Phyrosite Posted December 10, 2014 Share Posted December 10, 2014 (edited) The new tactical alert mentions reptiles on earth, will we be seeing more feral creatures on earth or other planets, such as the kubrows on earth or the manta ray-like creatures on Phobos? Will there be a "central" Hub that is not tied to any planet but has its own "sphere" on navigation? We have automatic rifles and semi-auto rifles, will there ever be a gun that can switch modes? Edited December 10, 2014 by Phyrosite Link to comment Share on other sites More sharing options...
havikryan Posted December 10, 2014 Share Posted December 10, 2014 will marketplace prices ever be looked at? because the prices vary so extremely widely and allot of market items(mainly resources) are overpriced Link to comment Share on other sites More sharing options...
Racercowboy Posted December 10, 2014 Share Posted December 10, 2014 (edited) Questions: We have many weapons, warframes, and other equipment in this game that see almost no play time, due to either unpopularity or being outclassed in some way or another. Is anything going to be done about these things? Progression in this game is skewered. Some of the games most powerful equipment is accessible very, very early and relatively easy. Mandatory mods must be leveled with resources we find rather than play time or level progression, which can create a lot of different paces for getting things like max serration. Will this ever be normalized so people progress at a much more regulated pace? Will there be more quests for more lore? Any plans for Warframe on Linux/SteamOS? Edited December 10, 2014 by Racercowboy Link to comment Share on other sites More sharing options...
ToxicTroublermaker Posted December 10, 2014 Share Posted December 10, 2014 Will we be seeing any kind of raid system for another iteration of a type of endgame? Will the devs be stepping in to change how Dark Sector tax rates are in light of the recent actions by ICE and their allies where they put up 100% tax rates and abuse Dark Sector Conflict systems by host migrating and having allies block access for other alliances by running conflicts against themselves and putting up massive battle pay to gurantee win after win Link to comment Share on other sites More sharing options...
hypermojo Posted December 10, 2014 Share Posted December 10, 2014 I am looking forward once again to watching the stream. I like the way that we are kept in the loop, in regards to changes and up coming features. My Question is: Are there any plans to introduce end game content, that is more of a challenge for the veteran players, since most of the content can be done solo ( this has been the case for some time ) I am curious to know if there are going to be boss fights etc that are not only a challenge, but one that will need a set group composition in order to accomplish the goal eg, TANK, HEALS, DPS. rather than having 4 players all just pushing 4 to win. I would like to see it be a lot harder just to get to the end game boss as well, rather than just a full group sprinting and zerging to the end then pusing 4 to win ( maybe a derelict or void tower with lvl scaling spawns starts at lvl 50 but by the time you get to the end yours killing lvl 100+ then you have to fight the boss) Lephantis an Vay Hek are just way to easy, and having to grind a survial for 40 mins to get a challenge is rather tedious Link to comment Share on other sites More sharing options...
Dreamer_Frisk Posted December 10, 2014 Share Posted December 10, 2014 I have only a single question. Will there be a certain Vandal (Braton) weapon coming out as an anniversary market item by chance? Link to comment Share on other sites More sharing options...
(PSN)NearlyDedicated Posted December 10, 2014 Share Posted December 10, 2014 (edited) A question from one of my recent, more popular forum posts, titled "Why Warframe is Successful; Why I, As A Veteran, Return; Warframe's Potential" Games are a form of exploration convenient to the average person. They allow the player to explore something extraordinary when they otherwise could not. Whether a game allows one to feel involved through stats, lore, or something else, it all comes down to giving the player the freedom to explore. No, I'm not directly suggesting the addition of more planets, content, etc. What it boils down to is vastness. In Update 7, the game had the same three (I think) tilesets, and yet it felt so much larger to me. While I can attribute most of this feeling to my overall experience in the game, one should keep in mind that the success of a game depends directly on its ability to keep the player exploring. There is a great difference between giving the players a new system and giving the players more to explore. New systems can be learned. New areas can become familiar. New weapons can become usual. In the long run, DE should keep these in mind; new content can become old very quickly. The only way to bypass this is to give the player something to take away from the game; something for them to think about even when not in-game. Provide in-depth analysis on in-game cultures / philosophies; explain in-depth the origin of empires and the thought processes which led to the current state. Where did the Red Veil come from? Who is their leader? Why do they see corruption everywhere? This is the type of content players will eat up. Are there any comments on this? The difference between a new system and more to explore? Edited December 10, 2014 by (PS4)NearlyDedicated Link to comment Share on other sites More sharing options...
