacor Damage: Now 50 Magnetic
  • Synoid Status/Second: 20%
  • Gammacor Status/Second: 5%
  • Synoid Magazine: 75
  • Gammacor Magazine: 50
  • Synoid Crit Multiplier/Chance: 2x/10%
  • Gammacor Crit Multiplier/Chance: 1.5x/5%.

Paracyst:

  • Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.
  • Increased Critical Chance to 5.0%
  • Increased Critical Damage Multiplier from 1.5 to 2.0
  • Reduced required ammunition for secondary fire.
  • Increased rate of fire for secondary fire.
  • Significantly decreased the charge time required on secondary fire.

Changes

  • Tightened controller / gamepad timing for using the crouch / dodge maneuver.
  • Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.
  • Increased the radius of Infested Hive ambient sounds.
  • Updated animations on the Redeemer finishing attacks.
  • Updated animations on new Thrown weapon combos.
  • Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.
  • Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.
  • Exiting the Tenno hubs should no longer trigger an End of Match screen.
  • Removed ally markers from various NPCs located in the Tenno hub.
  • Adjusted the timing on Tenno emotes.
  • Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.
  • Nyx’s Mind Control is now a toggable ability.
  • Updated artwork and backdrop in Tenno Hub Hangar.
  • When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.

Fixes

  • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
  • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
  • Fixed an error that would occur when ranking up a Syndicate playing in Russian.
  • Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.
  • Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.
  • Fixed uncommon issues with players falling out of Ice Planet tileset.
  • Fixed hole in Archwing Corpus Trench Run tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/
  • Fixed the main menu occasionally becoming blocked by other text elements on screen (ie - objectives, player names, markers)
  • Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.
  • Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.
  • Fixed Paracyst not using burst fire animation when fired.
  • Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
  • Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.
  • Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.
  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

 

Anyway,my Redeemer doesn't deal the same damage as before on the shotgun blast,I can't even 1 hit a Grineer normal unit in the alert in mercury even though I have full radiation damage plus maxed pressure point and my steel charge aura on.Sometimes it 1 hits,sometimes not.And I am doing this point blank range.

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Thanks, but... 2n87k9j.jpg 

 

35bfbtk.jpg

 

...the new frost skin removes the gold accents on frost prime. Was this intended?

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Is it not possible to get syndicate weapons as the free reward for reaching rank 5 anymore ?! cause i just reach rank 5 with Arbiters of Hexis and was told to pick a reward however the syndicate weapon wasn't in the list, so i had no choice but to pick something else.

 

it seems that way, my friend also ranked up to 5 in red veil after the update and he cant pick the weapon as a reward. I hope this is a bug or at least DE should update the patchnotes

  • Upvote 1

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I don't know what's happened between now and last time I played Warframe (last week sometime) but loading times and general performance are now much, much better. More so than they have been in quite a few months, actually.

 

Many thanks to the devs for your continuing hard work.

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Okay So ...

Things that NEED to be fixed ASAP.

 

-Connection to host lost - Some times I have to be reinvited up to 7 times before I actually load into the mission. Forget me hosting a Key with a squad , I have to load in solo and invite everyone. This makes it hard if not impossible to play and must be fixed soon
** Just now I attempted to Join a Clan Mate in an M.Alad V run and was Dissconnected and Denied Access as ' the objective has been completed' ... They JUST started ... I thought you had put in a Rejoin feature if disconnected --- EDIT ( This BS has now cost me 2 M.Alad V Runs in the last 15mins ) **

-Tons of Lag on Earth - Seems like Earth is the only place that Lags like a Mofo without any enemies present.

-Mutalist Alad V Nav Coordinates - Having ONE as a reward for an infested invasion is .. well it's just a $&*^ move ~
Seems like a ploy to wring Plat out of people that can't do the grind because of schedules or whatever other reason. I don't even know how people have actually Ran that boss more than once already. May I suggest making them a drop from invasion missions in general , like the Golem nav coords. Or just having them Drop on Eris . Or Even just Skipping the Key and making M.Alad the Eris boss.

 

-Vay Hek Key - Same as Getting Mesa , Hydroid is just a super pain in the @$$ grind ... I wouldn't mind if it only took one or 2 of each beacon rather than up to 12. So I suggest reducing the amount needed or make the Enemy that drops them spawn more often.

Now this is more of thing that would be nice but not an ASAP thing

-White noise between colors on frames when using dark colors

Edited by Dragonofdarkness13
  • Upvote 2

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Update 15.5.5

I open Warframe it say...

Update failed!

The content servers are temporarily unavailable.
ERROR_INTERNET_CANNOT_CONNECT
The update will be restarted shortly..

please fix this. i try many times. restart launcher over and over again. Verify game and Optimize.
its not my connection problem

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  • When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.

 

While this is nice, the positioning of the gear menu is still a pain.

Yu7HvmH.jpg

Especially while shooting leftie, but simply moving the wheel to the side dependant on our reticule is not the solution. It's inefficient to draw our eyes away from where we are looking in battle, in order to quickly deploy our gear.

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The synoid gammacor proc chance is bugged, my build have 80% proc chance yet it barely proc any elemental effect at all oh heavy bombards.

  • Upvote 1

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