Jump to content
Sign in to follow this  
[DE]Rebecca

Hotfix 15.5.6

Recommended Posts

Changes

 

  • Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well.
  • Made ambient Archwing music a little quieter.
  • Added controller / gamepad support for Liset customization screen.
  • Made various visual improvements to ‘Tenno Hub’ concourse skybox.
  • Consumables and Gear will no longer be usable when in the ‘Tenno Hub’. Coming later.
  • Various adjustments have been made to AI footstep audio.
  • Missions that have been aborted or failed no longer reward players with Syndicate Standing.

 

Fixes

 

  • Fixed Infested Brood Mother not being able to get up after being knocked down.
  • Fixed Infested Boiler infinitely spawning enemies.
  • Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.
  • Fixed Gammacor’s beam visual effect persisting when using melee during a slide.
  • Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap.
  • Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate.
  • Fixed various broken objective markers on Ice Planet tileset.
  • Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset.
  • Fixed error caused by aborting a Survival mission mid-mission when not hosting.
  • Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting.
  • Fixed holes in Archwing Corpus tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/?p=3966508#entry3966508
  • Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations.
  • Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies.
  • Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control. Not fixed as of yet.
  • Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more!
  • Fixed various crashes.
Edited by [DE]Megan

Share this post


Link to post
Share on other sites

Not the BEEEESSS! (updating with RedText when i get the chance)

Edit: No RedText Required.

Edited by Bernkastal

Share this post


Link to post
Share on other sites

<<Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.>>

 

Did it fix ember accelerate as well?

Share this post


Link to post
Share on other sites

So while fixing issues with the Broodmothers, you still didn't bother to make them Desecratable yet?

Share this post


Link to post
Share on other sites

It seems that replying to an update is a race....

Everyone wants to get in first....

I guess they have nothing more worthwhile to do.

Share this post


Link to post
Share on other sites

Nothing for being unable to desecrate Broodmothers and Boilers (and Mutalist MOAs too?)?

 

Thanks for the fixes though.

Share this post


Link to post
Share on other sites

Excalibur can stun again! Still looking forward to the braton prime buff. Thanks DE. :)

Share this post


Link to post
Share on other sites

The medallions for syndicates likely won't be out until hubs are fully public. Why make them, if we can't turn them in?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...