KyleDelta Posted December 10, 2014 Share Posted December 10, 2014 Q1: Will we be seeing more special powers/perks that Prime Warframes have in the void? So far the only benefit of using a Prime in the void is the energy you gain from traps. Example: What if primes could access special void rooms? Or trigger orokin tech to help them during a mission? Something like that would be nice. Q2: Is there any news on Parkour 2.0? Or at the very least better kubrow agility? We still haven't seen kubrows be able to wallrun yet. Q3: Will we be seeing any tilesets that aren't given to a specific faction? It seems all of the tilesets revolve around either the corpus, Grineer, or infested ( Which is still Grineer or corpus ), Will we ever be able to explore an environment where there are no grineer/corpus themes, Examples: A colony being invaded by the Grineer drop ships or a Thick forest with plenty of nature excluding all corups and grineer machinery. Link to comment Share on other sites More sharing options...
-CM-Zatman Posted December 10, 2014 Share Posted December 10, 2014 Thanks in advance for reading this With the soon to be Raids on the game, will DE add an upgrade sistem for some of the basic weapons with the theme of the raid boss? Example: lets say the raid boss is lephantis (just an example), after finishing the raid, have a chance of getting unique's mods and a blueprint to upgrade a weapon using rare resources something that's common on many rpg's, the thing is, the raid must be really hardcore and challenging, if not the stage would stop being a raid, because an easy raid is a boring raid Link to comment Share on other sites More sharing options...
double1 Posted December 10, 2014 Share Posted December 10, 2014 So when do you plain on releasing the hubs and Ground+air arching levels? Link to comment Share on other sites More sharing options...
angrykenji Posted December 10, 2014 Share Posted December 10, 2014 - can you enlighten us on why Nova is the next prime? - any update on quests and user made quests? Link to comment Share on other sites More sharing options...
Axeroix Posted December 10, 2014 Share Posted December 10, 2014 Pllzzz Address the state of Dual Daggers and how hey both only have one Combo Link to comment Share on other sites More sharing options...
CaveCricket48 Posted December 10, 2014 Share Posted December 10, 2014 Snipers still do inconsistent damage due to crit chance being under 100% and Split Chamber maxing at 90%. Are there any plans to make snipers hit consistently on every shot like bows do? (Except Split Chamber at 90% makes bows hit inconsistently as well as snipers) When Melee 2.0 arrived, it brought about a nerf to the Fury mod, meaning a lot of melee weapons are slow and cumbersome to use. Why was it necessary to nerf Fury? If the goal was to slow melee down so combos would be easier to execute, couldn't Fury have been left untouched and players could use lower ranks of the mod or not at all? That way players have the choice between fast spam attacks to use while they have their gun equipped, or slower, stronger combos when melee is equipped. Link to comment Share on other sites More sharing options...
direcyphre Posted December 10, 2014 Share Posted December 10, 2014 Can't wait! Hope to hear more about future plans! More importantly, are we expecting more 'gunswords' and wrist-mounted weapons? They are super neat. Link to comment Share on other sites More sharing options...
