[DE]Rebecca Posted December 11, 2014 Share Posted December 11, 2014 Tenno,Archwing will be receiving some changes in the next major update (likely tomorrow on PC). This post will give a general outline of what you can expect tomorrow, as well as the fundamental takeaway that we aren’t done changing, tweaking, and forever adjusting things to better fit a fun Archwing experience! Dual Decurion Buff The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.The weapon now fires as Automatic instead of semi-Automatic. Innate Vacuum for Loot pickupAll players will now experience a default radial ‘Vacuum’ effect for loot making pick-ups easier to grab and improve the general flow of movement. Archwing Interception RewardsInterception Rewards are now exclusively Archwing Mods, no other mods are presented in the Reward Table. Stunlock Reduced Overall stunlock intensity reduced in combat. Buffed Mods Critical Chance Mods for Melee and Rifle have both been buffed.Health/Shield/Armor Mods have been buffed.And, perhaps the biggest change of all:Warframe Stats and Mods no longer carry over onto Archwing performance.All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed mods).What this generally will change is the ‘Rhino or XYZ is the only Viable frame’ statements.Stay tuned for more details tomorrow, and we will update this with any major changes should they occur. We mostly wanted to give you a heads up on what you can expect in the ‘Archwing Improvements’ department! Link to comment Share on other sites More sharing options...
MrNonApplicable Posted December 11, 2014 Share Posted December 11, 2014 (edited) Innate Vacuum for Loot pickup All players will now experience a default radial ‘Vacuum’ effect for loot making pick-ups easier to grab and improve the general flow of movement. All of my yes. Also can we expect mods like bright purity to be fixed? (Actual melee damage increase as with description) Or a rakta ballistica buff to bring it in line with the other syndicate weps? Edited December 11, 2014 by MrNonApplicable Link to comment Share on other sites More sharing options...
Geneticfate Posted December 11, 2014 Share Posted December 11, 2014 Thank based DE! Link to comment Share on other sites More sharing options...
Sixty5 Posted December 11, 2014 Share Posted December 11, 2014 So I can take mirage now? Aw yiss! Thank you based DE Link to comment Share on other sites More sharing options...
Trowicia Posted December 11, 2014 Share Posted December 11, 2014 (edited) Awesome news. Looking forward to hearing more. I hope with the Dual Decurion change we will also see its recoil get reduced as well. I wanted to love Dual Decurion as it is now, but the recoil and semi-auto fire just made it far too difficult. Edited December 11, 2014 by Trowicia Link to comment Share on other sites More sharing options...
Xirka Posted December 11, 2014 Share Posted December 11, 2014 This could get interesting. Link to comment Share on other sites More sharing options...
Imaru Posted December 11, 2014 Share Posted December 11, 2014 Awesome looking changes. Looking forward to it! Link to comment Share on other sites More sharing options...
Aspari Posted December 11, 2014 Share Posted December 11, 2014 Nice! Buffed Mods Critical Chance Mods for Melee and Rifle have both been buffed.Health/Shield/Armor Mods have been buffed. Will melee elemental mods be equalized soon? Specifically Northern Wind and Shocking Touch. Link to comment Share on other sites More sharing options...
DeathKoala Posted December 11, 2014 Share Posted December 11, 2014 Neat. Link to comment Share on other sites More sharing options...
Genoscythe Posted December 11, 2014 Share Posted December 11, 2014 (edited) That looks like good changes to me, now we only need a good map to level! Edited December 11, 2014 by Genoscythe Link to comment Share on other sites More sharing options...
Seraphyx Posted December 11, 2014 Share Posted December 11, 2014 (edited) Thanks the Lotus we are getting Vacuum in space. Thank you for also separating our frames stats from the archwing stats. This is great news. Edited December 11, 2014 by Seraphyx Link to comment Share on other sites More sharing options...
Rexlars Posted December 11, 2014 Share Posted December 11, 2014 Sweet. Link to comment Share on other sites More sharing options...
shut Posted December 11, 2014 Share Posted December 11, 2014 (edited) And, perhaps the biggest change of all: Warframe Stats and Mods no longer carry over onto Archwing performance. I love you DE. Edited December 11, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
RawGritz Posted December 11, 2014 Share Posted December 11, 2014 Vacuum is awesome. Thanks, DE! Hope to see New weapons New modes New crossover missions between infantry and archwing New mods Link to comment Share on other sites More sharing options...
lukshu Posted December 11, 2014 Share Posted December 11, 2014 And, perhaps the biggest change of all: Warframe Stats and Mods no longer carry over onto Archwing performance. All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed mods). What this generally will change is the ‘Rhino or XYZ is the only Viable frame’ statements. So much yes for this! Link to comment Share on other sites More sharing options...
SHADOWSTORM-NZ Posted December 11, 2014 Share Posted December 11, 2014 Thanks for that. Now players can run what ever frame they like without being penalized . Vacuum is going to help. Cheers Link to comment Share on other sites More sharing options...
SHOCKED Posted December 11, 2014 Share Posted December 11, 2014 Yes, DE has been paying attention! The changes are appreciated ;D Link to comment Share on other sites More sharing options...
Judge_Hellboy Posted December 11, 2014 Share Posted December 11, 2014 Now can we get rid of the "Beach ball effect"? Tired of bouncing around from the slightest brush from a wall. Link to comment Share on other sites More sharing options...
blasron Posted December 11, 2014 Share Posted December 11, 2014 archwing change http://youtu.be/_J6-3l3hCm0 Link to comment Share on other sites More sharing options...
Shifted Posted December 11, 2014 Share Posted December 11, 2014 Good changes, AS LONG AS this is NOT a nerf to effective health in Archwing mode. Link to comment Share on other sites More sharing options...
thelastpwnr99 Posted December 11, 2014 Share Posted December 11, 2014 Can finally take my precious Vauban into Archwing. Yas. Link to comment Share on other sites More sharing options...
Valiant Posted December 11, 2014 Share Posted December 11, 2014 Tenno, Archwing will be receiving some changes in the next major update (likely tomorrow on PC). This post will give a general outline of what you can expect tomorrow, as well as the fundamental takeaway that we aren’t done changing, tweaking, and forever adjusting things to better fit a fun Archwing experience! Dual Decurion Buff The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size. The weapon now fires as Automatic instead of semi-Automatic. Innate Vacuum for Loot pickup All players will now experience a default radial ‘Vacuum’ effect for loot making pick-ups easier to grab and improve the general flow of movement. Archwing Interception Rewards Interception Rewards are now exclusively Archwing Mods, no other mods are presented in the Reward Table. Stunlock Reduced Overall stunlock intensity reduced in combat. Buffed Mods Critical Chance Mods for Melee and Rifle have both been buffed. Health/Shield/Armor Mods have been buffed. And, perhaps the biggest change of all: Warframe Stats and Mods no longer carry over onto Archwing performance. All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed mods). What this generally will change is the ‘Rhino or XYZ is the only Viable frame’ statements. Stay tuned for more details tomorrow, and we will update this with any major changes should they occur. We mostly wanted to give you a heads up on what you can expect in the ‘Archwing Improvements’ department! And what about when it comes to Archwing speed? Is that still linked to our Warframe? I sort of feel it still should be. Link to comment Share on other sites More sharing options...
Blazer-X Posted December 11, 2014 Share Posted December 11, 2014 And, perhaps the biggest change of all: Warframe Stats and Mods no longer carry over onto Archwing performance. All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed mods). What this generally will change is the ‘Rhino or XYZ is the only Viable frame’ statements. I'll be the first to say this. I'm both happy and sadden by this. Happy that I can now use any frame I want on Archwing. At the same time, it takes away the uniqueness of what frame to bring onto my Archwing. Also, my Rhino that I've kept for Archwing use only is now sorta out of a job again (mainly because I've had Rhino Prime, which is better in every way for regular play). If only we could have some sort of base Archwing stat that can get augmented depending on what frame you put on it. I think that would make a slightly better option. But again, I am speaking mainly for myself here. Link to comment Share on other sites More sharing options...
Shifted Posted December 11, 2014 Share Posted December 11, 2014 If only we could have some sort of base Archwing stat that can get augmented depending on what frame you put on it. I think that would make a slightly better option. But again, I am speaking mainly for myself here. Passives, League of Legends style. Each warframe has a specific passive buff that applies only to archwing. Boom. Link to comment Share on other sites More sharing options...
Morec0 Posted December 11, 2014 Share Posted December 11, 2014 I love you DE. ^ Link to comment Share on other sites More sharing options...
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