Redeemer85 Posted December 10, 2014 Share Posted December 10, 2014 (edited) Lookin' Forward to this devstream...but here's my 2 questions: 1:Will there be a better targeting system for companions?there's been many times that my kubrow or sentinel is not attacking the target that is next to me (like,just a step away!) and just staying there like nothing is happening at all (mostly kubrows),also the kubrow tend to walk infront of the owner and blocking the bullets of the guns without punchthrough and its kinda annoying. 2:Red Veils and Steel Meridians Specters are kinda useless and don't do anything useful. Will there be better specters for them?(and/or other syndicate specters that aren't good) Tnx for all the awsome stuff DE! Edited December 10, 2014 by Redeemer85 Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted December 10, 2014 Share Posted December 10, 2014 Lore of the Tenno past. Link to comment Share on other sites More sharing options...
wtrmlnjuc Posted December 10, 2014 Share Posted December 10, 2014 (edited) Will there be a Parkour 2.0 preview? :D Will we get deployable emplacements (e.g. turrets) in the future? We have roller spectres and all that, but emplacements are different. Also, love you too Warframe devs. Edited December 10, 2014 by wtrmlnjuc Link to comment Share on other sites More sharing options...
Latiac Posted December 10, 2014 Share Posted December 10, 2014 Do you guys have any plans to add a new planet to the system next year? Link to comment Share on other sites More sharing options...
Fabpsi Posted December 10, 2014 Share Posted December 10, 2014 A lot of times people complain about "last second leavers" in defense missions with random players. (last second leavers = 1sec before the timer reaches 0 and the next wave begins a player switches to "leave") - Is this a known/ important problem? How do you think you could fix this problem? (e.g if everyone selects one side the timer ends automatically and the next Wave starts..or if everyone selects "exit" the game will end without waiting another 10 sec) - What about special Syndicate decorations for our Warframe / our Liset / our dojo? Any plans for a Syndicate Syandana? *cough show some w.i.p cough* - What was your favorite moment in 2014? What was the worst/ best thing you read in the forums this year? Link to comment Share on other sites More sharing options...
Ozrik Posted December 10, 2014 Share Posted December 10, 2014 Any possibility of adding a built in vacuum ability like carrier sentinel for Archwing's? Would make gathering orbs/mods/quest items much easier. Link to comment Share on other sites More sharing options...
rechot Posted December 10, 2014 Share Posted December 10, 2014 Ellobi like to say can we have a event called hostile takeover. Not that hard something simple. Something made purely by the community, but with the help of warframe's dev teamd when I say help of dev team I just like this mentioned I the dev stream. Take sechura back to the space confederation day. NO TAX Link to comment Share on other sites More sharing options...
zoboso Posted December 10, 2014 Share Posted December 10, 2014 Why does the Nullifier Crewman use the lanka? You said that in Devstream 32 that you created more weapons than the AI uses to give you options for what to give new units that fit the lore, but here you reduplicated the sniper crewman. The Nullifier crewman has regenerating shields, does that mean that other enemies can have their shields regenerate as well? (with delay, to prevent the recharge from making enemies unkillable.) Some Grineer lancers have faceplates and others do not, is there plans to make variations so that other units have some minor individuality to them? and why do the monolithic grineer have the most individuality in their units? Link to comment Share on other sites More sharing options...
lautalocos Posted December 10, 2014 Share Posted December 10, 2014 (edited) can we expect a buff on some of the elemental damage mods? as an example, the melee elemental damage mods give 90%+ damage, while the electric damage mod only gives 60% at the same energy cost edit: also, can we please hear something about the required oxium for crafting some of the weapons/warframe/sentinel (helios, zephyr, halikor, that new shotgun)? oxium is really hard to get and 500 oxium for only one item is too much Edited December 12, 2014 by lautalocos Link to comment Share on other sites More sharing options...
Seltora Posted December 10, 2014 Share Posted December 10, 2014 Hey there. Not sure if this has been asked before somewhere, but will there ever be Add-On support? There are a whole bunch of nice-to-have things that I wish would be implemented in this game, but I fear it possibly won't happen anytime soon, or in worst case never happen. I'm speaking of stuff like, hotkey to mission progress (item rewards, mod rewards and stats during the mission), customizeable UI, cooldown trackers, DPS meters, and such. ~Seltora Link to comment Share on other sites More sharing options...
.Stormtopia. Posted December 10, 2014 Share Posted December 10, 2014 Any especific date when Vespa (hub) Relay is available for everyone? Thanks :) Link to comment Share on other sites More sharing options...
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